Originally Posted by: turtleCZ 
Originally Posted by: breeminator 
I mentioned in another thread that the physics don't work above 60fps. You can see this on a PC if you use DJ Lime's tune of the 599 XX Evo to do the motorway speed trap. You'll hit a much lower speed above 60fps than you do at 60fps or lower.
LOL, no. That's the speed glitch and you shouldn't use it. It's broken game.
Whether we describe it as a glitch or not, the fact remains that the behaviour changes with frame rate and if they supported 120fps, those players would be wondering why they can't reach the same speed as the 60fps players.
Also, my own tune of the same car had completely different top speeds at 60 and 120fps. Before I worked out what was going on I thought the game's physics must have changed, and I spent hours re-tuning the car, and finally got it to hit a similar speed to before, but at 120fps. The physics is just different at the two frame rates, and cars need to be tuned differently. There's nothing I'd call a glitch in my own tunes, it was just a painstaking optimisation of every parameter, the behaviour is progressive either side of the optimal values, whereas I'd see a glitch as meaning there's some sort of abrupt switch in behaviour.
Edited by user Friday, July 31, 2020 4:48:51 AM(UTC)
| Reason: Not specified