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Rank: Driver's Permit
#1 Posted : Friday, August 25, 2017 3:45:16 PM(UTC)
Some of the car sounds are very good, but some are really disappointing...

Has anyone heard anything about the sounds of cars? Will it be better in FM7?
Rank: D-Class Racing License
#2 Posted : Friday, August 25, 2017 5:40:11 PM(UTC)
Based on the gameplay vids that have released so far the cars to sound better.
Rank: D-Class Racing License
 7 users liked this post.
#3 Posted : Friday, August 25, 2017 5:43:14 PM(UTC)
I hope it isn't like forza fh3, it felt like there were a few stock sounds, maybe 20 or 25 and that was it, all you heard were the same rally car engines and v12's
Rank: Driver's Permit
 14 users liked this post.
#4 Posted : Friday, August 25, 2017 6:06:27 PM(UTC)
I really hope that Turn 10 fix the sounds also, a lot of the cars in Forza 6 sounded exactly the same, one of the best V8 sounds was from a 95' Mustang, also please update the cars for example 2017 game, and yet the exact same mini from 09" since Forza 3.

One last thing, come on Turn 10 just add the ability of window decals, exhaust pipe sizes and bring back the ability to paint brake calipers, I don't know why you would remove that option.
Rank: B-Class Racing License
 9 users liked this post.
User is suspended until 4/12/2045 11:41:31 AM(UTC)
#5 Posted : Saturday, August 26, 2017 3:07:11 AM(UTC)
Oh, THIS^^ big time!

I truly hate the fact that they continue to remove great features from previous games. It's about time we saw exhaust pipes changing appearance when we upgrade them and it should make the car's audio character change dramatically as well.

If upgrading brakes, tires, suspension and bodywork shows up, why not exhausts? In Fm4 you could even see the car parts inside being striped after applying weight reduction. Again, same problem = they minus great features from previous games to bring in new ones. Ridiculous.
Rank: S-Class Racing License
#6 Posted : Saturday, August 26, 2017 3:15:43 AM(UTC)
Originally Posted by: Speedster996 Go to Quoted Post
In Fm4 you could even see the car parts inside being striped after applying weight reduction.


The only thing that was stripped from the interior after applying the race weight in FM4 was the front passenger seat.....
Rank: C-Class Racing License
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#7 Posted : Saturday, August 26, 2017 3:19:35 AM(UTC)
Originally Posted by: LAZARUSceelai Go to Quoted Post
The only thing that was stripped from the interior after applying the race weight in FM4 was the front passenger seat.....

Bring it back, I say.
Rank: B-Class Racing License
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User is suspended until 4/12/2045 11:41:31 AM(UTC)
#8 Posted : Saturday, August 26, 2017 5:32:01 AM(UTC)
Originally Posted by: LAZARUSceelai Go to Quoted Post
Originally Posted by: Speedster996 Go to Quoted Post
In Fm4 you could even see the car parts inside being striped after applying weight reduction.


The only thing that was stripped from the interior after applying the race weight in FM4 was the front passenger seat.....


It must have been FM2 then that did it properly. Nevertheless, good feature and it also affected how the car sounded in cockpit view; less sound deadening.
Rank: Racing Permit
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#9 Posted : Saturday, August 26, 2017 7:20:14 AM(UTC)
I can remember way back when, I would buy every exuast to find the best sound. I wish we could get forza1 on Xbox one just to play with the old veilside cars again.
Rank: D-Class Racing License
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#10 Posted : Saturday, August 26, 2017 4:38:57 PM(UTC)
Back to the topic.
The car sounds are both worrying but good.

They seem to have a bit of FH3 and not FM6 in them. FH3 had some bad sounds (examples are the m3, supra, and skyline) but got a lot better as they moved forward with DLC. I guess we'll see when we get our hands on the full game.
Rank: D-Class Racing License
#11 Posted : Saturday, August 26, 2017 4:49:24 PM(UTC)
The Nissan GTR GT500 is wrong, it's not a V6....

