A few suggestions to lengthen the game's life without requiring a third dlc expansion:
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Expansion Multiplayer: (Okay, yes, this is DLC suggestion, but it's just one.) Extremely popular in FH3, this was removed to make way for the addition of Ranked. Big mistake, should've never been omitted. It's probably too late to reintroduce now, but FI and LEGO runs would certainly be refreshing change to play rather more sessions of the toxic, somewhat broken Ranked that replaced them.
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Route Reversal/Partitioning: Why not do what Turn10 does with Motorsport tracks and make reversed versions of existing routes and circuits available for online and Rivals? Some may require barrier adjustments and/or jump re-working in some off-road cases, but the resources needed would be minimal, I would wager. They've already done three reversals with the LEGO expansion's Ocean View/Lighthouse Scramble and Three Fields/Plastic Flowers Circuits (Falcon Indy/Arrowhead Circuit is a near-identical reversal), so why not go farther with this? A few of the longer existing routes could even be partitioned and reversed, but most everything in FH4 is already too short, imo.
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Combining Routes: Since FH4 routes generally too short to partition, what about combining a few existing close-by routes and/or circuits for some longer races? The Titan, Gauntlet, Colossus, and Marathon are always crowd pleasers during Online Adventures. Had they not neutered the expansions by removing their multiplayer, The Leviathan, Kraken, and LEGO Goliath routes might have been just as popular.
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Online/Ranked Map Combinations: Introducing new combinations of online adventure/ranked maps would be welcomed greatly. The map combinations from classes dropped from online are just sitting there unused and alternate routes/circuits could be swapped in. Not too long ago, I did a custom online B700, all terrain types including FRR, and the map combinations we saw were extremely refreshing. The 'star of the show' was actually FRR, believe it or not, as the the change-up in maps created entirely new FRR's requiring new/different best routes to whatever race was next. Even the hardcore anti-FRRers I was with enjoyed the change up.
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B700/C600 Online Adventures: Frequntly requested even today, the addition of B700 fully into online play would be huge, dare I say even ― gasp ― C600 if they were feeling wild and crazy. While I've no doubt some players would be unable or unwilling to tolerate anything lower than B700, they wouldn't have joined in to begin with and would be free to drop out to find another lobby exactly like they did in FH3. Lower classes in multiplayer didn't break FH3 and from my admitted cursory sampling of low class racing in FM7, it doesn't seem to have ruined Motorsport, either. I think there's more than enough room for a full B700 and even C600. D500 is probably a step too far with the FH4 map being such harder than FH3's flat Aussie map, though I personally would be thrilled with D500 online.
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Winter Rivals: I stopped short of suggesting All Seasons Rivals as I don't think there's enough difference between Spring and Summer to warrent the addition of Spring to Rivals. Autumn could be very worthwile if made wetter and muddier, but that may tread into needing additional resources. But at least making Winter Rivals, a season which needs no extra differentiating from other seasons and was very popular on FH3's Blizzard Mountain, available in-game would be very worthwhile. If anything it'd at least be *something;* the work is already done and just needs to be made accessible. And if not for consideration here in H4, going forward it may be more practical to have wet-dry-snow leadboards than a seasonal perspective.
Now, I acknowledge that some of these suggestions may not exactly be selling points for some players, necessarily. Is Winter D500 cross country Rivals for everybody? No, I know that it is not, but like everything else in this game, those that don't care for one thing or another are free to go do something else. I've always maintained the omittance or removal of any feature is bad for everyone and for the game itself as a whole. These suggestions I suspect would
almost all be largely easy to implement and require minimal resources/low cost making use of existing elements already in the game. While some players may be cool to some of the suggestions above, collectively these additions/reimplementions would certainly add some playability longevity to the game's life with little cost/effort.
Edited by user Friday, March 26, 2021 10:02:52 PM(UTC)
| Reason: Not specified
Every train needs a caboose, right?