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Rank: D-Class Racing License
 2 users liked this post.
#1 Posted : Wednesday, December 26, 2018 5:12:00 PM(UTC)
First, BIG THANKS to turn10, in this state, the game is very very good, the best racing game ever made. I regret the physics were not like this at the release of the game.
I have all the racing games (iRacing, rF2, R3e, F12018, DR, Dirt4, AMS and FH4 of course) and now i have uninstalled most of them and I play only Forza 7.
I admit that the physics update is for wheel users, and i will be happy to share the settings.

What is very good in Forza 7 and needs to be in Forza 8:
-graphics : it's the best racing game, awesome graphics, i laugh about rF2 or all other poor graphics. at 4K with rain or night, the framerate is very smooth, Shame on rF2, AMS or all outdated 3D ISI games .
-physics : with the update, the physics are awesome (200 with "road feel" setting is so good), it needs to be improved, but Oh my god, just go on this way.
-cars list and track list : all major tracks/cars are presents. Maybe add both right/left side wheel, it's frustrating that our favorite car has not the good side.
-H shift with all cars, it's nice to use our H shift, most of the games don't allow this, we buy H shift to not use it.

What part of the game needs an improvement :
Sim settings:
-Qualify
-Full pit stop animation
-Better fuel/tyre wear
-Grid position choice (Random is not enough at all), it's a shame in this state!
-More AI, if we have a decent PC we can race with 100 AI on the Nordschleife, others major games have the feature.
-Liveries for all cars, some of the best cars, like the Formula Ford has only 1 livery, and AI can't use custom liveries.
-Day time choice ! It's a shame that we can't choose.
-Random weather, we can only choose a scenario, a real random weather could be epic !
-night and rain for all tracks.
-FOV and seat settings, it's one of the biggest missing features.
-Replay save for ALL the race, and not only 15 min !
-360° wheel rotation animation !!! since many years, it's 90°, all other games have 360° or more ! come on, it's a shame in this state.

I understand there won't be Forza 8 for 2019, Forza 7 in this state it's just the best racing game ! For Forza 8, Turn10 needs to work hard about Simulation features, cause it's the worst part of the game.
So delete rF2, AMS, iRacing or all others outdated sims, Forza 7 is the next generation !
Turn 10, listen to the usres, and all could be awesome, if you want the sim racing crown. But please just listen, you make the game, but we use it. It's like the Porsche 911 GT3 RS, only available for the racers of an obscure tournament. So you have created the free 2019 version to make happy all the massive complainers ! The users win, cause Turn10, you have stopped to make so much Forza very fast and you undesrtand that games like rF2, Raceroom or Assetto have more than 5 years of life (GTA is the best example how Rockstars make the most copy sold game, they create a project that needs time, and with a Forza every two years like Project cars, you are become the "arcade, not serious, only for kids" game.

The time is come to take the crown !

Edited by user Wednesday, December 26, 2018 5:33:06 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#2 Posted : Thursday, December 27, 2018 4:24:39 PM(UTC)
1. Motorcycles
2. Engine torque steer (not as much as PCars2 though)
3. Less shiny more realistic look
4. "Simulation Steering" Leaderboard,Time Attacks and Races.
Rank: Racing Permit
#3 Posted : Sunday, January 6, 2019 9:09:06 PM(UTC)
I have posted this previously on another thread, but I’ll edit and add a few goods point others have made and re-post here.

Generally, I think Motorsports as a series has missed the opportunity (since release of horizon games) to become a more serious sim racer as a point of differentiation. Eg. Horizon = Bit Silly in Good Fun / Arcade Racer / Caters for new and younger player base. Motorsport = Serious but rewarding / Sim Racer / Caters for existing and older player base.

Here's 10 point list of things I would like to see in Motorsport 8;

1. Expand League Racing for Multiplayer; Driver Level System that rewards clean racing and finishing position, Group players according to Level, Ghost lapped cars, Add endurance races to Leagues.

2. Strategy in Endurance Racing; Animated Pit stops, Simple Tyre strategy (Hard, Soft, Wet), Fuel consumption, 1 Lap Qualifying, Mechanical issues (see point 5), Lap Delta. F1 2018 does this well.

3. Custom Championships; Let us choose Circuits, no of laps, Qualifying, etc. Horizon 3 did this well with Blueprints.

4. Zero to Hero Career; Start in Karts or “reasonably priced car” (e.g. Spec Maita), progress to touring cars and eventually F1. Minimum difficulty and prize money should increase each tier to encourage players to improve. Only after you complete successful Pro Racing career should you afford to have a 50 Supercar garage like Lewis Hamilton.

5. Realistic Upgrades; No 6.2ltr twin turbo Willies Jeep, a 1960's Datsun road car has chassis rigidity of a wet noodle is near uncontrollable with 600hp, an 1100hp 3ltr should have awful powerband, should heat soak and have horrible fuel and tyre consumption over race distance. Extremes should compromise durability and drive-ability, reward smart balanced tuning and development.

