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Rank: Moderator
#51 Posted : Thursday, September 21, 2017 7:47:06 AM(UTC)
Forza Specials
Homologation: these cars are not available in the Forza Drivers Cup

1939 BMW 328 (DLC)
2013 Cadillac XTS Limousine (Showcase)
2011 Ford Transit SuperSportVan
2010 Ford Crown Victoria Police Interceptor (Showcase)
1983 GMC Vandura G-1500
1974 Holden Sandman HQ panel van
2018 Honda Odyssey (DLC)
1986 Lamborghini LM 002
2000 Plymouth Prowler (Forzathon)
1962 Porsche 804 (DLC)
2016 Toyota Land Cruiser Arctic Trucks AT37 (DLC)
2007 Toyota Hilux Arctic Trucks AT38
1993 Toyota #1 T100 Baja Truck
1970 Volkswagen #1107 Desert Dingo Racing Stock Bug (Showcase)
1963 Volkswagen Type 2 De Luxe (Rivals Reward)



Hoonigan and Fate of the Furious cars are in their own named divisions.
2003 Hoonigan Holden Commodore Ute
1955 Hoonigan Chevrolet Bel Air
1972 Hoonigan Chevrolet Napalm Nova
1965 Hoonigan Ford Hoonicorn Mustang
1978 Hoonigan Ford Escort RS1800
1992 Hoonigan Mazda RX-7 Twerkstallion
1991 Hoonigan Rauh-Welt Begriff Porsche 911 Turbo

1966 Chevrolet Corvette F&F Edition
1951 Chevrolet Fleetline Special F&F Edition
2018 Dodge Demon F&F Edition
1968 Dodge Charger F&F Edition (Ice)
2015 Jaguar F-TYPE R Coupe F&F Edition
2014 Local Motors Rally Fighter F&F Edition
2015 Mercedes-AMG GT S F&F Edition
1971 Plymouth GTX F&F Edition
2016 Subaru WRX STI F&F Edition
2013 Subaru BRZ F&F Edition

Edited by user Saturday, April 21, 2018 6:17:23 PM(UTC)  | Reason: Not specified

Rank: Moderator
 1 user liked this post.
#52 Posted : Thursday, September 21, 2017 9:15:28 PM(UTC)
Hot Rod Revival


1957 Chevrolet Bel Air
1955 Chevrolet 155 Utility Sedan (DLC)
1953 Chevrolet Corvette [C0]
1956 Ford F-100
1946 Ford Super Deluxe Station Wagon
1940 Ford De Luxe Coupe
1932 Ford De Luxe Five-Window Coupe (Forzathon)
1951 Holden 50-2106 FX Ute
1949 Mercury Coupe
1958 Plymouth Fury

60 hp for the Holden up to 330 hp for the Fury


Homologation rules:
Tire compound STREET
Tire width 245
Power 300 HP
Class D375

Edited by user Sunday, February 18, 2018 5:30:59 PM(UTC)  | Reason: Not specified

Rank: Moderator
#53 Posted : Thursday, September 21, 2017 9:19:51 PM(UTC)
Nostalgic Drag Racers

Division in FM6: Historic American Muscle

1967 Chevrolet Chevelle Super Sport 396
1966 Chevrolet Nova Super Sport
1964 Chevrolet Impala Super Sport 409 Forza Edition
1964 Chevrolet Impala Super Sport 409
1968 Dodge Dart HEMI Super Stock Forza Edition
1968 Dodge Dart HEMI Super Stock
1967 Dodge Coronet W023
1967 Ford Falcon XR GT
1964 Ford Fairlane Thunderbolt
1965 Pontiac GTO


This group cuts off at 1968, with other classic muscle put into Classic Street Muscle and Historic Road Racing. Most have 425 hp, with a range of 7.1-9.6 lbs/hp ratio (higher for the Falcon)

Homologation rules:
Tire compound SPORT
Tire width 305
Power 450 HP
Class B550

Edited by user Friday, November 10, 2017 8:54:02 PM(UTC)  | Reason: Not specified

Rank: Moderator
#54 Posted : Thursday, September 21, 2017 9:25:09 PM(UTC)
Classic Street Muscle

