Originally Posted by: dreampage 
I hate to be "that guy" but even though these features are welcome, they are too little, too late. The game should have shipped with this feature set intact. If other games like GT Sport and Project CARS 2 could do it then Forza Motorsport should have done it long ago. Next month as Forza Horizon 4 will be announced most marketing efforts will switch to that game, leaving Motorsport 7 in the dark. Only very few people will stick with this game long enough to enjoy and use this new feature set. The only thing I hope for is that next year's Forza Motorsport 8 will be much more feature rich in this regard, and everything learned here will be implemented, resulting in a better, more serious racing game. FM7 was a misstep for the franchise and now the developers have to catch up to the demands of the community, and frankly the quality bar they've set up themselves. I really hope FM8 will deliver.
GT Sport's system is flawed and even its supporters complain about it. They had 7 months of tweaks and still people complain.
Nothing wrong with playing the waiting game, seeing what others are doing and learning from their mistakes.
This "grass is greener on the other side" really needs to stop. I sometimes visit other communities to see how things are over there. It's the same.
Another thing that bothers me is people not having any grounds for an argument, which you see often here. I'm getting a little off-topic here, but look at the car sound thread. I've played many, many racing games over the years, even though I'm a relative newbie to Forza. I know many of the methods each studio uses, even Turn 10 in the past. It's clear to me that Forza 7 uses juxtaposition of several different samples to get their results. The problem is sometimes the team does not use accurate samples and does not nail the correct pitch, for whatever reasons, but their current SFX engine is excellent. Then you have to debate with people who think that Carrera GT with straight pipes they heard on YouTube is the real deal. I remember the hype when Assetto Corsa switched to the FMOD engine, and I had played NFS Shift which used the FMOD engine and found it utterly unimpressive, so I knew the switch wouldn't magically improve the game's sounds. Alas, the sounds didn't get any better indeed.
(I also know many of NFS Shift's poor samples have been used through Project CARS 2, and find it amusing when people deafly praise them, but this is conversation for another topic)
The team has added A TON of stuff to the game since release. That it sometimes comes broken does not change the fact they did add stuff, and lots of it. And they're going to add more, even beyond Forza Horizon 4's announcement. They also extended the Car Pass beyond the period any other Forza has had. I feel very happy with it, almost as if Turn 10 was apologizing for some of the mishandling of the past. This is better than Forza Horizon 3, when you had a Car Pass, an Expansion Pass, and the Expansion Pass was not even included in the Ultimate Edition of the game!
It amuses me that, now that Forza Motorsport 7 is in the spotlight, people look back at Forza Horizon 3 with rose-tinted glasses. Less than a year ago, the FH3 forums had no shortage of complaints about unfixed bugs, people demanding leaked cars only a few players had up to that point, and so on. Taking the leaked cars for example, most of them were released in Forzathons during August/September, at least two months after Forza Motorsport 7 was officially revealed at the E3. "Too little, too late"? I don't think so. I thought the VIP-exclusive events were disappointing, but VIP in FH3 did work as an extra car pack as well as giving you double the prize money from wheelspins, so it wasn't all bad.
Edited by user Friday, May 18, 2018 7:40:53 AM(UTC)
| Reason: Not specified
May the forced induction be with you.
Alice >>>>>>>>>> Keira