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Rank: C-Class Racing License
#1101 Posted : Wednesday, August 19, 2020 9:38:49 AM(UTC)
i wuz about to win in a level 6 car in twilight about 200 feet from finish and i say

looking good

second later 10 go by max speed left side of me....

the finish wuz at the road going to the main lake....past speed trap to the left iz a water fall frozen you can jump

Edited by user Wednesday, August 19, 2020 9:40:21 AM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#1102 Posted : Friday, August 21, 2020 11:33:45 AM(UTC)
haz any one started the last race in eliminator below 4 total racers....

ive done 4 a few times but never less than that....

Rank: Racing Permit
#1103 Posted : Thursday, September 17, 2020 1:07:21 PM(UTC)
Anyone who left decide to come back to E! now that the roll over issue is fixed?
Rank: C-Class Racing License
 2 users liked this post.
#1104 Posted : Thursday, September 17, 2020 2:06:53 PM(UTC)
Originally Posted by: ritemare Go to Quoted Post
haz any one started the last race in eliminator below 4 total racers....

ive done 4 a few times but never less than that....


It was a while back, but had a 3 player final race once!

Me in a Ram Rebel TRX (L5) against Bugatti (L10) & Pro Truck (L10).

Needless to say, but I came 3rd! :(

Edited by user Thursday, September 17, 2020 2:10:30 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#1105 Posted : Tuesday, September 22, 2020 3:31:43 PM(UTC)
I needed the Heads Up achievement (win without taking any car drops) as my last achievement on the mainland and finally got it in a level 2 Golf. Followed by a win in a level 3 Cavalier. Prior to that my lowest level wins were 4s. (Wins 94 and 95, closing in on 100, not that I’ll ever catch a couple of you...)
Rank: Driver's License
 1 user liked this post.
#1106 Posted : Wednesday, November 4, 2020 12:04:07 PM(UTC)
Originally Posted by: ritemare Go to Quoted Post
haz any one started the last race in eliminator below 4 total racers....

ive done 4 a few times but never less than that....



I've just done one where there were only 3 players, including me.
I won, although I'm not sure how, because I hit many trees during the final race !
Rank: Driver's Permit
#1107 Posted : Saturday, November 7, 2020 9:29:30 AM(UTC)
There is session in eliminator mode but no player accepts

https://prnt.sc/vf8bb2
Rank: Driver's Permit
#1108 Posted : Wednesday, November 18, 2020 6:34:29 AM(UTC)
That Heads Up achievement for winning without collecting any car pickups is so absurd and random. I wish there was a way to make the developers who were responsible for that achievement and the eliminator game mode to become as miserable as I am for playing this. It's the last achievement I need for FH4. I just want PG to know this turned my favorite game into my most hated game.

To be fair, the Forza Motorsport series has always been terrible for the completionist in me, but I know that going in and choose to ignore those that are annoying. Somehow, this felt so much worse with an add-on game mode that I hate. Rant over
Rank: R-Class Racing License
#1109 Posted : Wednesday, November 18, 2020 6:56:51 AM(UTC)
You do know you don't need to win in the Mini, I assume. (Some people make that mistake.) It relies on some degree of luck but it's not random like 'completely out of your control' random like Underdog in Forza Motorsport. Now that really was all but impossible to get without boosting.

Edited by user Wednesday, November 18, 2020 6:57:42 AM(UTC)  | Reason: Not specified

Rank: S-Class Racing License
#1110 Posted : Wednesday, November 18, 2020 7:35:43 AM(UTC)
Yeah, this is a tough but fair achievement and probably one of the more enjoyable ones. I think I got it by winning 4-5 head to heads against higher class cars and eventually had something like a Level 8 car for the final race.

I never got the achievements which required you to survive to the end in the Mini (well I did but it didn’t save a couple of times) or beat a car 5 levels above.
Rank: Driver's Permit
#1111 Posted : Wednesday, November 18, 2020 7:37:16 AM(UTC)
Originally Posted by: FullNietzsche Go to Quoted Post
You do know you don't need to win in the Mini, I assume. (Some people make that mistake.) It relies on some degree of luck but it's not random like 'completely out of your control' random like Underdog in Forza Motorsport. Now that really was all but impossible to get without boosting.