6. R&D Parts; Access to one-off Special Parts for each car (Forza Edition Parts?) that doesn’t increase PI (eg. 911 Exhaust with +2hp & -1kg weight) for hard earnt achievements (eg. complete 200 laps in a 911 ) for players to be more competitive with their favorite cars. Current Forza Edition cars with silly wings and CR bonus are very disappointing. Let us build our own “special” cars.

7. Paintable Race Helmets and Suits; Sorry but GT Sports Helmet and Suit system is just miles better than the gimmick we got in FM7.

8. Race Car Preparation; Weight Reduction, Chassis Prep and Function Aero that has corresponding visual upgrade. Remove back seats and audio, install race buckets, Lexan windows, Steering wheel, Exhausts, Wings, splitters, canards, diffusers, rear view mirrors, remove road accessories (ariels, indicators, etc). GT6 did this well.

9. Delete Unpopular Cars; SUV's, Wagons, Vans are waste of space, Eg. Ford transit or Willies Jeep. (put it in Horizon not Motorsport). Add cars like those in FM4, Mines R34 GTR, HKS Time attack Evo, DTM and Super GT Touring cars….. Oh and Ferrari F2004. :)

10. New Real World Tracks; Tsukuba (Japan), Fuji Raceway (Japan), Imola (Italy), Classic Spa (Belgium), Monaco GP (Monaco), Circuit Gilles Villeneuve (Canada), Phillip Island (Australia), Pikes Peak (USA)…

As long term and loyal Forza player I'd much prefer to wait another year or two longer for Motorsport to return as a legitimate sim-racer. Leave the costumes, SUV's and general Arcade stuff to the Horizon Games. Anyway, That's my 2 cents... Hope Turn 10 is listening.
Rank: Driver's Permit
#4 Posted : Friday, June 26, 2020 7:32:14 PM(UTC)
Here is my list of recommendations for Forza 8, taking into consideration Forza 7 as the starting point.

GRAPHICS:
1. 4K and 60fps should be definitely the target at least on XsX.
2. Improve the overall ambient lighting, and how it affects the environment. Now Forza 7 has most of the races to be overbright or too dark.
3. Improve and introduce the particle effects (sand, dust, etc etc), improve the rain effects (especially the rain marks on track) and in general the textures of the environment (tarmac, marks on the road, kerbs, grass, sand, etc etc).
4. Introduce the FOV settings (even if in a basic form like GTS).

SOUND:
1. Short and sweet. Just refer to how the sound is implemented in Assetto Corsa or Assetto Corsa Competizione. The difference with the dull sound of Forza is evident. This should be their target benchmark.

GAMEPLAY
1. Deliver less cars and less categories (who cares about trucks, come on) but with much more sophisticated physics for each of them. Every car should matter, should have its clear identity.
2. Improve the physics, introducing tyre heating, tyre pressure, tyre wear and tyre compound.
3. Improve the suspension physics.
4. Introduce the setting for having all electronic assists (ABS, TCS, etc etc) set to 'Factory', to experience the real handling condition of the actual real counterpart.

MISCELLANEOUS
1. Improve the UI , the latest Forza 7 has menus designed by an intern after a 24-hour non stop trip in La La La Land movie.
2. Improve the Free Play, introduce proper Time Trial mode, with ghosts of other players.
3. Improve the Free Play, introducing Custom Offline Championships, giving the opportunity to setup our own desired league with all parameters (number of races, tracks, number of opponents, category, qualifying, practice, length of races, dynamic weather and time, etc etc).
4. Allow replays at any time of the race.

Rank: Driver's Permit
#5 Posted : Friday, June 26, 2020 7:32:26 PM(UTC)
Here is my list of recommendations for Forza 8, taking into consideration Forza 7 as the starting point.

GRAPHICS:
1. 4K and 60fps should be definitely the target at least on XsX.
2. Improve the overall ambient lighting, and how it affects the environment. Now Forza 7 has most of the races to be overbright or too dark.
3. Improve and introduce the particle effects (sand, dust, etc etc), improve the rain effects (especially the rain marks on track) and in general the textures of the environment (tarmac, marks on the road, kerbs, grass, sand, etc etc).
4. Introduce the FOV settings (even if in a basic form like GTS).

SOUND:
1. Short and sweet. Just refer to how the sound is implemented in Assetto Corsa or Assetto Corsa Competizione. The difference with the dull sound of Forza is evident. This should be their target benchmark.

GAMEPLAY
1. Deliver less cars and less categories (who cares about trucks, come on) but with much more sophisticated physics for each of them. Every car should matter, should have its clear identity.
2. Improve the physics, introducing tyre heating, tyre pressure, tyre wear and tyre compound.
3. Improve the suspension physics.
4. Introduce the setting for having all electronic assists (ABS, TCS, etc etc) set to 'Factory', to experience the real handling condition of the actual real counterpart.

