Originally Posted by: R34Rush 
Back to the topic.
The car sounds are both worrying but good.
They seem to have a bit of FH3 and not FM6 in them. FH3 had some bad sounds (examples are the m3, supra, and skyline) but got a lot better as they moved forward with DLC. I guess we'll see when we get our hands on the full game.
None of those sounds have gotten better despite multiple updates, and they made it clear in a thread titled "Valiant Sound" in the FH3 section, that they will not be fixed. So the prime suspects are still there, i.e. M3, Supra, Skyline and still sound the same and completely off.
Originally Posted by: EpicEvan777 
Forza 6 sounded fantastic for a lot of cars. Forza Horizon 3 didn't. There was a lot of shared sampling across engine sounds. There were a lot of missing nuances like supercharger sounds. 10% of the cars sounded fantastic in FH3. A good example is the 2017 Nissan GT-R. However the mojoriry of the cars shared samples and engine notes in FH3.
FH3 certainly was a big let down from FM6, in terms of car sound. Furthermore, I noticed right away how many cars either sound really weak or virtually have no off-throttle sound. How can so many missteps occur in one game that has a 2-year development cycle? Just boggles the mind.
Edited by user Sunday, August 27, 2017 7:28:05 AM(UTC)
| Reason: Not specified