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Rank: C-Class Racing License
#126 Posted : Sunday, November 12, 2017 1:47:51 PM(UTC)
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?

This game has 700+ cars. Do you guys know how difficult it is to make every single one of them accurate? Not particularly easy when you have things in the game such as the Porsche 919, the Maserati 250F or the Ferrari 250 GTO. Or even the Honda Civic, Skyline GT-R or the RX-7 FD, of which fewer and fewer stock examples exist, so you might have to pay a visit to the manufacturers themselves, which costs money, time and requires scheduling.

Need for Speed in years past had 30 or so cars and even they didn't go too far with accuracy, due to artistic license. Can you imagine how much of an uproar there would be if they said they used a 350Z sample for the Supra because they weren't able to nail the Supra's sound as it didn't translate well to digitalization? Well, that's what Black Box stated when Underground 2 was released back in 2004 and people began asking questions.

Things I'm mostly concerned about:

1) Matching samples. An I4 should not sound like a V6. This is easy to fix, though.
2) Differences in volume. Many cars have different volume, which makes me jump around moving the volume slider up and down. There are loud engines which sound quiet and vice-versa.
3) Forced induction should have an impact on the sound. In the newer Forzas there are cars where this does not happen.
4) Pitch should be the same as the original engine.

When it comes to the rest of the features, especially classic muscle cars, I'll take a powerful sound over an accurate one anyday.

I know some people who mod sounds into racing sims and, believe it or not, there are people whose standards are high enough that, if it sounds badly, it's discarded and not released. Forza's problem is a different matter altogether but I'd say the team that works with sounds might have the same kind of standard.

There are people who bring Project CARS here as an example of a game with good sounds... Sheesh. Their GT3 RS sample is STILL the same one from NFS Shift, released in 2009! Which was an inaccurate sample, BTW. It's just prettied up with the new cool effects they have in PC2. The M1 Procar on the other hand is amazing but, again, I've seen modders do a comparable job with that car from plain videos!

You haven't seen "bad" until you've played a session of vanilla TDU. That game was hilariously bad in the sound department.

Edited by user Sunday, November 12, 2017 1:51:13 PM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#127 Posted : Friday, November 17, 2017 2:54:02 AM(UTC)
The Jaguar XJR-9 sounds like a rotary instead of the V12, like it in Forza 6.
Rank: Driver's Permit
#128 Posted : Friday, November 17, 2017 8:39:27 AM(UTC)
Originally Posted by: NeoDragonaut Go to Quoted Post
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?


Well, there are a handful of other users who use that thread as place to rant about car sounds, but that's about it. There are a dozen or so examples that really need fixing IF T10 address this in future updates, but reading that thread in it's entirety will have you believe that every single sound is wrong.
Rank: B-Class Racing License
 2 users liked this post.
#129 Posted : Friday, November 17, 2017 10:34:39 AM(UTC)
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: NeoDragonaut Go to Quoted Post
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?


Well, there are a handful of other users who use that thread as place to rant about car sounds, but that's about it. There are a dozen or so examples that really need fixing IF T10 address this in future updates, but reading that thread in it's entirety will have you believe that every single sound is wrong.



Every single car sound is wrong! None of them have the full range of audio applied to them. Some have the correct high frequency sound, but ALL lack any midrange or low frequency sound, making every car sound tiny and high pitched. If playing on tv speakers it may not be noticeable though....
7 Forzas, 4 VIP/Ultimate editions, 1 refund. Such a shame🤦‍♂️
Rank: Racing Permit
 1 user liked this post.
#130 Posted : Friday, November 17, 2017 11:19:09 AM(UTC)
Originally Posted by: xBSxChadSpeed Go to Quoted Post
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: NeoDragonaut Go to Quoted Post
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?


Well, there are a handful of other users who use that thread as place to rant about car sounds, but that's about it. There are a dozen or so examples that really need fixing IF T10 address this in future updates, but reading that thread in it's entirety will have you believe that every single sound is wrong.



Every single car sound is wrong! None of them have the full range of audio applied to them. Some have the correct high frequency sound, but ALL lack any midrange or low frequency sound, making every car sound tiny and high pitched. If playing on tv speakers it may not be noticeable though....


If playing on a 5.1 setup with frequency down to 38Hz it's super noticable. Sub only ever kicks in for the menus which leads me to turn it off for this game.
Rank: Driver's Permit
#131 Posted : Friday, November 17, 2017 1:25:28 PM(UTC)
Originally Posted by: xBSxChadSpeed Go to Quoted Post
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: NeoDragonaut Go to Quoted Post
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?


