Originally Posted by: FullNietzsche 
There is talk that the game stutters more than the Xbox One X version did, even though it is using lower settings.
Perhaps this article from earlier in the year sheds some light - it could be that the Series X's complicated architecture was a corner-cutting measure too far by Microsoft.
Quote:In terms of how the memory is allocated, games get a total of 13.5GB in total, which encompasses all 10GB of GPU optimal memory and 3.5GB of standard memory. This leaves 2.5GB of GDDR6 memory from the slower pool for the operating system and the front-end shell. From Microsoft's perspective, it is still a unified memory system, even if performance can vary. "In conversations with developers, it's typically easy for games to more than fill up their standard memory quota with CPU, audio data, stack data, and executable data, script data, and developers like such a trade-off when it gives them more potential bandwidth," says Goossen.
It sounds like a somewhat complex situation, especially when Microsoft itself has already delivered a more traditional, wider memory interface in Xbox One X - but the notion of working with much faster GDDR6 memory presented some challenges. "When we talked to the system team there were a lot of issues around the complexity of signal integrity and what-not," explains Goossen. "As you know, with the Xbox One X, we went with the 384[-bit interface] but at these incredible speeds - 14gbps with the GDDR6 - we've pushed as hard as we could and we felt that 320 was a good compromise in terms of achieving as high performance as we could while at the same time building the system that would actually work and we could actually ship."
https://www.eurogamer.ne...xbox-series-x-full-specs It's similar to a GTX 970. If it gets above the 13.5GB, the game will start to stutter unless the optimization is pristine.
It would be surprising if not amusing if the PS5 actually delivered more consistent performance across the board but we need to wait for more games to judge, especially when Gears 5 was a really sublime job on Coalition's part.
Biggest issue with an outsourced patch, besides the terrible PR regarding one of your premier franchises, is who will provide support for bugs in the patch. Who will fix things like microstuttering? That's the real question one should ask themself!
In fact it's the question Ralph Fulton (CD at Playground for Horizon franchise) and Phil Spencer should've asked themselves before simply giving away one of their premier exclusives to a third-party studio as if it was a Crackdown-tier game.
Edited by user Friday, November 13, 2020 12:33:12 PM(UTC)
| Reason: Not specified
May the forced induction be with you.
Alice >>>>>>>>>> Keira