When will the audio department begin to add factory car sounds that are minimally processed, properly imaged with the proper bass, midrange, high frequencies, and dynamic range that's heavily tailored to home theater systems and not built-in TV or computer monitor speakers, and **especially** being 100% faithful to real life - as in the cars depicted in-game will actually sound like the real life version with zero aftermarket modifications to the engine or exhaust system? Whether the exhaust sound leaves a lot to be desired or not, if the sound of the car being recorded is correct for the year, make, model, and trim, then when used, it will be the correct set of samples (e.g. 2016 Mazda MX-5 (in-game) sounds like 2016 Mazda MX-5 (in real life), 2013 Dodge SRT Viper GTS (in-game) sounds like 2013 Dodge SRT Viper GTS (in real life), and 2019 Mercedes-AMG GT 63 S 4-door Coupé (in-game) sounds like the 2019 Mercedes-AMG GT 63 S 4-door Coupé (in real life)). So the argument "what sounds good to you doesn't sound good to others", is therefore invalid. The only car that I can name (and most people would agree with me here) which its in-game sounds matches real life is the Audi R8. The Audi R8 (in-game) sounds like the Audi R8 (in real life).
For the Forza Horizon series, when will we be seeing the introduction of track facilities which you can drive into and out of (Silverstone would have been an incredible addition to Forza Horizon 4!), race regulations, and a general focus on competitive track racing, and car culture? It seems that the Forza Horizon series has moved away from the latter so much that the series as it is is no longer about car culture, it's about whatever it is you guys define it as so as to reach a younger demographic, when the majority are grown adults.
For the Forza series in general, when will we be getting a universally realistic driving model across the board? What I found is that cars in Forza Motorsport 7 feels like they're skating on ice, especially when I brake into a turn or accelerate out of it. For Forza Horizon, I understand that there are some freedoms to the physics so that the ridiculous is possible, but it could still use a more realistic physics model so that the cars' behaviour in game better represent the cars in real life.
About engine swaps, when will the engines in question be properly identified? For example, having an engine called "6.2L V8" doesn't really help or educate people at all. If the engine has a power output of 510 bhp, 457 lb.ft, displaces 6,208cc from a 102.2mm bore and a 94.6mm stroke, has eight cylinders arranged in a V, and weights 439 pounds, then it must be correctly identified as "M156 V8", and the important information such as manufacturer, bore, stroke, cylinder count, cylinder arrangement, displacement, horsepower, torque, dry weight, rev limiter, and which car the engine comes from (in the example above, it comes from the 2012 Mercedes-Benz C 63 AMG Coupé Black Series), would be very informative to tuners where they can learn more about where the engine comes from, and those pieces of information. You'll soon have more people learning more about the engine they're going to drop into a car.
Lastly, regarding tuning, when will we see a far more in-depth system of upgrades, customisation, and tuning? Examples include air/fuel ratio modifications, ignition timing modifications, rev limiter adjustments, turbocharger controls (including boost levels, anti-lag, and when peak boost should come in), ECU upgrades, crankshaft upgrades, cylinder head upgrades, more bodykits (think Supervettes for Chevy Corvettes), exhaust tips, brake caliper painting, manufacturer wheels for a specific model, interior customisation, and circuit racing slicks and treads.
Edited by user Thursday, July 4, 2019 5:56:48 PM(UTC)
| Reason: Not specified
Why are real-life factory car engine sounds better than in-game car engine sounds?