I am aware, but you do have to win the first race against an opponent while in the Mini (you cannot pick up any cars).
From there, you have to avoid other racers or keep winning. At the end you have to hope you guess the correct direction for the final race (which is just so dumb).
Lastly, I have to hope (and I am running into this a lot lately) that there aren't users working together... can you join this mode while in a convoy?

Also, there was an Xbox outage as I was driving my Level 10 Hoonigan in 1st place to the finish line, and I (along with everyone) was disconnected.
I might not have won, but it was still infuriating. I have finished 2nd going for this achievement several times
Just adding to the bad luck there...

Yeah, that Underdog (start last and finish 1st against 23 other racers) in FM7 is pretty stupid.

Edited by user Wednesday, November 18, 2020 7:56:45 AM(UTC)  | Reason: Not specified

Rank: R-Class Racing License
#1112 Posted : Wednesday, November 18, 2020 7:44:53 AM(UTC)
Getting a win in the Mini is straightforward, granted you aren't likely to beat a top tier car with it (although it can be done) but you can certainly beat one a few tiers above you and get yourself in a position to win. Basically, not being able to pick up car drops is the LEAST of your worries. It's winning that is the most challenging thing. But if you are a decently competitive player, you will do it. Guessing the end destination direction is not pure luck, you can make an educated guess which you will learn as you play more. There's lots of good advice in this thread how to do that. I found the FH4 'Underdog' achievement harder than Heads Up. Beating a much faster car does require quite some degree of luck (but again there are ways to increase your chances).

Edited by user Wednesday, November 18, 2020 7:45:52 AM(UTC)  | Reason: Not specified

Rank: Driver's Permit
#1113 Posted : Wednesday, November 18, 2020 7:46:11 AM(UTC)
Originally Posted by: Jezza14 Go to Quoted Post
Yeah, this is a tough but fair achievement and probably one of the more enjoyable ones. I think I got it by winning 4-5 head to heads against higher class cars and eventually had something like a Level 8 car for the final race.

I never got the achievements which required you to survive to the end in the Mini (well I did but it didn’t save a couple of times) or beat a car 5 levels above.


You and I define "fair" very differently... I'll agree to disagree on that one, LOL. The winning against a car 5 levels above achievement (Underdog) was actually my first to unlock in this mode with winning your 1st head to head race (two in one). Riding around in the Mini, a lot of players are dying to go after you. Getting to the end with the mini is pretty easy as well (it might be the easiest other than playing 50 games or collecting 100 cars).

Edited by user Wednesday, November 18, 2020 7:51:16 AM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
#1114 Posted : Wednesday, November 18, 2020 8:14:29 AM(UTC)
Achievements destroyed the whole mode for me. I got everything and after that I forgot about the mode completely. Could be different without forcing me to play it.
Rank: Racing Permit
#1115 Posted : Thursday, December 24, 2020 12:41:05 PM(UTC)
The other day I had a session that wound up with two players total in the last circle before the final race. I tried to catch him to see if beating him then would automatically trigger an end before the final, but they avoided contact and we went to the final anyway (so I beat him there instead). Curious if it would end or if it would keep going and be a “victory lap” to actually end it.
Rank: Driver's Permit
#1116 Posted : Tuesday, February 16, 2021 12:46:47 PM(UTC)
How long does it take to reach tier 20 in the Eliminator? I am already level 10 and I was wondering how much longer till level 20. Thanks!

Edited by user Wednesday, February 17, 2021 6:34:22 AM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#1117 Posted : Tuesday, March 9, 2021 2:03:22 AM(UTC)
Is it broken again? I can't choose car after 1vs1 race, it just autoupgrades to rivals car or higher level. Anyone else have this problem?
I'm on keyboard.
Rank: Driver's Permit
#1118 Posted : Sunday, May 2, 2021 12:33:38 AM(UTC)
Originally Posted by: ziperrPL Go to Quoted Post
Is it broken again? I can't choose car after 1vs1 race, it just autoupgrades to rivals car or higher level. Anyone else have this problem?
I'm on keyboard.


