Rank: Moderator
 1 user liked this post.
#1 Posted : Friday, July 13, 2018 9:30:59 AM(UTC)
Multiplayer Leagues: "Rush the Podium" Season
July 14 - August 11, 2018

Daily Rewards: The daily period typically resets at 5pm Pacific. Your first race of the day earns a 20,000 CR bonus, and first podium finish of the day earns 50,000 CR. You'll also earn CR for increasing your ranking (the number in the upper right corner of the menu, based on points earned or lost from each race).

Series Rewards: Complete a race in any of the events in a series, then return to the menu after the series has ended (5pm Saturdays) to collect the reward. A pop up notice indicates the car will be delivered directly to your garage (or Driver Gear to your menu). Be sure you have fewer than 900 cars in your garage to collect the new one.

Season Reward: Complete any race during the season (any series) to earn the season reward, available when the season ends.

SERIES 1: July 14 - 21
  • Event 01 – Ghost – Early Sport Luxury
  • Event 02 – Simulation – Forza P2
  • Event 03 – Spec Sim – Maserati Ghibli '14
  • Event 04 – Cosmetic – S Class Porsche
    Series Reward: 1971 AMC Javelin-AMX

SERIES 2: July 21 - 28
  • Event 01 – Ghost – Prototype Group Racing
  • Event 02 – Simulation – Vintage Offroaders
  • Event 03 – Spec Cosmetic - Lamborghini Sesto Elemento
  • Event 04 – Drift - Opel Manta 400
    Series Reward: Driver Gear: Alley Cat

SERIES 3: July 28 - August 4

SERIES 4: August 4 - 11

Season Reward: 2017 Aston Martin DB11

Previous season:
Originally Posted by: ManteoMax Go to Quoted Post
Heating Up June 16 - July 14, 2018

Reference for newcomers:

Help menu:

Leagues overview www.forzamotorsport.net/news/wir_12_1_17
Forza Motorsport 7 Leagues are organized along scheduled timelines called Seasons. Each League Season will typically be four weeks in duration and each Season will be comprised of four week-long Series. Series are made up of Events – traditional multiplayer race lobbies – that operate under specific rules and use a variety of vehicles, from specific make and model races, to events based around division or class.

Leagues in Forza 7 will organize players along five skill Bands – from “Grassroots” all the way up to “Pinnacle.” Each Band will contain five Ranks – “5” being the lowest and “1” being the highest Rank within a particular Band. Players can move up (or down) in Rank and earn promotion (or demotion) between Bands by earning League Points in races. Players will always know which Band they are in and their current Rank by consulting the main Leagues screen in the game. Here’s an example:

As you can see, the Leagues home screen gives the player a lot of information. On the left side, you’ll see information on the current Season and Series, as well as the current active Events (note that there can be multiple Events open during a particular Series). You’ll also see information on what rewards you can earn for participating in a Series and for participating in the over-arching Season.

On the right side of the screen is information about you, including your current Band and Rank, the number of League Points you have earned in your current Rank, and the total League Points you need to earn to move to the next Rank. As mentioned earlier, you can move between Ranks and Bands. For instance, a Rank 5 player in Grassroots Band might move through to Rank 1 in the Grassroots Band; with enough points, that player could be promoted to the next Band (where she would start at Rank 5 in the new Band). Also, players can move down in both Rank and Band, depending on their performance in Events. That’s where scoring comes into play.

After each League race, you’ll earn League Points that will increase (or decrease) your total League Points score. Scoring is calculated across three different areas: Finish Position, Starting Position, and Opponent Skill. As the names imply, Finish and Starting Position award points based on where you start and where you finish, and are scaled by the number of players that you start a race with. If players drop out mid-race, you’ll be awarded the points based on the number of players who were on the grid at the start. In addition, as a further deterrent to players dropping from races early, players who leave a race early will receive a last place (read: negative) points payout.

With Opponent Skill scoring, points are awarded to the player based on their Trueskill ranking (a behind-the-scenes rating number) as compared to the rest of the lobby. If a player’s rating is lower than average of the lobby, he’ll receive more points for higher race finishes than he would if his rating was at the average or higher than the average of the lobby.

We heard loud and clear from League players in Forza 6, who complained about the lack of full lobbies in the upper echelon skill tiers. With Forza 7, each of the Bands will include a higher population of players per Band. By breaking players up into multiple Ranks within those Bands, we’re able to allow more people in, but also settle in to the skill level that is right for them. In terms of Matchmaking, players will first be matched to players in a similar Band and Rank, with players from adjacent Ranks sometimes filling in the gaps.

