First off, controllers are still faster. The game was built by developers using controllers. There are great articles about how to setup your wheel and peddles, however, the fastest is always on controllers. I use an Elite controller. I suspect most of the fast ones do. With a regular controller, I'm not quite as fast.
I don't use simulation steering. Just can't seem to get the hang of it, although I'm starting to try again. I still use the braking line to learn tracks with specific cars and tunes, however, in events with them turned off I can now get into the top 500 globally.
By the way, race cars or paddle-shift cars are actually faster without a manual clutch. Just like real vehicles.
You can find fair multiplayer racers, however, it's hard. Once you get fast enough you can avoid them. I'll pull over, let them pass and the carnage on turn 1 occurs, then slowly pick them off to get in the top 3.
I too am **** ed with the dirty lap rules. For one, they are too liberal with the advantage distance. For example, a car pushing you has to be almost right on your bumper to get an advantage and in some cars a slipstream behind you actually slows you down. Why be penalized?
If going outside the track limits gives you an advantage, that should be penalized. However, If I overcome hitting the grass because I go wide, slow down, then repay the lost time, that shouldn't be a dirty lap. I'd rather they change it to a legal lap. Then if you tap a wall and still have a fast lap it's legal. In fact, in Long Beach they are more tolerant of hitting the wall without marking it as a dirty lap.
If you have simulation damage on, I agree, some of the physics is off.
The game isn't a true simulator. It's good and fun, however, it's not a true simulator
The gamer tag is accurate. It's how I've made a living for about 30 years, however I wish was racing cars instead. Sigh