Originally Posted by: NightDriver7800 
This game is light, so I'm sure they could've enabled the feature without sacrificing locked 60 fps.
I think a problem with consoles is they have to assume they're connected to a screen that doesn't have variable refresh rate, which means they have to take an extreme position on how rarely they make it drop below 60fps, as it just looks so horrible if it ever does. So you might have settings on a PC that look like it's always at or above 60fps, but if it ever drops to 59fps in some rare circumstances, you just won't see any difference with variable refresh rate. But with a fixed refresh rate, that single dropped frame drops it briefly to 30fps and it looks absolutely horrible, so they have to go to extreme lengths to avoid it.
Perhaps the solution is to open up the settings for console users, and just have recommended settings for their platform. If someone wants the "just make it work for me" approach, they can still have that by just going with the recommended settings, but if they want to spend hours tinkering with settings, they could do. For example, I personally value anti-aliasing above all else, and much prefer to drop the quality to High, but increase the MSAA (High with 8x MSAA gives a higher frame rate than Ultra and looks better to me). And I absolutely hate motion blur - for me, the ability to turn that off is reason enough to play on PC rather than console.