This game has two big performance problems. First of them is wrong frame pacing, and second is loading hitches in some tracks.
About frame pacing, I've encountered similar problems with every game using borderless windowed mode. That's why I only use exclusive fullscreen mode. For those problems, RTSS with a 60 fps lock does wonders, but RTSS is not compatible with UWP games. I went to try DXTory after reading that it was compatible with UWP games, but I could not get it to work with Forza Apex. I don't know why.
So, in the nvidia profile for Forza Apex I changed framerate limit to 40 to test how it affects the game, and the game was 40.9 fps for the most part. So I used the 59 fps limit and now the game has perfect framepacing (obviously combined with ingame option 60 fps + VSYNC).
The second problem with hitches seems to mostly affect Brazil track. As is the track is splitted in three parts and the game loads only one at a time, because the hitches are always in the same zone. I hope Turn10 can fix this sometime because having 32 GB of RAM and 8 GB of VRAM to find out that the game have to hitch to load a part of a track is sad. Moving the game into a SSD does nothing.
Also is really odd that every time I launch the game, the windows bar doesn't disappear from the screen, neither the mouse cursor. I really hate this kind of behaviour mostly for a game that can't be played with a mouse. Devs, show the mouse cursor when the user is moving the mouse. Your animated logo at the beginning of the game look clownish with a big white cursor in the middle of the screen.
My system:
2700K @ 5 ghz HT ON
32 GB RAM
GTX1080 8GB (372.70 WHQL driver)
Windows 10 Anniversary update
Edited by user Monday, September 19, 2016 2:44:57 AM(UTC)
| Reason: Not specified