Well, there are a handful of other users who use that thread as place to rant about car sounds, but that's about it. There are a dozen or so examples that really need fixing IF T10 address this in future updates, but reading that thread in it's entirety will have you believe that every single sound is wrong.



Every single car sound is wrong! None of them have the full range of audio applied to them. Some have the correct high frequency sound, but ALL lack any midrange or low frequency sound, making every car sound tiny and high pitched. If playing on tv speakers it may not be noticeable though....


I don't know what to tell you dude, don't play the game then
Rank: Driver's License
 1 user liked this post.
#132 Posted : Friday, November 17, 2017 4:37:02 PM(UTC)
Originally Posted by: NeoDragonaut Go to Quoted Post
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?

This game has 700+ cars. Do you guys know how difficult it is to make every single one of them accurate? Not particularly easy when you have things in the game such as the Porsche 919, the Maserati 250F or the Ferrari 250 GTO. Or even the Honda Civic, Skyline GT-R or the RX-7 FD, of which fewer and fewer stock examples exist, so you might have to pay a visit to the manufacturers themselves, which costs money, time and requires scheduling.

Need for Speed in years past had 30 or so cars and even they didn't go too far with accuracy, due to artistic license. Can you imagine how much of an uproar there would be if they said they used a 350Z sample for the Supra because they weren't able to nail the Supra's sound as it didn't translate well to digitalization? Well, that's what Black Box stated when Underground 2 was released back in 2004 and people began asking questions.

Things I'm mostly concerned about:

1) Matching samples. An I4 should not sound like a V6. This is easy to fix, though.
2) Differences in volume. Many cars have different volume, which makes me jump around moving the volume slider up and down. There are loud engines which sound quiet and vice-versa.
3) Forced induction should have an impact on the sound. In the newer Forzas there are cars where this does not happen.
4) Pitch should be the same as the original engine.

When it comes to the rest of the features, especially classic muscle cars, I'll take a powerful sound over an accurate one anyday.

I know some people who mod sounds into racing sims and, believe it or not, there are people whose standards are high enough that, if it sounds badly, it's discarded and not released. Forza's problem is a different matter altogether but I'd say the team that works with sounds might have the same kind of standard.

There are people who bring Project CARS here as an example of a game with good sounds... Sheesh. Their GT3 RS sample is STILL the same one from NFS Shift, released in 2009! Which was an inaccurate sample, BTW. It's just prettied up with the new cool effects they have in PC2. The M1 Procar on the other hand is amazing but, again, I've seen modders do a comparable job with that car from plain videos!

You haven't seen "bad" until you've played a session of vanilla TDU. That game was hilariously bad in the sound department.


I still don't understand why they feel the need to include so many cars. Most people aren't going to even look at 90% of the cars in the game. It's an advertising gimmick and the whole game suffers because of it. Cutting the number in half, which would be easy, so many vehicles just don't belong, and doubling the quality would go a long way. No one asked for 700 cars.

7700K @4.9GHz
16GB DDR4 3600MHz
EVGA 1080ti Black Edition
Qnix 4K 40" curved monitor
Windows 10 Pro
Xbox One Elite Controller
Rank: C-Class Racing License
#133 Posted : Friday, November 17, 2017 5:10:33 PM(UTC)
Most people aren't going to look at 90% of them? That's a bit presumptuous and I'd actually wager higher inaccurate.
Rank: C-Class Racing License
#134 Posted : Friday, November 17, 2017 5:13:20 PM(UTC)
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: xBSxChadSpeed Go to Quoted Post
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: NeoDragonaut Go to Quoted Post
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?


Well, there are a handful of other users who use that thread as place to rant about car sounds, but that's about it. There are a dozen or so examples that really need fixing IF T10 address this in future updates, but reading that thread in it's entirety will have you believe that every single sound is wrong.



Every single car sound is wrong! None of them have the full range of audio applied to them. Some have the correct high frequency sound, but ALL lack any midrange or low frequency sound, making every car sound tiny and high pitched. If playing on tv speakers it may not be noticeable though....


I don't know what to tell you dude, don't play the game then


He doesn't, he got a refund.

The lady doth protest too much, methinks.
Rank: A-Class Racing License
#135 Posted : Friday, November 17, 2017 6:11:31 PM(UTC)
I'ts unfortunate, as good as some of the cars sound, there is definitely something wrong with the audio.
Rank: Driver's License
#136 Posted : Friday, November 17, 2017 11:16:53 PM(UTC)
Originally Posted by: CRracer 912 Go to Quoted Post
Most people aren't going to look at 90% of them? That's a bit presumptuous and I'd actually wager higher inaccurate.


