Rank: Racing Permit
#1 Posted : Wednesday, July 29, 2020 2:15:24 AM(UTC)
Will our game saves carry over??
Rank: S-Class Racing License
 1 user liked this post.
#2 Posted : Wednesday, July 29, 2020 2:28:39 AM(UTC)
What do you think.
Rank: C-Class Racing License
#3 Posted : Wednesday, July 29, 2020 2:34:02 AM(UTC)
They will.
Rank: A-Class Racing License
#4 Posted : Wednesday, July 29, 2020 2:55:13 AM(UTC)
No reason why not, game saves currently sync between PC and Xbox, for example.
Rank: S-Class Racing License
#5 Posted : Wednesday, July 29, 2020 3:13:54 AM(UTC)
I wonder if the Vinyls will get an update?
Rank: A-Class Racing License
#6 Posted : Wednesday, July 29, 2020 5:28:49 AM(UTC)
But 60 FPS only :(
Rank: R-Class Racing License
#7 Posted : Wednesday, July 29, 2020 9:56:57 AM(UTC)
Not many people have a real 120hz TV to get that anyway. PC monitors, I would imagine it's a little more common.

Edited by user Wednesday, July 29, 2020 10:13:38 AM(UTC)  | Reason: sleepy

Rank: A-Class Racing License
#8 Posted : Wednesday, July 29, 2020 1:03:31 PM(UTC)
Originally Posted by: leetorts Go to Quoted Post
Not many people have a real 120hz TV to get that anyway. PC monitors, I would imagine it's a little more common.

Yeah, I know. MS told us about 120 FPS, Dirt 5 will have 120 FPS. I want 120 FPS because 60 is like 30 years ago. Technology is different today. Currently I don't have next space for gaming PC but still consoles are much better for gaming for me.
Rank: S-Class Racing License
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#9 Posted : Wednesday, July 29, 2020 2:07:51 PM(UTC)
I hope the enhanced version makes the crowd animate at 60fps, watching them do their slideshow movements at the start of each race currently, even with everything on PC set to the max, is rather jarring.
Rank: C-Class Racing License
 1 user liked this post.
#10 Posted : Wednesday, July 29, 2020 4:09:40 PM(UTC)
Originally Posted by: FullNietzsche Go to Quoted Post
I hope the enhanced version makes the crowd animate at 60fps, watching them do their slideshow movements at the start of each race currently, even with everything on PC set to the max, is rather jarring.


Lmao, I've been noticing that a lot more recently; dunno why. The weird bouncy-bounce people, especially.

I was also just thinking about how the people in the crowd seem much more spread out than what I recall they were in H3. Over there, events felt more like "events," like something is about to happen, or at least that general area is a place where things happen. Over here, the sparseness of the crowd seems to magnify the awkward movements.
Every train needs a caboose, right?
Rank: Driver's Permit
#11 Posted : Thursday, July 30, 2020 11:51:04 AM(UTC)
Originally Posted by: turtleCZ Go to Quoted Post
Originally Posted by: leetorts Go to Quoted Post
Not many people have a real 120hz TV to get that anyway. PC monitors, I would imagine it's a little more common.

Yeah, I know. MS told us about 120 FPS, Dirt 5 will have 120 FPS. I want 120 FPS because 60 is like 30 years ago. Technology is different today. Currently I don't have next space for gaming PC but still consoles are much better for gaming for me.


Lmao you don;'t know much about technology if you're complaining about 60 FPS. Anyways there's prob gonna be a 120 FPS/1080p mode.
Rank: A-Class Racing License
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#12 Posted : Thursday, July 30, 2020 2:23:44 PM(UTC)
Originally Posted by: LilTim07 Go to Quoted Post
Lmao you don;'t know much about technology if you're complaining about 60 FPS. Anyways there's prob gonna be a 120 FPS/1080p mode.

I mentioned in another thread that the physics don't work above 60fps. You can see this on a PC if you use DJ Lime's tune of the 599 XX Evo to do the motorway speed trap. You'll hit a much lower speed above 60fps than you do at 60fps or lower.

FPS games benefit a lot from 120fps, but IMO for driving games, if you have to choose between 4k/60 and 1080/120, you're better off with 4k/60 for the clearer view of the road ahead, I reckon it gains you more time than going from 60 to 120 does.
Rank: A-Class Racing License
#13 Posted : Friday, July 31, 2020 2:54:57 AM(UTC)
Originally Posted by: breeminator Go to Quoted Post
Originally Posted by: LilTim07 Go to Quoted Post
Lmao you don;'t know much about technology if you're complaining about 60 FPS. Anyways there's prob gonna be a 120 FPS/1080p mode.

I mentioned in another thread that the physics don't work above 60fps. You can see this on a PC if you use DJ Lime's tune of the 599 XX Evo to do the motorway speed trap. You'll hit a much lower speed above 60fps than you do at 60fps or lower.

LOL, no. That's the speed glitch and you shouldn't use it. It's broken game.

Rank: A-Class Racing License
#14 Posted : Friday, July 31, 2020 4:12:18 AM(UTC)
Originally Posted by: turtleCZ Go to Quoted Post
Originally Posted by: breeminator Go to Quoted Post
I mentioned in another thread that the physics don't work above 60fps. You can see this on a PC if you use DJ Lime's tune of the 599 XX Evo to do the motorway speed trap. You'll hit a much lower speed above 60fps than you do at 60fps or lower.

