My belief is that Apex was designed to test their OS on Win10 PC only devices. And to workout what tech requirements are required by gamers, and what players need to do in order to play at their optimum Frame Rates and streaming abilities etc. not a PC guy, so I'm just putting thoughts out there.
But that seems to be what ppl are giving the most feedback around.
These data dumps are being gathered to work on Scorpio, so that when it hits the shelves in September (20 something) in 2017, Forza Motorsports: Apex will most likely be released as a hardware's 1st Party title, alongside the new Scorpio, along with probably the next Halo iteration, and perhaps even a GEARS release.
As you may have noticed, they have announced a special Gears 4 Xbox One Slim (2 terabyte unit). So the next iteration could be a great title to launch alongside the new Scorpio, which will get a new name of course,,as S orpio is simply the devices I house code definition. As well as Forza Motorsport: Apex and Halo 6 of course......
They need the current Apex to work out the optimum settings for both the normal Xbox One, the new Slim and Win 10 platforms. See if there's issues with Forza Hub and the having of their combined OSs etc.
Just think of it in realality terms. We are seeing many of the items that we are putting into our Forza 6 Wishlists some of which are being implemented in both Horizon and Apex. Plus the fact they are including other new aspects that are being tested.
By now, FM7 is well underway. They usually start as the current iteration is released, actually, when the game goes Gold. Teams usually take a well earned break, then dive back into the next iteration. A smaller team continues to work on the current iteration, ironing out bugs, passing serious issues up the line for fixes.
As it hits the last of the Free DLCs, more of the teams shifts to the next iteration, while a smaller team deals with bugs and the final,6 DLCs. Which have been finished a long time ago, bar some certain aspects and fixes. So that by end of year one, all gameplay, vehicles etc have been given to players.
A huge amount if attention can then be diverted to the next iteration. This is done do that there's roughly a full 2.5yrs development time gone into the game by the next release time. Many gamers don't quite grasp this concept, and believe the developer will continue to change major aspects of the game. Which can not be done now.
It's always been that way, except earlier, the turn around was 3-4 yrs at best, sometimes even more. Gamers were more patient back then and understood that there was a longer turn around. But, like all things good, and evil, ppl end up changing things due to peer pressure.
Peer pressure here is the gaming public. So as demand became stronger, and louder. Developers went into shorter turnaround cycles. I've had many a discussion with various developers on this subject. Such as Ubisoft, Turn 10, Rockstar Games, Activision etc etc. and they have explained in detail their various schedules, their basic 'game plan' for releasing titles. No secretes given out of course, but a rough idea was given.
Now gamers expect a new game every year from a developer. Be it COD, Black Ops, Battlefield, Halo, Gears etc.
So the developers now have two or even three development teams working on similar titles so that here's an annual release, thus keeping joe-gamer happy. But even now, gamers are demanding even more from developers.
One only needs to look at the forums in here to see the Demands that many make. Developers listen to those, and read the forums and Wishlists. But the information they glean from them is funnelled into the next title.
It just makes logical and financial sense in the long run.
Otherwise he developers would not get the returns they do. Shareholders wouldn't reinvest in the next iteration, and the game would fold.
Does all that make sense ....?
OZ
Edited by user Sunday, July 31, 2016 5:59:15 AM(UTC)
| Reason: Not specified