MISCELLANEOUS
1. Improve the UI , the latest Forza 7 has menus designed by an intern after a 24-hour non stop trip in La La La Land movie.
2. Improve the Free Play, introduce proper Time Trial mode, with ghosts of other players.
3. Improve the Free Play, introducing Custom Offline Championships, giving the opportunity to setup our own desired league with all parameters (number of races, tracks, number of opponents, category, qualifying, practice, length of races, dynamic weather and time, etc etc).
4. Allow replays at any time of the race.

Rank: Driver's Permit
#6 Posted : Friday, June 26, 2020 9:07:37 PM(UTC)
Here is my list of recommendations for Forza 8, taking into consideration Forza 7 as the starting point.

GRAPHICS:
1. 4K and 60fps should be definitely the target at least on XsX.
2. Improve the overall ambient lighting, and how it affects the environment. Now Forza 7 has most of the races to be overbright or too dark.
3. Improve and introduce the particle effects (sand, dust, etc etc), improve the rain effects (especially the rain marks on track) and in general the textures of the environment (tarmac, marks on the road, kerbs, grass, sand, etc etc).
4. Introduce the FOV settings (even if in a basic form like GTS).

SOUND:
1. Short and sweet. Just refer to how the sound is implemented in Assetto Corsa or Assetto Corsa Competizione. The difference with the dull sound of Forza is evident. This should be their target benchmark.

GAMEPLAY
1. Deliver less cars and less categories (who cares about trucks, come on) but with much more sophisticated physics for each of them. Every car should matter, should have its clear identity.
2. Improve the physics, introducing tyre heating, tyre pressure, tyre wear and tyre compound.
3. Improve the suspension physics.
4. Introduce the setting for having all electronic assists (ABS, TCS, etc etc) set to 'Factory', to experience the real handling condition of the actual real counterpart.

MISCELLANEOUS
1. Improve the UI , the latest Forza 7 has menus designed by an intern after a 24-hour non stop trip in La La La Land movie.
2. Improve the Free Play, introduce proper Time Trial mode, with ghosts of other players.
3. Improve the Free Play, introducing Custom Offline Championships, giving the opportunity to setup our own desired league with all parameters (number of races, tracks, number of opponents, category, qualifying, practice, length of races, dynamic weather and time, etc etc).
4. Allow replays at any time of the race.

Rank: D-Class Racing License
#7 Posted : Saturday, June 27, 2020 5:09:15 AM(UTC)
Originally Posted by: Zotoss Go to Quoted Post
Here is my list of recommendations for Forza 8, taking into consideration Forza 7 as the starting point.

GRAPHICS:
1. 4K and 60fps should be definitely the target at least on XsX.
2. Improve the overall ambient lighting, and how it affects the environment. Now Forza 7 has most of the races to be overbright or too dark.
3. Improve and introduce the particle effects (sand, dust, etc etc), improve the rain effects (especially the rain marks on track) and in general the textures of the environment (tarmac, marks on the road, kerbs, grass, sand, etc etc).
4. Introduce the FOV settings (even if in a basic form like GTS).

SOUND:
1. Short and sweet. Just refer to how the sound is implemented in Assetto Corsa or Assetto Corsa Competizione. The difference with the dull sound of Forza is evident. This should be their target benchmark.

GAMEPLAY
1. Deliver less cars and less categories (who cares about trucks, come on) but with much more sophisticated physics for each of them. Every car should matter, should have its clear identity.
2. Improve the physics, introducing tyre heating, tyre pressure, tyre wear and tyre compound.
3. Improve the suspension physics.
4. Introduce the setting for having all electronic assists (ABS, TCS, etc etc) set to 'Factory', to experience the real handling condition of the actual real counterpart.

MISCELLANEOUS
1. Improve the UI , the latest Forza 7 has menus designed by an intern after a 24-hour non stop trip in La La La Land movie.
2. Improve the Free Play, introduce proper Time Trial mode, with ghosts of other players.
3. Improve the Free Play, introducing Custom Offline Championships, giving the opportunity to setup our own desired league with all parameters (number of races, tracks, number of opponents, category, qualifying, practice, length of races, dynamic weather and time, etc etc).
4. Allow replays at any time of the race.



ACC has terrible chasecam sounds, no. forza should still have production cars mainly. keep forza forza, not assetto forza edition
Rank: B-Class Racing License
#8 Posted : Wednesday, July 1, 2020 1:29:07 PM(UTC)
Here's what I want to see in FM8:

1. Improved driving physics and vehicle simulation. Especially with hybrid/electric drivetrains, heat soak, RL advanced ABS, TCS/STM, torque vectoring and active aero.