"Since 2014, GT500 cars have been powered by twin-turbocharged, inline four-cylinder engines with two liters of displacement and producing over 600 horsepower. The cars are tube-frame silhouette racing cars similar to those seen in the Deutsche Tourenwagen Masters (DTM). The advancements in aerodynamics and horsepower, combined with an ongoing tyre war driving even higher speeds, have made the GT500 class the fastest form of production-based sports car racing today. The pace of a GT500 car is roughly equivalent to that of the fastest non-hybrid Le Mans Prototypes."
https://1drv.ms/i/s!AlkQap7myyfB63tKab7p6Be8OvMF
Rank: C-Class Racing License
#12 Posted : Saturday, August 26, 2017 5:17:27 PM(UTC)
For FM7, I heard the One X would have better sound in addition to 4k. I hope this just means clearer sound and not different/lower quality engine sounds and no rattling/details for the One/One S versions.
Rank: S-Class Racing License
#13 Posted : Saturday, August 26, 2017 10:30:23 PM(UTC)
Forza 6 sounded fantastic for a lot of cars. Forza Horizon 3 didn't. There was a lot of shared sampling across engine sounds. There were a lot of missing nuances like supercharger sounds. 10% of the cars sounded fantastic in FH3. A good example is the 2017 Nissan GT-R. However the mojoriry of the cars shared samples and engine notes in FH3.
Rank: S-Class Racing License
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#14 Posted : Sunday, August 27, 2017 7:24:54 AM(UTC)
Originally Posted by: R34Rush Go to Quoted Post
Back to the topic.
The car sounds are both worrying but good.

They seem to have a bit of FH3 and not FM6 in them. FH3 had some bad sounds (examples are the m3, supra, and skyline) but got a lot better as they moved forward with DLC. I guess we'll see when we get our hands on the full game.


None of those sounds have gotten better despite multiple updates, and they made it clear in a thread titled "Valiant Sound" in the FH3 section, that they will not be fixed. So the prime suspects are still there, i.e. M3, Supra, Skyline and still sound the same and completely off.

Originally Posted by: EpicEvan777 Go to Quoted Post
Forza 6 sounded fantastic for a lot of cars. Forza Horizon 3 didn't. There was a lot of shared sampling across engine sounds. There were a lot of missing nuances like supercharger sounds. 10% of the cars sounded fantastic in FH3. A good example is the 2017 Nissan GT-R. However the mojoriry of the cars shared samples and engine notes in FH3.


FH3 certainly was a big let down from FM6, in terms of car sound. Furthermore, I noticed right away how many cars either sound really weak or virtually have no off-throttle sound. How can so many missteps occur in one game that has a 2-year development cycle? Just boggles the mind.

Edited by user Sunday, August 27, 2017 7:28:05 AM(UTC)  | Reason: Not specified

Rank: Racing Permit
#15 Posted : Sunday, August 27, 2017 7:33:47 AM(UTC)
Originally Posted by: BiaxialWriter0 Go to Quoted Post
For FM7, I heard the One X would have better sound in addition to 4k. I hope this just means clearer sound and not different/lower quality engine sounds and no rattling/details for the One/One S versions.


I hope they wont do that for the regular xbox . In gameplay video(radical in suzuka) the car and environment sounds pretty awesome . You can even hear the wind sound when reaching high speeds .
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#16 Posted : Sunday, August 27, 2017 9:59:57 AM(UTC)
Any feedback on the sounds will be much appreciated when FM7 drops. Accurate car sounds are hugely important IMO. The horrible sounds in FH3 led me to regret the $100 pre-order of the game. I am not going to make the same mistake again and pre-order FM7. I am completely fine sticking with FM6 if the sounds in FM7 are bad.
Rank: S-Class Racing License
#17 Posted : Sunday, August 27, 2017 10:14:50 AM(UTC)
Originally Posted by: Speed Demon996 Go to Quoted Post

Originally Posted by: EpicEvan777 Go to Quoted Post
Forza 6 sounded fantastic for a lot of cars. Forza Horizon 3 didn't. There was a lot of shared sampling across engine sounds. There were a lot of missing nuances like supercharger sounds. 10% of the cars sounded fantastic in FH3. A good example is the 2017 Nissan GT-R. However the mojoriry of the cars shared samples and engine notes in FH3.


FH3 certainly was a big let down from FM6, in terms of car sound. Furthermore, I noticed right away how many cars either sound really weak or virtually have no off-throttle sound. How can so many missteps occur in one game that has a 2-year development cycle? Just boggles the mind.