Division in FM6: Historic American Muscle

1970 Buick GSX
1970 Chevrolet Chevelle Super Sport 454 Forza Edition Exclusive
1970 Chevrolet El Camino Super Sport 454 Specialty Dealer
1970 Chevrolet Chevelle Super Sport 454
1969 Chevrolet Nova Super Sport 396
1972 Chrysler VH Valiant Charger R/T E49 Forzathon
1970 Dodge Coronet Super Bee
1970 Dodge Challenger R/T
1973 Holden HQ Monaro GTS 350
1968 Holden Monaro GTS 327 DLC
1969 Oldsmobile Hurst/Olds 442
1971 Plymouth GTX 426 Hemi
1969 Pontiac GTO Judge

This group begins at 1969, with earlier muscle in the Nostalgic Drag Racers category, and other classic muscle in Historic Road Racing.

Average horsepower: 390
Average weight-to-hp: 9.5


Homologation rules:
Tire compound STREET
Tire width 295
Power 450 HP
Class C500

Edited by user Sunday, February 18, 2018 5:40:16 PM(UTC)  | Reason: Not specified

Rank: Moderator
#55 Posted : Thursday, September 21, 2017 9:33:40 PM(UTC)
Historic Road Racing

Division in FM6: Historic American Muscle

1970 AMC Rebel "The Machine"
1970 Chevrolet Corvette [C3] ZR-1
1970 Chevrolet Camaro Z28
1969 Chevrolet Camaro Super Sport Coupe
1967 Chevrolet Corvette [C2] Stingray 427
1969 Dodge Charger Daytona HEMI
1969 Dodge Charger R/T
1973 Ford XB Falcon GT
1972 Ford Falcon XA GT-HO
1971 Ford Mustang Mach 1
1969 Ford Mustang Boss 302
1965 Ford Mustang GT Coupe
1977 Holden Torana A9X
1970 Mercury Cougar Eliminator
1971 Plymouth Cuda 426 Hemi
1973 Pontiac Firebird Trans Am SD-455
1969 Pontiac Firebird Trans Am

These cars are typical of the Sports Car Club of America Trans-Am era and NASCAR. Other muscle cars of the 60s and 70s are grouped into Nostalgic Drag Racers and Classic Street Muscle. Other racers like the Shelby Cobra are grouped into Vintage GT Racing.

Average horsepower: 360
Average weight-to-hp: 9.6

Homologation rules:
Street Tires
Tire width 265
Power 450 HP
Class C 475

Edited by user Wednesday, October 4, 2017 12:50:24 PM(UTC)  | Reason: Not specified

Rank: Moderator
#56 Posted : Thursday, September 21, 2017 9:38:57 PM(UTC)
The Rebirth of Muscle

Division in FM6: Modern Sport Legends

1987 Buick Regal GNX
1990 Chevrolet Camaro IROC-Z
1988 Chevrolet Monte Carlo Super Sport
1988 Chevrolet Monte Carlo Super Sport Forza Edition
1979 Chevrolet Camaro Z28
1995 Ford SVT Cobra R
1993 Ford SVT Cobra R
1993 Ford SVT Cobra R Forza Edition
1978 Ford Mustang II King Cobra
1987 Pontiac Firebird Trans Am GTA
1977 Pontiac Firebird Trans Am


Average horsepower: 240
Average weight-to-hp: 15.0

Homologation rules:
Tire compound STREET
Tire width 255
Power 350 HP
Class C 450

Edited by user Thursday, March 8, 2018 9:25:53 PM(UTC)  | Reason: Not specified

Rank: R-Class Racing License
 2 users liked this post.
#57 Posted : Friday, September 22, 2017 4:47:16 AM(UTC)
I'm thinking the two 50's Grand Prix cars may be in their own class, rather than lumped in with the 30's cars.

Edited by user Friday, September 22, 2017 4:53:25 AM(UTC)  | Reason: Not specified

Rank: Moderator
#58 Posted : Friday, September 22, 2017 10:20:51 AM(UTC)
Motorworldhype's video of the car list shows the Ferrari 375 in The Birth of Grand Prix which makes me think the Alfa 158 will be there too, but it's clear they didn't have the final build, so things could be changed.
https://youtu.be/kRVNO4z2jyY?t=266
Rank: R-Class Racing License
#59 Posted : Friday, September 22, 2017 10:40:17 AM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
Motorworldhype's video of the car list shows the Ferrari 375 in The Birth of Grand Prix which makes me think the Alfa 158 will be there too, but it's clear they didn't have the final build, so things could be changed.
https://youtu.be/kRVNO4z2jyY?t=266


Ah. I saw the "presumably" line next to the car, so figured it wasn't confirmed.

