Originally Posted by: RPM Swerve 
You didn't need race parts to do very well in fm6.
Nope, that's not my point, my point was about the relative importance of fine tuning compared to building. No Race parts = no adjustable stuff = pretty much no tuning to begin with. Then you're stuck with, what? Tire pressure? The rules look strict, and builds a big deal. Naturally with race cars it's the opposite: tuning is everything, options to build extremely few.
Originally Posted by: RPM Swerve 
Common misconception that you need all of this stuff though
If that's the case, all the more reason to consider builds without adjustable parts. But I still remember how once you maxed out the chassis, the oldest cars appeared to be under complete control like F1 cars. A radical change where half-a-century-old cars are reborn with light, contemporary equipment. The kind of stuff Lightning McQueen should have experimented with in Cars 3...
Originally Posted by: RPM Swerve 
most know that a race transmission isn't necessary.
In FH3 everybody uses AWD conversions and I couldn't help but notice that the six-speed Race gearbox helps hugely with top speed after that. AWD and short gears could be handy when playing Autocross.
Originally Posted by: RPM Swerve 
In addition most race parts only cost a few PI.
For the fastest cars, that is. I hope for you guys this is the true for the others, but it didn't look that way with the '65 Mustang, that cannot be near the top HP of its division because, after you change the tires, the car is already uncomfortably close to the PI limit, as it's lighter than other muscle cars in it (something something pony car). I get the feeling that if you want to race at, say, Daytona, and you can still do a few tweaks under the hood, you won't buy too many chassis Race parts.
Edited by user Monday, September 25, 2017 6:36:18 AM(UTC)
| Reason: Not specified