I totally agree. Especially when I would have thought that around 50% of the cars sounds could have been ported from FM6 which sounded really good. Cars like the Shelby GT350R and Aventador changed sounds which was unnecessary and frustrating while cars like the R34 and Supra shared samples. Heck even the Aston Martin DB11 sounded like an R34 in FH3!!!

From what I've heard from FM7, it sounds very good. I just h
Rank: S-Class Racing License
#18 Posted : Sunday, August 27, 2017 10:18:03 AM(UTC)
Originally Posted by: Speed Demon996 Go to Quoted Post

Originally Posted by: EpicEvan777 Go to Quoted Post
Forza 6 sounded fantastic for a lot of cars. Forza Horizon 3 didn't. There was a lot of shared sampling across engine sounds. There were a lot of missing nuances like supercharger sounds. 10% of the cars sounded fantastic in FH3. A good example is the 2017 Nissan GT-R. However the mojoriry of the cars shared samples and engine notes in FH3.


FH3 certainly was a big let down from FM6, in terms of car sound. Furthermore, I noticed right away how many cars either sound really weak or virtually have no off-throttle sound. How can so many missteps occur in one game that has a 2-year development cycle? Just boggles the mind.

I 100% agree. Especially when I would have thought that around 50% of the car's sounds could have been ported from FM6 which sounded really good. Cars like the Shelby GT350R and Aventador changed sounds which was unnecessary and frustrating while cars like the R34 and Supra shared samples. Even the Aston Martin DB11 sounded like an R34!

From what I've heard from FM7 it sounds good but I just hope there's no shared samples like in FH3.
Rank: Driver's License
#19 Posted : Sunday, August 27, 2017 10:22:30 AM(UTC)
In an interview with Dan Greenawalt, I remember that they spoke about car sounds and ambient sounds and he said that sound engineers have worked a lot on sounds realism and quality.
FM4 <3
Rank: B-Class Racing License
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#20 Posted : Monday, August 28, 2017 2:02:49 AM(UTC)
They re-did the audio engine in FH3. That's why it was poor. Hope it bears fruit for FM7.
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#21 Posted : Wednesday, August 30, 2017 9:56:26 PM(UTC)
If FM6 is anything to go by, then surely, good things are on the way, provided their hard work and vision is consistent. However, I hope the lack of engine upgrade/mod sounds are dealt with once and for all.
Rank: R-Class Racing License
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#22 Posted : Thursday, August 31, 2017 3:21:06 AM(UTC)
Well when playing it Goodwood before the general public release I could hear many more sounds from previous generation.

Gearbox whine and much better tyre sounds that correspond much better with feedback on the wheel and controller as well :)
That Turn 10 Twitch mod, and the one and only Skreamies the spectacular.
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#23 Posted : Thursday, August 31, 2017 3:36:13 AM(UTC)
Originally Posted by: SCS Skreamies Go to Quoted Post
Well when playing it Goodwood before the general public release I could hear many more sounds from previous generation.

Gearbox whine and much better tyre sounds that correspond much better with feedback on the wheel and controller as well :)


did you find out if that worked for xbox one aswell ?

Rank: R-Class Racing License
#24 Posted : Thursday, August 31, 2017 5:03:02 AM(UTC)
Originally Posted by: GamerBlades Go to Quoted Post
Originally Posted by: SCS Skreamies Go to Quoted Post
Well when playing it Goodwood before the general public release I could hear many more sounds from previous generation.

Gearbox whine and much better tyre sounds that correspond much better with feedback on the wheel and controller as well :)


did you find out if that worked for xbox one aswell ?



Well going by the topic title o was playing FM7 on the Dev kit Xbox One X and I can say sound has improved over the board.
That Turn 10 Twitch mod, and the one and only Skreamies the spectacular.
Rank: A-Class Racing License
#25 Posted : Thursday, August 31, 2017 5:32:15 AM(UTC)
Originally Posted by: SCS Skreamies Go to Quoted Post
Well when playing it Goodwood before the general public release I could hear many more sounds from previous generation.

Gearbox whine and much better tyre sounds that correspond much better with feedback on the wheel and controller as well :)


I saw your tweet about the FFB being improved a while ago, any chance you could give some description of what you felt had been improved?

sorry for OT
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