Yes, I play PC/keyboard and numbers to choose disappeared with some udpate I think :(
Rank: Driver's Permit
#1119 Posted : Monday, May 10, 2021 4:08:42 PM(UTC)
Ok so the idea of a car battle royale isn’t bad but there are some things here that clearly miss the mark that the Devs didn’t seem to consider. The following would improve gameplay quality and balance:

1.) Pre game: extend the location set time to 30 seconds and render the initial circle of play on that screen. A key aspect to any battle royale is planning your game. Any other title in the genre sees players choosing their drop based on initial gameplay zone. Currently it’s all luck based and that’s never good quality.

If a player chooses to spawn in Ambleside only to find once the game starts that the center of first circle is over, say, Moorhead Wind Farm that means the player has to spend their early game heading toward circle rather than focusing on searching for car drops; otherwise they risk not making it in time. Let players know where the gameplay is going to start.

2.) You need more car drops ... WAY more. Any good battle royale sees ample opportunity to obtain loot, even immediately after entering the area of play. Well, not Eliminator. A player may have to drive a good half a mile before finding a drop.

3.) You need to diversity your car drops. Seeing one or two players collecting a level 7 or 8 car within moments of the match while the majority of the drops are level 2 through 4 makes for garbage gameplay. It’s akin to shooting fish in a barrel.

What I recommend is increasing the number of car drops across the map and making a more balanced amount of car tiers. I would also consider making each tier structured where each tier has, say, a “sport” class vehicle, a “truck or utility” type vehicle, etc. this way as players progress through the game and the map portions change the player may choose to change a level 5 “sport” for a level 5 “suv” if the terrain warrants it. Because drops would be more plentiful it would provided greater gameplay flexibility and more dynamic head to head races among players; far better than what we have now.

4.) Fix Car Levels: the car levels make zero sense. Faster variants of super cars are found on lower levels, level 5 trucks are quicker than some level 7’s, and an Alfa Romeo 4C is quicker on GRASS than an off road racing Subaru?!? A lot of aspects of the car level groupings make little to no sense. Players need to make quick decisions about what car to select and they are expecting that any level system is progressive and makes sense but the car levels in Eliminator don’t.

5.) Head to Heads. Initial head to heads in early game should be shorter. Head to Heads of 1.5 miles right at the start are poor because it forces at least one player to forego searching for drops to run the race. A 1.2 or 1.5 mile sprint takes up a lot of land and a lot of time.

6.) Head to Head algorithms. Adjust the intelligence whereby the destination for head to head races has a higher prevalence of road use. This doesn’t man driver MUST use the road but it would mean that the destination is more road centric. Here’s how you’d do it. The road or nearest road to the challenge call would be flagged as a reference. The system would extrapolate a destination at the required distance along existing roadways. Drivers could absolutely use off road shortcuts if they so chose but they wouldn’t have to. As it is now the game may plot a head to head starting at the challenge position and will plot a destination that’s inside the current circle of play but also OFTEN see the drivers resorting to driving through the Lakehurst Forest. ... tip: NOBODY wants to run a race through the Lakehurst Forest!!

7.) Vehicle mechanics. This is a minor one but can have big gameplay improvements. Cars in eliminator need two things: a) the ability to control direction in the air & b) better jump / fall / rollover mechanics. The terrain in FH4 is often NOT optimal for many of these heads to heads. Falling over cliffs to get down off of high elevations see cars nose diving and rolling into obscure positions that could take the system a good deal of time to reorient during a race. If players are expected to race, excitingly, across a map with crazy elevations and forests don’t penalize them for needing to take a jump off of a ledge. Give players some degree of in air directional control to offset the existing mechanics and run a race.

Put these changes into the game and you’ll end up with a much more flexible and rewarding car battle royale gameplay that addresses a lot of what I’ve seen as a player and a lot of the complaints people have on various forums.
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