If the Ferrari is in there, then it's more than likely that the Alfa will be too. Though I think it'd make more sense for those 2 to be in their own division.
Rank: D-Class Racing License
#60 Posted : Friday, September 22, 2017 12:53:02 PM(UTC)
[Mod Edit - MM]

Quote:
With Forza Motorsport 7 we’re changing perceptions of what players expect from a racing game, whether you’re talking about hundreds of cars spanning decades of automotive history, dynamic track conditions that mean every race is a unique experience, all the way to how we convey the look, sound, and feel of driving cars at their limit. For longtime Forza fans, we’re going even deeper than that. Here, I’d like to spend some time talking about homologation in the game.

For Forza 7, our goal has been to ensure that any event in the game, be it in single player or online via Xbox Live, features a wide range of cars that are competitive with one another. Homologation is the process of upgrading or downgrading each car in the grid, using strict performance regulations that even the playing field and ensure that cars in the same division are always competitive with one another. This leaves the choice of which car to use not between a mere handful of “leaderboard cars” but rather puts that choice in the hands of the player and their individual preferences.

From the start, homologation is quite different from previous Forza Motorsport games. Like In the past, Car Class (and Performance Index) remains the backbone of the system. However, in previous Forza games, players had numerous ways to reach a class-based ceiling; for example, by boosting horsepower to absurd levels, even if the car was sitting on skinny tires. These became extreme boundary cases which made for extreme peaks and valleys in performance within any given class, and often lead to leaderboard cars. With Forza Motorsport 7 we’re challenging players to tune to homologation standards across multiple performance characteristics beyond Performance Index (PI). This approach naturally limits the most extreme boundary cases and therefore tightens the competitive set of cars.



All of the 700+ cars in the game fall into a specific division – for example, the Porsche 911 GT2 RS is part of the “Exotic GT” division, while the 2017 Ford Focus RS falls into the “Modern Hot Hatch” division. Naturally these two cars represent different levels of performance and, as with all cars in Forza 7, any car can be upgraded and tuned to performance peaks that are far beyond their stock form.

Where homologation comes into play is when it’s time to go racing. In both the Forza Driver’s Cup single player campaign and in multiplayer events created by Turn 10, cars will be homologated to certain performance standards based on their division. These divisions can be applied in Free Play and Private Lobbies as well. These homologation standards will be across several performance characteristics – tire compound, tire width, horsepower, and Performance Index (PI). In order for a particular car to compete in a homologated event, it will need to meet the performance standards inherent to that event. For example an event in the Exotic GT series might allow only “Sport” tire compounds with a maximum tire width of 355, a maximum of 750 horsepower, and a PI ceiling of 800. While cars can and will fall under those performance caps, any build that exceeds those numbers will not be eligible to compete.



As an example illustrated by the screenshot above, I’ve been working on my 2002 Chevrolet Camaro 35th Anniversary Super Sport, a car that is classified in the “Sport Touring Icons” division. The homologation restrictions for racing within that division call for a Street tire compound, with tire width not to exceed 305. In addition, there’s a horsepower cap of 500hp and an overall PI ceiling of 575. As you can see, my current build exceeds these homologation standards in three different areas – tire width, horsepower, and overall PI. While I can continue to build this car as I like, in order to race this Camaro within its homologated division, I’ll need to lower the tire width and remove the Racing Engine Block too.

Now, for those who aren’t expert tuners, we’ve made things easy to make sure that any vehicle you use can be easily brought up to competition standards. The quickest method is our new “auto-homologate” feature. With just a press of a button you can quickly and easily bring a vehicle up to spec and able to compete in a particular event. Even better, all the homologation-necessary parts are automatically included in the price of the car at purchase, meaning you won’t need to spend extra credits to go racing in your new ride.

For players who want some finer control over how they bring their car to homologation standards, you’ll always have a clear understanding of what the homologation restrictions are for an event, thanks to a handy screen that displays the event restrictions and your car’s current settings. You’ll have flexibility to adjust your car upgrades and you’ll get immediate feedback if your performance crosses an event’s threshold.