2. Improved driver aids. Both to retain simcade accessibility for less experienced players while not compromising the simulation, and to also improve realism. Driver aids should be dependent on what the vehicle actually has installed. Aids can always be used to ease the simulation, but not make it more difficult (i.e. can't drive a manual with clutch in a car with an automatic transmission, or turn off ABS/TCS in a car that doesn't allow the systems to be disabled). Upgrade parts would allow this to be changed (transmission/gearbox swaps, brake upgrades, etc). Basic beginner assists for classic vehicles with no driving aids would still be available (i.e. the drivatar shifts for the player, pumps the brakes, helps keep the car stable, etc). Assists would be able to be set per-vehicle. Vehicles with modern gear select and double clutch automatics could be driven as manual without clutch or fully automatic. More difficult settings (i.e. manual with clutch) should NOT provide an arbitrary, unrealistic cheat speed boost. If you're racing an older car with a clutch against a modern double clutch system, you will be at a disadvantage in shift speed and may want to consider upgrading the transmission.

3. More interactive vehicle systems. Like in GT Sport, blinkers should be functional, and there should be a quick and easy way to switch assists on and off during a race for cars with the ability to do so (without having to use the pause menu).

4. Overhauled upgrade, tuning and PI system. Add more detailed and realistic upgrades with ability to tune both up and down like in GT Sport.

5. More realistic damage model. Multiple difficulties ranging from roughly what we have now to very realistic, where one hard hit can take a car out of the race. Also include part reliability and ability to repair during pit stops.

6. New homologation system based around race rulesets (year, make, model, power, weight, PI, drive type, etc and also forbid/require specific upgrade parts) rather than arbitrary car groups. Most cars would be able to qualify for multiple divisions.

7. Improved livery editor with ability to paint race gear as well. Allow for higher resolution liveries instead of the blurry mess we have now.

8. Overhauled UI. The UI in more recent Forza games has been pretty bad. Scrap the mess and focus on building a usable UI this time.

9. Updated car sounds, models and animation. A lot of cars have low quality models and reused/remixed sounds and animations. This part of the game needs a major polish pass.

10. Improved AI. Scrap the drivatar system and start over. AI racers should follow race rules, not teach players to break them. Remove AI cheat handicaps on higher difficulties and make them follow the same laws of physics as the players.

11. More fantasy tracks and a route creator. The lack of new places to drive cars is one of the bigger weaknesses of the franchise right now given the insane number of cars in the game, and given the difficulty of licensing tracks the gap could be filled by some fantasy tracks. A route creator would allow the community to create even more tracks.

12. Add dirt racing. Mixed surface rallycross, dirt and tarmac rallies, and stadium events to give buggies and trucks a place to shine. This would be the biggest addition I would like to see in FM8.

13. Racing school. Add a robust racing school to the game, similar to what GT has but better and optional so it doesn't difficulty gate players from the majority of the game. The school should show the player how to control a vehicle (including drifting), how to learn tracks and learn to recognize braking points, and the rules and techniques of good racing.

14. Improved penalty system. Racing school would be great, but needs to be backed up a penalty system that discourages dirty driving. AI racers should be able to receive penalties as well, and the system should be active in career/campaign races. Should be able to be customized or turned off entirely in custom races.

Edited by user Wednesday, July 1, 2020 4:55:38 PM(UTC)  | Reason: Not specified

2007 Toyota Blade Master G
2007 Toyota Blade Master G

Post Checklist: Spelling/Grammar - Constructive - Respectful
Rank: D-Class Racing License
#9 Posted : Thursday, July 2, 2020 11:00:45 AM(UTC)
Originally Posted by: gamer1000k Go to Quoted Post
Here's what I want to see in FM8:

1. Improved driving physics and vehicle simulation. Especially with hybrid/electric drivetrains, heat soak, RL advanced ABS, TCS/STM, torque vectoring and active aero.

2. Improved driver aids. Both to retain simcade accessibility for less experienced players while not compromising the simulation, and to also improve realism. Driver aids should be dependent on what the vehicle actually has installed. Aids can always be used to ease the simulation, but not make it more difficult (i.e. can't drive a manual with clutch in a car with an automatic transmission, or turn off ABS/TCS in a car that doesn't allow the systems to be disabled). Upgrade parts would allow this to be changed (transmission/gearbox swaps, brake upgrades, etc). Basic beginner assists for classic vehicles with no driving aids would still be available (i.e. the drivatar shifts for the player, pumps the brakes, helps keep the car stable, etc). Assists would be able to be set per-vehicle. Vehicles with modern gear select and double clutch automatics could be driven as manual without clutch or fully automatic. More difficult settings (i.e. manual with clutch) should NOT provide an arbitrary, unrealistic cheat speed boost. If you're racing an older car with a clutch against a modern double clutch system, you will be at a disadvantage in shift speed and may want to consider upgrading the transmission.

3. More interactive vehicle systems. Like in GT Sport, blinkers should be functional, and there should be a quick and easy way to switch assists on and off during a race for cars with the ability to do so (without having to use the pause menu).

4. Overhauled upgrade, tuning and PI system. Add more detailed and realistic upgrades with ability to tune both up and down like in GT Sport.