LOL, no. That's the speed glitch and you shouldn't use it. It's broken game.

Whether we describe it as a glitch or not, the fact remains that the behaviour changes with frame rate and if they supported 120fps, those players would be wondering why they can't reach the same speed as the 60fps players.

Also, my own tune of the same car had completely different top speeds at 60 and 120fps. Before I worked out what was going on I thought the game's physics must have changed, and I spent hours re-tuning the car, and finally got it to hit a similar speed to before, but at 120fps. The physics is just different at the two frame rates, and cars need to be tuned differently. There's nothing I'd call a glitch in my own tunes, it was just a painstaking optimisation of every parameter, the behaviour is progressive either side of the optimal values, whereas I'd see a glitch as meaning there's some sort of abrupt switch in behaviour.

Edited by user Friday, July 31, 2020 4:48:51 AM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
#15 Posted : Friday, July 31, 2020 5:29:20 AM(UTC)
But speed glitch was "broken" for 60 FPS on consoles for first year. So you need to fix the game first.

It's important if you are talking about speed glitch or not. Speed glitch brakes the game so it shoudn't work properly.

For instance 475 km+ on XX Evo is not possible without glitch. Similar for 911 PO and Mosler. If you mean something else, it's different story.
Rank: S-Class Racing License
#16 Posted : Friday, July 31, 2020 5:59:53 AM(UTC)
Of course it will, lol. Why wouldn't it?
R.I.P. 24 Heures du Mans

26/05/1923 - 17/06/2018
Rank: A-Class Racing License
#17 Posted : Friday, July 31, 2020 6:05:10 AM(UTC)
Originally Posted by: turtleCZ Go to Quoted Post
It's important if you are talking about speed glitch or not. Speed glitch brakes the game so it shoudn't work properly.

You'll have to define "glitch" for me. I tuned it to hit the highest top speed. There was nothing I could see happening that looked like a "glitch" to me. If I tune with the game running at 120fps, that tune also works okay at 60fps, but the other way round isn't true.
Rank: A-Class Racing License
#18 Posted : Friday, July 31, 2020 6:10:20 AM(UTC)
Originally Posted by: breeminator Go to Quoted Post
Originally Posted by: turtleCZ Go to Quoted Post
It's important if you are talking about speed glitch or not. Speed glitch brakes the game so it shoudn't work properly.

You'll have to define "glitch" for me. I tuned it to hit the highest top speed. There was nothing I could see happening that looked like a "glitch" to me. If I tune with the game running at 120fps, that tune also works okay at 60fps, but the other way round isn't true.

It's easy, it's about numbers. XX Evo is around 475 km/h at max. It's pretty clear on consoles it's a glitch. I haven't seen it on PC so I am not sure what you can't see.

If your XX Evo runs 475 on 120 FPS, it's fine.
Rank: A-Class Racing License
#19 Posted : Friday, July 31, 2020 9:36:08 AM(UTC)
Originally Posted by: turtleCZ Go to Quoted Post
It's easy, it's about numbers. XX Evo is around 475 km/h at max. It's pretty clear on consoles it's a glitch. I haven't seen it on PC so I am not sure what you can't see.

If your XX Evo runs 475 on 120 FPS, it's fine.

What is your basis for coming up with the number of 475kph?

I just tried my tune, which is shared as "Speed Trap Demon". At 60fps it did 301mph through the motorway speed trap, and at 120fps, 287mph. I can't see any glitch occurring in either case.

As I said, regardless of whether we call it a glitch, you clearly cannot have a competitive game with that difference in behaviour at different frame rates, so it must be fixed at 60fps or lower on Series X unless they can make the behaviour the same at frame rates above 60fps.
Rank: A-Class Racing License
#20 Posted : Friday, July 31, 2020 9:46:05 AM(UTC)
Originally Posted by: breeminator Go to Quoted Post
Originally Posted by: turtleCZ Go to Quoted Post
It's easy, it's about numbers. XX Evo is around 475 km/h at max. It's pretty clear on consoles it's a glitch. I haven't seen it on PC so I am not sure what you can't see.

If your XX Evo runs 475 on 120 FPS, it's fine.

What is your basis for coming up with the number of 475kph?

I just tried my tune, which is shared as "Speed Trap Demon". At 60fps it did 301mph through the motorway speed trap, and at 120fps, 287mph. I can't see any glitch occurring in either case.

As I said, regardless of whether we call it a glitch, you clearly cannot have a competitive game with that difference in behaviour at different frame rates, so it must be fixed at 60fps or lower on Series X unless they can make the behaviour the same at frame rates above 60fps.

Simulation in tuning area? Testing the car itself.

287 is right value without glitch.

I don't know what to say if you don't know speed glitch. 911 PO was first car with it IIRC and it's known from the release. If you think car should be under the road while going, it's not.

Or maybe it's different on PC? I don't know many ppl on PC.
Rank: A-Class Racing License
#21 Posted : Friday, July 31, 2020 10:56:37 AM(UTC)
Originally Posted by: turtleCZ Go to Quoted Post
Simulation in tuning area? Testing the car itself.

287 is right value without glitch.

I don't know what to say if you don't know speed glitch. 911 PO was first car with it IIRC and it's known from the release. If you think car should be under the road while going, it's not.

Or maybe it's different on PC? I don't know many ppl on PC.

You know some roads go downhill? The car is not under the road. Whatever the correct speed is, it should be the same at all frame rates.

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