Well it's pulled out of my rear end obviously. 10% of 700 is 70 cars. Which is still a lot of cars, and more than I have in my garage and I've finished the entire campaign which I don't see many people even doing. All of the "filler" cars the campaign had us purchase were sold. The auction house inventory is full of them. The people on this board aren't the average player for this game. The average gamer doesn't participate in online forums and they move on to the next thing pretty quickly.

Edited by user Friday, November 17, 2017 11:18:19 PM(UTC)  | Reason: Not specified

7700K @4.9GHz
16GB DDR4 3600MHz
EVGA 1080ti Black Edition
Qnix 4K 40" curved monitor
Windows 10 Pro
Xbox One Elite Controller
Rank: B-Class Racing License
#137 Posted : Saturday, November 18, 2017 2:28:24 AM(UTC)
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: xBSxChadSpeed Go to Quoted Post
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: NeoDragonaut Go to Quoted Post
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?


Well, there are a handful of other users who use that thread as place to rant about car sounds, but that's about it. There are a dozen or so examples that really need fixing IF T10 address this in future updates, but reading that thread in it's entirety will have you believe that every single sound is wrong.



Every single car sound is wrong! None of them have the full range of audio applied to them. Some have the correct high frequency sound, but ALL lack any midrange or low frequency sound, making every car sound tiny and high pitched. If playing on tv speakers it may not be noticeable though....


I don't know what to tell you dude, don't play the game then


I'm not, refunded my Ultimate edition on week 4😉. I'm still following the game though, hoping that its gets better for those that can't refund. If you're happy with the sound, lack of bass, and incorrect engine sounds and all, good for you. Enjoy, but that attitude won't get anything fixed in the game...
7 Forzas, 4 VIP/Ultimate editions, 1 refund. Such a shame🤦‍♂️
Rank: C-Class Racing License
 1 user liked this post.
#138 Posted : Saturday, November 18, 2017 2:39:56 AM(UTC)
Originally Posted by: xBSxChadSpeed Go to Quoted Post
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: xBSxChadSpeed Go to Quoted Post
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: NeoDragonaut Go to Quoted Post
Does this thread contain an actual answer from the dev team or just Speedster996's endless complaints about the sounds?


Well, there are a handful of other users who use that thread as place to rant about car sounds, but that's about it. There are a dozen or so examples that really need fixing IF T10 address this in future updates, but reading that thread in it's entirety will have you believe that every single sound is wrong.



Every single car sound is wrong! None of them have the full range of audio applied to them. Some have the correct high frequency sound, but ALL lack any midrange or low frequency sound, making every car sound tiny and high pitched. If playing on tv speakers it may not be noticeable though....


I don't know what to tell you dude, don't play the game then


I'm not, refunded my Ultimate edition on week 4😉. I'm still following the game though, hoping that its gets better for those that can't refund. If you're happy with the sound, lack of bass, and incorrect engine sounds and all, good for you. Enjoy, but that attitude won't get anything fixed in the game...


Ahh. Good for you. That winky emoji really sets the mood for sarcasm. You guys are like children. It sounds perfect on my sound system back at my parents place.
Rank: B-Class Racing License
 1 user liked this post.
#139 Posted : Saturday, November 18, 2017 10:32:29 AM(UTC)
Originally Posted by: Clutch63 Go to Quoted Post
Originally Posted by: xBSxChadSpeed Go to Quoted Post
[quote=Dankmar Adler;829975][quote=xBSxChadSpeed;829869][quote=Dankmar Adler;829807][quote=NeoDragonaut;827135]


Ahh. Good for you. That winky emoji really sets the mood for sarcasm. You guys are like children. It sounds perfect on my sound system back at my parents place.


Sweet, maybe your parents have a copy of FM 6 you could try out. Then you will hear the difference. Muscle cars, and some exotics shake my seating in my theater at an idle in FM6. Only thing shaking my seating in 7 was loot boxes opening and random fireworks. Give it a go, see what you honestly think. 👍


7 Forzas, 4 VIP/Ultimate editions, 1 refund. Such a shame🤦‍♂️
Rank: B-Class Racing License
#140 Posted : Saturday, November 18, 2017 10:35:48 AM(UTC)
Originally Posted by: Kranktus Go to Quoted Post
Originally Posted by: Dankmar Adler Go to Quoted Post
Originally Posted by: xBSxChadSpeed Go to Quoted Post
[quote=Dankmar Adler;829807][quote=NeoDragonaut;827135]






The lady doth protest too much, methinks.


Dang, stop protesting my protest😂
7 Forzas, 4 VIP/Ultimate editions, 1 refund. Such a shame🤦‍♂️
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