5. More realistic damage model. Multiple difficulties ranging from roughly what we have now to very realistic, where one hard hit can take a car out of the race. Also include part reliability and ability to repair during pit stops.

6. New homologation system based around race rulesets (year, make, model, power, weight, PI, drive type, etc and also forbid/require specific upgrade parts) rather than arbitrary car groups. Most cars would be able to qualify for multiple divisions.

7. Improved livery editor with ability to paint race gear as well. Allow for higher resolution liveries instead of the blurry mess we have now.

8. Overhauled UI. The UI in more recent Forza games has been pretty bad. Scrap the mess and focus on building a usable UI this time.

9. Updated car sounds, models and animation. A lot of cars have low quality models and reused/remixed sounds and animations. This part of the game needs a major polish pass.

10. Improved AI. Scrap the drivatar system and start over. AI racers should follow race rules, not teach players to break them. Remove AI cheat handicaps on higher difficulties and make them follow the same laws of physics as the players.

11. More fantasy tracks and a route creator. The lack of new places to drive cars is one of the bigger weaknesses of the franchise right now given the insane number of cars in the game, and given the difficulty of licensing tracks the gap could be filled by some fantasy tracks. A route creator would allow the community to create even more tracks.

12. Add dirt racing. Mixed surface rallycross, dirt and tarmac rallies, and stadium events to give buggies and trucks a place to shine. This would be the biggest addition I would like to see in FM8.

13. Racing school. Add a robust racing school to the game, similar to what GT has but better and optional so it doesn't difficulty gate players from the majority of the game. The school should show the player how to control a vehicle (including drifting), how to learn tracks and learn to recognize braking points, and the rules and techniques of good racing.

14. Improved penalty system. Racing school would be great, but needs to be backed up a penalty system that discourages dirty driving. AI racers should be able to receive penalties as well, and the system should be active in career/campaign races. Should be able to be customized or turned off entirely in custom races.


completely new neural AI was confirmed, with artificial boosting, its based off of forzaRC players, fantasy tracks were confirmed coming back enlarge too,
Rank: D-Class Racing License
#10 Posted : Thursday, July 2, 2020 11:01:26 AM(UTC)
have 2 states: "wrecked" and "driving" in the first one when a player crashes and completely wrecks himself (no more moving/racing on that race) and they leave, the wreck stays on the track. However when a person leaves in a driveable car in the lobby the car will be "possesed" by a bot and finish the race
Rank: Driver's Permit
#11 Posted : Thursday, July 9, 2020 11:45:36 AM(UTC)
CARS:

1. Car count and quality - Turn Ten have been doing a great job with restoring older vehicles into modern-day graphic quality, as seen with the later titles, and the new ones are surely one to look forward to (even the leaked stuff). Horizon 4 seems to be bringing back a lot of cars from the Xbox 360 days, restoring them to modern-day graphics, which gives hopes that something above 1,000+ cars is very likely indeed. I have a feeling Turn Ten are also hard at work restoring many missing cars just as much as they are adding new ones, especially those from Horizon 4 that are going to be carried over.

Added bonus: the re-introduction of Toyota and Lexus starting from Horizon 4, with maybe even the return of Scion as well, and hopefully in Motorsport 8, the Forza debut of Daihatsu. I also kind of want to see some Porsche vs. RUF battles as well.

Motorsport 8 is highly likely to be an Xbox One game, and like all other modern Forza titles since Horizon 3, also on PC, but enhanced for the Series X (as the new console won't have exclusives for a year or two from now), so there wouldn't be a need to drastically reduce the car and track count, which shouldn't even happen in the first place, so that the same mistakes as Motorsport 5 won't repeat itself and make it look like a rushed game that is lacking in content, under the excuse of "quality over quantity". The only thing that's needed, really, is some minor graphical enhancements, and for the Series X, support for ray-tracing.

Hopefully Motorsport 8 will also continue the tradition of adding plenty of new road and race cars from the past and present, especially new types of motorsports (such as an abundance of rally cars). Stuff like Super GT, JGTC and DTM badly need to return as well with more abundance. May I mention, I would also like to see Japanese kei cars in Motorsport 8 as well.

With the new physics, we can finally see use of these cars that require a complex physics system (e.g. Morgan 3-Wheeler, Reliant Robin, Peel P50/Trident, etc.)

2. Adjustment of divisions - The divisions system in Motorsport 7 was kind of very bothersome for me, as some cars just don't fit some categories, and that this really needs some overhauling, especially where either new divisions have to be created, and that a lot of cars should be re-adjusted to a different division. Of course, any such odd-ball cars could remain in the Forza Specials divisions

3. Tire branding - This isn't particularly present in many race cars for some odd reason (except the NASCARs, some "GT Racing Reborn" cars and the BMW M8 GTE - barely even, to name a few examples that have them), which makes the race cars feel like there's one thing that's missing that gives them their appeal. The actual tire branding that came with these cars should be present somehow in Motorsport 8. Another is that in Horizon 4, the Bugatti Divo even lacks the blue walls on its tires.

