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Rank: R-Class Racing License
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#26 Posted : Wednesday, July 18, 2018 5:29:09 AM(UTC)
Originally Posted by: talby71 Go to Quoted Post

but that's because of my bad driving more than anything else though


That an Australian thing??😁
Rank: R-Class Racing License
#27 Posted : Sunday, July 22, 2018 11:27:34 PM(UTC)
I'm glad they decided to ghost traffic in stunt zones. When it came to handling traffic, FH3 had a lot of NFS-esque game design features that could become frustrating.
May the forced induction be with you.

Alice >>>>>>>>>> Keira
Rank: A-Class Racing License
#28 Posted : Monday, July 23, 2018 4:00:06 AM(UTC)
Originally Posted by: NumerableToast Go to Quoted Post
Originally Posted by: Zeem Frostmaw Go to Quoted Post
That's actually a good point. Dev build is dev build of course, but I didn't see a single traffic car whilst online in yesterday's stream. I really hope this is just a dev thing and they haven't actually omitted them.

Yeah I kept thinking that too whilst watching it. Especially on the motorway. Looked odd being empty. I presume it's been implemented this way for the dev build to iron out bugs with your car and environment?

Maybe the server only needs to track the players' cars instead of managing this collective traffic? Or you can choose to have traffic-free servers? Or they simply want to avoid traffic cars involved in jams etc. which can be a nuisance for players?
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