As you can see, Leagues in Forza Motorsport 7 are designed to bring great racing to players of all skill levels. What I’m most excited about is the ways we can reward League players. It starts with credit rewards. Every day you log into Leagues and finish an Event, you’ll be awarded with a daily credit gift. You’ll also earn a credit bonus for your first podium finish of the day. If you’re promoted to another Rank, that’s another credit bonus and, should you move between Bands after an event, you’ll get an even bigger credit bonus. In fact, the higher you go up the Bands, the more credits you can earn for promotion.

It’s not just credits. As you can see from the screen above, we’ll be able to gift League players with awesome rewards, including exclusive cars, player badges, and Driver Gear.

Edited by user Sunday, July 29, 2018 9:24:35 PM(UTC)  | Reason: Not specified

Rank: R-Class Racing License
 1 user liked this post.
#2 Posted : Friday, July 13, 2018 9:36:25 AM(UTC)
Thank you for Forza GT ghost!!!! Finally. Can't wait for that one. Prototype group also. Great picks for those 2 upcoming ghost leagues.

Edited by user Friday, July 13, 2018 9:41:51 AM(UTC)  | Reason: Not specified

Rank: R-Class Racing License
#3 Posted : Friday, July 13, 2018 11:14:00 AM(UTC)
Event 01 – Ghost – Sport Luxury - It is Early Sport Luxury just really hard to see the early part
Rank: Moderator
 1 user liked this post.
#4 Posted : Friday, July 13, 2018 12:39:24 PM(UTC)
Thanks for catching that, I edited the first post with links to each of the divisions.
Rank: Driver's License
#5 Posted : Thursday, July 19, 2018 12:13:14 AM(UTC)
hi, i have a stupid question. What should I do to win the car up for grabs?

participate in each of the 4 events for all 4 series?

win a minimum number of events?

.....what should I do? I asked many players on the net and no one knows exactly what to do

Rank: Driver's Permit
 1 user liked this post.
#6 Posted : Thursday, July 19, 2018 7:25:25 AM(UTC)
To receive the rewards you simply have to participate in any of the 4 choices given per week. One race per week in any of those choices will reward you at the end of the weekly period. I usually wake up Sunday morning to get mine. Hope this helps.
Rank: Driver's License
#7 Posted : Thursday, July 19, 2018 10:32:31 AM(UTC)
Thanks a lot
Rank: Driver's License
#8 Posted : Thursday, July 19, 2018 10:34:48 AM(UTC)

instead to win the series prize? from me the counter starts from 0 and indicates the races disputed and won, then it updates
Rank: Driver's Permit
#9 Posted : Thursday, July 19, 2018 10:14:09 PM(UTC)
Why is this still broken? It's 1am and there are zero people in lobby to race with. Start combining different skill lobbies when it's slow. Adjust scoring accordingly. Or change the pm start time to earlier in the evening during the week? I don't know but fix it... I just want more than 2 other cars to race with.
Rank: Racing Permit
#10 Posted : Friday, July 20, 2018 10:07:36 AM(UTC)
Good so far, and have not changed the rules in the last update? Oops, I edited and deleted the rest of the comment, since last week I did not receive the prize. I think the league rules have changed.

Edited by user Thursday, July 26, 2018 1:04:06 PM(UTC)  | Reason: Not specified

Rank: Moderator
#11 Posted : Sunday, July 29, 2018 11:59:37 AM(UTC)
Rank: C-Class Racing License
#12 Posted : Sunday, July 29, 2018 5:47:12 PM(UTC)
I love the hardcore hopper, but I think it would be better if normal steering were allowed. Forcing the line off has had an amazing side effect of making the first turn survivable; I have never seen so many races without turn 1 carnage. However....... turn 2 is a mess now because nobody knows where they should start braking. lol
Rank: C-Class Racing License
#13 Posted : Tuesday, July 31, 2018 2:44:54 AM(UTC)
Hardcore in league's...... should be manual with clutch aswell as cockpit only, as hardcore is what it is.

Wheel users only!

Edited by user Tuesday, July 31, 2018 9:10:27 AM(UTC)  | Reason: Not specified

Rank: B-Class Racing License
 1 user liked this post.
User is suspended until 1/25/2046 1:54:13 PM(UTC)
#14 Posted : Tuesday, July 31, 2018 3:08:26 AM(UTC)
I can't see servers with 1 person playing taking off.
Definition of Loyal: Giving or showing firm and *constant* support or allegiance to a person or institution

Rank: Moderator
#15 Posted : Saturday, August 4, 2018 9:54:07 PM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post

SERIES 4: August 4 - 11

Season Reward: 2017 Aston Martin DB11