4. Sounds - Starting with Motorsport 7, and more prominently, in Horizon 4, it's said that the Forza sound design has gone downhill, not surprising when Gran Turismo, once known for horrid engine sounds from their inception until GT6, now has some great-sounding cars in GT Sport, thanks to the overhaul of the sound design, and that a former Forza sound engineer was hired to work for Polyphony.

That being said, there are a lot of horrible-sounding cars in Forza nowadays (e.g. the Porsche 718 Cayman GTS, many Hondas, especially the Civics, and possibly more that are too many to list here). Now that the tables have turned, Turn Ten can take a lot of notes from Polyphony when it comes to their sounds, like idle sounds, exhaust notes, transmission whines, pops and crackles in between, and one thing missing from Forza's past: the realistic-sounding tire sounds from Motorsport 4.

5. Simulation of minor details in some cars - One such example would be beeping sounds when over-revving on Mazda rotary vehicles. There may be more that could be too many to be listed here, but this would be a good example.

TRACKS:

1. Track count - Without having to fall into the same demise as Motorsport 5, Motorsport 8 can feature every existing track from Motorsport 7 and just keep adding new ones while polishing the quality and optimizing it for use. somewhere around the lines of more than 40+ or 50+ tracks for Motorsport 8 (given the possible rise in new real-world and fictional tracks) would be possible, and maybe even accommodating the rumors of offroad/rally racing that is yet to come.

2. Fully dynamic 24-hour time of day on all tracks - Motorsport 7 sort of had dynamic time of day, it's just that we didn't have complete control over changing it, and that its progression was fixed. In a way, we should be able to have full control over a complete 24-hour time of day in all tracks, such as choosing what time the race will be, the time progression (how fast it would be, or if it will be in real time).

Another is that to keep up with the time of day, the clocks of the cars have to adjust to the in-game time, not the Xbox's clock.

3. Dynamic weather on all tracks - Motorsport 7 executed a feature where we had dynamic weather on a number of tracks, but not all of them (a staggering 20 tracks lack dynamic weather). The dynamic weather system in Motorsport 7 is already as good as it is, it just needs to be on every track featured in Motorsport 8.

4. 3D-modeled vegetation and crowds - I noticed while playing the Xbox One-era Forza games, the trees seem to be 2D-modeled, and also the crowds, which might hamper the quality of the visuals. It is very distracting as I see these imperfections as I race, and even in the Xbox 360-era games, the vegetation and crowds seem to be 3D-modeled.

5. Modeled constellations at nighttime - This is something that GT6's tracks had, all the way back in the PS3 era. If Motorsport 8's tracks can have modeled constellations during clear night races, this can greatly improve the immersive experience whilst racing at night.

PHYSICS:

1. Higher top speeds above 270mph possible - Every Forza starting with Motorsport 4 can see the cars locked to a speed of 268-270mph when fully upgraded, or if the fastest cars available can reach that kind of speed when stock. However with the arrival of the Koenigsegg Agera RS in Forza Horizon 4, expect the speed physics to accommodate even higher speeds, as this aspect really needs some work to be done.

2. Simulation of "overtaking" features (e.g. push-to-pass, KERS, nitrous, DRS) - This is lacking quite heavily with Forza's physics, as a number of cars feature unique "overtake" mechanics (e.g. push-to-pass on Formula E and IndyCars, KERS on the latest F1 cars, nitrous on some Fast and Furious vehicles and even DRS).

Through an assigned button, this can be used to the driver's advantage, hence its purpose.

3. Tire compound system - In Forza, the tires have no definite compound which makes it all seem very fixed, be it standard, street, sport, race or drag tires.

They should make it like Gran Turismo where you have soft, medium and hard compounds for each tire, which will allow for a more unpredictable race with required strategy. Another is that on races with rain, it seems as though we are not using rain-spec tires at all. Rain-spec racing tires should also be included as another compound for use in wet-weather racing.

Furthermore, given the likelihood of offroad and rally racing featuring in Motorsport 8, dirt and snow tires should also be included.

4. Ability to adjust between rich and lean fuel - Motorsport 8 should have its own take on fuel management during races with tire wear and fuel consumption on, where there would be an indicator just like in GT Sport with how much fuel you have left and how long it will last.

Using the d-pad left and right should allow you to fix the bias between rich and/or lean fuel, where the "richer" the flow of fuel, the more power will be used at the cost of fuel economy, and lean settings being the other way around. Which brings us to...

5. Massive adjustment to tire wear and fuel consumption - I've noticed that the tire wear and fuel consumption in Forza is always at a certain value, and that for example, types of cars like hypercars and prototypes (oh and I'm even hearing the Ford Focus RS RX) are notorious for terrible fuel consumption. There should be an adjustment that will allow more flexibility depending on the race (much like in GT Sport) and that the re-adjustment should allow to remedy this problem.

