Welcome to Retro/Active Motorworks, a compilation of builds/setups I've done over the past few years that I feel are worth sharing with the community at large. Most will be older cars (hence the name), and none of them will be anywhere near optimized for leaderboard performance.
Let me stress that: These cars
WILL NOT be competitive at the highest levels of play.
If you're looking to dominate the leaderboards or multiplayer hoppers, I'm
not your guy. My builds are focused on enjoyable driving dynamics, balanced performance across all tracks, and conservative visual aesthetics. They're fun first, fast second. If those sorts of things interest you (and you don't mind compromising outright performance a bit to get them), you've come to the right place.
These setups will all be tuned for a wheel. I've been told (by people whose skill and opinions I trust) that my setups tend to be a bit... lively. Not sure how much of that is differences in hardware, how much is differences in in-game/wheel settings, and how much is personal preference/driving style. Just something to keep in mind.
Each car will have its own post (with a handy hotlinked index), consisting of a short "character description" giving you an idea of what you're getting into, a Performance Delta (PD for short; explanation below), and a more detailed (read: fluffy and needlessly wordy) description offering my thoughts on the car itself, any driving tips for getting the most out of the setup, or whatever else strikes my fancy.
Lastly, I'll gladly discuss the details of the setups, my tuning methodology, or pretty much anything else topical if anyone has an interest.
Enjoy.
==
Performance Delta explanation:
I wanted to have an objective means to quantify how well my cars perform compared to an optimized setup, and this is the system that struck the best balance between accuracy and expediency.
PD is a direct comparison of my best time at Spa-Francorchamps vs. the #1 worldwide time on the appropriate leaderboard (Rivals for class-based setups, Free Play for homologated setups). It uses the following, very complex math formula:
[my time] / [#1 world time] = X.X%
Spa was chosen because it's a fairly balanced track, has a large-ish pool of leaderboard times, and is short enough I can set a reasonably fast lap in a reasonably short timeframe. Those factors should limit the effects of human error and allow for a reasonable amount of consistency from one build to the next. Keep in mind that my driving will account for 2-3% of the total, so a build with a PD of 3.0% should be pretty damn competitive.
Edited by user Sunday, August 16, 2020 9:48:48 AM(UTC)
| Reason: Not specified