It’s important to note that homologation does not mean that all homologated cars will behave in precisely the same way. After all, this is Forza, and each car in the game will still feel completely unique in the way our fans expect. This includes highly complex characteristics such as chassis flex, suspension architecture, wheel-base, and moment of inertia. Indeed, certain cars within homologated events will be better for specific tracks (for example, think of speed tracks like Daytona and Indianapolis Motor Speedway, where horsepower will be king). Homologation means that players will be able to have more cars to choose from within each division they play in. Instead of having a handful of “go-to” cars per class, now players are encouraged to build a garage full of event-specific rides just waiting for their turn on the track.

The introduction of homologation in Forza Motorsport 7 is an important evolution to our racing standards in Forza, and a feature that we believe all players will benefit from, regardless of their skill level and experience.


I believe that the new system is gonna be really nice with more than just PI hoppers but also car class hoppers, the only issue i can see with this is the forza horizon S2 PI issue, that being that 80% of the players only race in S2 class and no one in D class for example.

I'm afraid a class like hypercars or supercars is gonna be extremely populated but slower classes will be really empty.

Share your thoughts below

Link to homologation information in the new WIR:
https://www.forzamotorsp...t/en-us/news/wir_9_22_17

Edited by user Friday, September 22, 2017 1:10:22 PM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
#61 Posted : Friday, September 22, 2017 1:16:57 PM(UTC)
Sounds good on paper. I am looking forward to this, the old method wasn't working any more.
Rank: C-Class Racing License
#62 Posted : Friday, September 22, 2017 1:26:44 PM(UTC)
I think that it is an interesting attempt.
Online will create leaderboards with more opportunities for a wider variety of cars, and in the private lobby it will allow more different possible races.
It is one of the elements I have been waiting for.
However, I'm stumped that they applied this system to single play.

What I recall is the unfriendly career mode of FM6.
The PI of the race did not know until purchasing a car, and most of the cars already upgraded in the garage could not be used with that.

They probably make a proper explanation in the game, and my worry will be not necessary. I want to believe so.
However, it takes a little time to organize emotions.
Rank: On the Podium
#63 Posted : Friday, September 22, 2017 2:13:42 PM(UTC)
Homologation details here: http://www.forzamotorsport.net/news/wir_9_22_17

I get the impression that Car Divisions will be the primary focus of Multiplayer Hoppers, and not open Classes like before. That plus Homologation (if Turn 10 got their balance numbers right for each car) could mean that there is no such thing as a "Leaderboard Car" in Multiplayer Hoppers.

Rivals will likely be Class-based so expect Leaderbard Cars there, but with Hoppers focusing on Divisions we should see less people complaining about car balance in general.
Rank: C-Class Racing License
 6 users liked this post.
#64 Posted : Friday, September 22, 2017 2:17:45 PM(UTC)
I am super unsure about this. I am just worried that we will not be allowed to use the cars we want to use and tune them the way we want and mod them the way we want either. Maybe i wanna ride through career in my slammed 400hp civic? Lol.

Also by the looks of these divisions you can BET YOUR SWEET JIFFY none of the Hoonigan cars will be usable, same with none of the "funky" cars and half the DLC cars from FM6 which were not usable in FM6 career mode. I swear if they do this again I'm going to be upset...let me sodding race what I WANT.
Rank: A-Class Racing License
 1 user liked this post.
#65 Posted : Friday, September 22, 2017 2:58:13 PM(UTC)
Anyone who has raced at TORA might be familiar with this, since it's similar to the events they've run with open builds that have certain part restrictions or ranges for power and weight.

I thought one example of homologation would equalize performance of our GTLM cars to match the GT3 cars in the game (Corvette GTLM, Huracan Super Trofeo, and Mercedes SLS AMG would all be able to play nice), but nope...

The good news is that this (with leagues or specific hoppers using homologations) might force people to drive something besides the same 2-3 cars online all the time and get exploring the other 700 cars in the game.
Rank: C-Class Racing License
 2 users liked this post.
#66 Posted : Friday, September 22, 2017 3:34:57 PM(UTC)
Having trawled though the car list I am pretty disappointed to actually find so few cars I'm keen on driving. I've been playing this sort of game (and more defined motorsport games) since 1997. I remain unconvinced at this time that the multihopper 'douche' tunes and leaderboard cars won't rapidly materialise. I can see myself playing the game but whether it delivers the longevity of FM4 is something I will judge as we go.