SINGLE PLAYER:

1. "Motorsport Blueprint" - The Motorsport equivalent of "Horizon Blueprint" which allows you to create custom championships. Make it similar to Assetto Corsa's championship mode which even allows you to select the opponents' cars (and even rename your opponents' names as well), complete with the ability to adjust the points system, and everything as you would in a custom race in Free Play.

2. Forza race regulations in Free Play and career - The number one solution to remedy the frustrating problem of wild and reckless Drivatars, by utilizing a development of the penalty system in the online modes. But in the mean time, throughout Motorsport 8's development, I'm pretty sure they're working hard on fixing up the Forza race regulations system all throughout.

I just hope that the penalty system is not as chaotic and flawed as that of GT Sport, which is often notorious for giving penalties for all the wrong reasons (even as far as being a victim of a small ram would penalize you!)

3. Qualifying and practice modes in Free Play and career - To add to how a real race weekend experience works, practice and qualifying should be added as an optional feature for use in Free Play and Career modes (where in the career, this will be an incentive to boost your rewards as you aim for pole position. In Free Play this can be used purely for fun).

4. Ability to select factory colors, tune the basic set-ups and change the tire compound on rental cars in Free Play - This feature was lacking in the Xbox One-era Forza games, where back then from the start of the series, from the original Xbox, as you use a car in Free Play, you can select the color of the car from a wide variety of its official factory colors.

Another is that you can tune the set-up of the car with parameters that are available, depending on the car. In the later games, they mistake this as being part of upgrading.

Given the new tire model, there should be a mechanic similar to the Gran Turismo games that allow you to choose which tire type and compound you want before the race (e.g. standard, street, sport, race, drag, dirt, snow, rain), with a combination of hard, medium or soft.

5. "Hire driver" mode returning - Forza's equivalent of B-Spec from the older Gran Turismo games, but can only be used in the career where using this feature will allow an AI opponent to take over, but is entitled to a percentage of your prize money. This should also be included in Free Play as well just for the sake of it.

ONLINE:

1. Leaderboards - I have noticed that in the Xbox 360-era Forza titles, you will usually see leaderboards for a specific track, likely regarding the best times. In the sense of Motorsport 8, it shouldn't be limited to that, but also including best drift scores as well.

2. Custom public lobbies - A lot of people have been mentioning something like this, where there should be a lobby host in charge of all the rules and regulations, as well as managing players inside the lobby. Heck, even a non-racing title, like for example, Fortnite, has something like this.

3. Driver and sportsmanship ratings, just like in Gran Turismo - Online racing in Forza is often stereotyped as being extremely violent and chaotic with drivers trying to bully their way into each other just for the sake of trying to win. This is why Forza needs to introduce their own take on GT Sport's DR/SR rating systems, where proper, sportsman-like drivers are rewarded, and chaotic drivers are punished, which bring us to...

4. Option for skill-based matchmaking - The perfect solution to improve Forza's online racing image, which separates the purists from the morons, and will probably clean up a lot of lobbies.

5. Split-screen option for online - A unique feature that I think, a lot of fans would want, is for two-player split-screen to be integrated into online multiplayer, so that two players can play on one system, against many others from around the world. However this will come with a caveat where you will need two Xbox Live accounts with Xbox Live Gold.

SOCIAL FEATURES:

1. Ability to create clubs like in the Horizon titles - In the Horizon titles, you can create or join and be associated with a club, with their associated leaderboards and all that. Motorsport 8 should have something similar to that as well.

2. Ability to gift cars to other players - Arguably one feature missing from the older Forza titles is to gift cars to other players.

3. More social interaction possibilities - Besides Forza Hub, there should be an option directly in the game where you can react to certain things such as liking, reposting and commenting on users' liveries, tuning set-ups, replays and photos, and that you can also share your in-game accomplishments within the game and others would do the same. It's kind of like an in-game Twitter which is what Gran Turismo has, where you can also build up followers.

4. Ability to gift Mods to other players - Same for the cars, except this time, it's Mods and other perks.

5. Full Forza Hub integration - Rather than directing you to the Forza Hub app, the game should feature a fully-integrated form of Forza Hub.

MISCELLANEOUS:

1. Fast and efficient pit stop animations - It's laughable that Forza does not even have proper pit stop animations and even as far as Ferrari F355 Challenge on the Dreamcast has something like this. Maybe Motorsport 8 should have pit stop animations somewhere around the lines of like, say, GT Sport, where they are fast and efficient. Other games' pit stop animations and mechanics take too long.

2. More homespaces, and the ability to walk around them - Motorsport 6 seemed to have two 3D homespaces, and I hope such a feature like that returns, with possibly more of them, meaning more possibilities to admire your cars.

3. Post-race data logger - Forza should have such a feature inspired by Gran Turismo, where after the race or your time trial sessions, it analyzes your run in graph forms, based on your replays.

4. Museum feature - This should be an option for a majority of the most popular car brands, to get to know their history and brand heritage in detailed images. However, some brands might not have a museum feature.