I like road cars because they are vastly more popular in motorsport. By this I mean all the club racing and more minor series that exist around the world. Trying to cater to every topline taste is a fools errand because you can't offer the depth for any of them really. I mean you have one, one! F1 car from Renault. Yet the company has been building serious hot hatches and quick cars for decades. Almost none of them are represented in the game. Five or six years ago T10 had it nailed leading the car game market. Sadly someone parked it down Dodgy street and now its sitting on four piles of bricks. This is my opinion and I know many will disagree.
Rank: D-Class Racing License
#67 Posted : Friday, September 22, 2017 3:39:54 PM(UTC)
Originally Posted by: echovelocity Go to Quoted Post
Anyone who has raced at TORA might be familiar with this, since it's similar to the events they've run with open builds that have certain part restrictions or ranges for power and weight.

I thought one example of homologation would equalize performance of our GTLM cars to match the GT3 cars in the game (Corvette GTLM, Huracan Super Trofeo, and Mercedes SLS AMG would all be able to play nice), but nope...

The good news is that this (with leagues or specific hoppers using homologations) might force people to drive something besides the same 2-3 cars online all the time and get exploring the other 700 cars in the game.


I DO however really like that it kinda forces people to use more cars like you said, so many players are sticking to 2 or 3 cars and would never try something new
Rank: D-Class Racing License
 1 user liked this post.
#68 Posted : Friday, September 22, 2017 3:42:06 PM(UTC)
Sounds interesting. I hope we can downgrade certain cars such as the FXX K or P1 GTR to allow them to compete in R class and such, that would be neat.
Rank: X-Class Racing License
#69 Posted : Friday, September 22, 2017 4:10:45 PM(UTC)
Originally Posted by: VSR Rush Go to Quoted Post
Sounds interesting. I hope we can downgrade certain cars such as the FXX K or P1 GTR to allow them to compete in R class and such, that would be neat.


How would you propose downgrading them?
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Rank: A-Class Racing License
 1 user liked this post.
#70 Posted : Friday, September 22, 2017 4:12:31 PM(UTC)
my only concern is whether I will be able to do all races in stock cars, I don't like upgrading cars in racing games
Rank: X-Class Racing License
#71 Posted : Friday, September 22, 2017 4:15:42 PM(UTC)
Originally Posted by: Wh1t3Kn1te Go to Quoted Post
my only concern is whether I will be able to do all races in stock cars, I don't like upgrading cars in racing games


It doesn't seem like it, but then again we don't know for sure.
Rules of troubleshooting:
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Rank: D-Class Racing License
#72 Posted : Friday, September 22, 2017 4:23:07 PM(UTC)
Originally Posted by: Wh1t3Kn1te Go to Quoted Post
my only concern is whether I will be able to do all races in stock cars, I don't like upgrading cars in racing games


Free-play seems pretty refined this time around, you can choose PI ranges, allow upgrades, weather patterns, etc, so you can play the game how you want.
Rank: S-Class Racing License
 1 user liked this post.
#73 Posted : Friday, September 22, 2017 4:46:48 PM(UTC)
If this means Frankencars/missile builds are banished from public hoppers it'll be one of the best ideas Turn10 ever came up with.
Rank: S-Class Racing License
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#74 Posted : Friday, September 22, 2017 5:16:17 PM(UTC)
I guess overall I like this, even though it's not quite as I'd imagined it. I was hoping there would be a nod to homologation IRL, wherby certain production cars get turned into race cars by meeting specific requirements; something more along the lines of "Works" conversions in Shift 2 Unleashed. This seems a little more like a effort from T10 to curb missile tunes, P800 Vipers and the like.

Originally Posted by: gtFOOTw Go to Quoted Post
If this means Frankencars/missile builds are banished from public hoppers it'll be one of the best ideas Turn10 ever came up with.


They already gave us a whole pack of frankencars with the Hoonigan pack.

Edited by user Friday, September 22, 2017 5:23:23 PM(UTC)  | Reason: Not specified

Rank: S-Class Racing License
 1 user liked this post.
#75 Posted : Friday, September 22, 2017 11:21:17 PM(UTC)
I'm really thrilled by this. It should theoretically solve the P and GT class problems.
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