5. Similar mechanic to GT Sport's "Daily Workout" system - In GT Sport, you get a random car (a one in four chance in getting a specific car from a prize spin) after driving a specific distance in a day. Forza should have a similar mechanic to that, but in a way where four random cars are offered, and you have to pick one with the color of your choice. However, the more cars you collect, it will likely start to become a hit and miss scenario in getting the car you want or don't have yet.

POST-LAUNCH SUPPORT:

1. Get rid of the ideas of splitting the player base through the Car Pass, Expansion Pass and VIP stuff - All these incentives are enticing Forza players to pay more for post-launch support, and nearly $99.99 plus tax (or the rough equivalent of whatever currency is supported) when pre-ordering the highest-grade edition of any Forza title on average. In my opinion, this is a broken and flawed way to attract revenue for the game, as it unevenly splits the user base.

It's not like people can't afford the DLC and expansions, but I feel that this is also a bad way to milk money out of such (virtual) products in a similar scheme to what we've been expecting in the past Forza titles for years. And plus, the VIP incentives have been really dumbed down since Motorsport 7, only giving players Forza edition cars, and also, "Mods" that were of temporary use, which might have been criticized alongside the loot crates that were eventually taken down later on.

Expansions only add one track which is, well, at least something, but it's lacking, so to speak. It doesn't even help us come back for more, only except for the fact that they add far more cars than a single car pack could ever provide.

Another reason why I am against the idea of the Car and Expansion Passes, as well as the VIP DLC is because eventually after four years of any Forza title's release, they will eventually be de-listed, alongside the ability to purchase the game digitally.

2. Monthly updates, bringing new cars and occasionally, new tracks - While breaking away from the idea of the Car and Expansion Passes, alongside the VIP DLC, and enticing players to come back for more without the hassle, DLC in Motorsport 8 should go through the Gran Turismo route of things, where new cars will come in monthly updates, alongside the occasional new tracks and features in between.

This gives a benefit of it being free without any additional charge of what you need just to get these things back in the previous titles and it makes the user base very even (assuming they don't implement #Forzathon or "unicorn cars").

3. More volume and more variety - A traditional DLC car pack in Forza would consist of around seven cars (this later increased to eight in Horizon 4). Why not give this a larger, but more varied volume (just like Gran Turismo's updates), like say, 10 new cars in a month, 12 next month, 16 the month after, and so on and so forth.

Towards a later year or two, this could eventually fluctuate at a lower value once the game ages, such as when there would be an inevitable development of the next Motorsport title after Motorsport 8, some time after the launch of the next Horizon title.

Every update in GT Sport felt like an entire Forza expansion in terms of their sheer volume, and speaking of which, it would be wise for Turn Ten to release tracks occasionally throughout the game's life cycle (maybe more than two, and a mix of old and new).

4. More career events to reflect on the new cars and tracks added - Forza's car packs do not add anything else besides the cars themselves, except if it's an expansion. On the Gran Turismo side of things, they always add new career events that reflect on every new car or track that gets featured there. I'm sure if Forza were to do a new post-launch support structure, they might want to consider that.

5. Ensure the game has no microtransactions at all - No loot crates, no Tokens, no having to pay for individual cars with real money (which is what GT Sport eventually had, even if you could get them through game progression). Forza has an added bonus though: all the cars in the game are readily available as rental cars in Free Play (even all the DLC cars). But in this case this is about purchasing these cars for use in the career modes or simply as a car in your Garage that can be upgraded and customized.
Rank: Driver's Permit
#12 Posted : Saturday, July 11, 2020 12:41:49 PM(UTC)
Lets take a step back and look what made the previous forza great. For me anyway.
When you wanted to buy a car it would tell you allot more info on the car.
At the moment we only see HP and weight and basic stuff like that.
But i would like to see added is engine size (cc rating ) torque, number of pistons (rotors) bore, stroke, engine code and all that good stuff.
Now lets look at Homologation.
Its good but could be better.
No Homologated race series run on street tyres, all dot rated tyres.
So what i sugest is you also run a (Homologation Plus class) as well. So you can race them on good rubber.
I'm not that happy with the generic engine engine changes. Would have been better if you could put a bigger range of swaps.
I.e rotory in a corvette,, subaru, mini and so on. And also be able to change racecar engines would be good.
Also the standed engine upgrades like the old days.
How about adding a dyno. Not so we can tune it but the computer tunes the car.
Because everyone knows that no matter what mod you put on a car it wont get much performance out of it if any unless tuned.
Add race fuel up grades E85.
You got to bring back the old mitz evo 2 and 3, gtir pulsar, JDM integra typa R.
And look at bringing back Tsukuba race track or twin rings. Maybe another Aussie track or kiwi track.
Free race options. Being able to chose racecar only, or standed cars only would be good. more options
Be able to choose mods that cars can run in races with. Tyres, suspension, just more defining race opponents.
To be able to race, (example) Any honda with race slicks suspension, brakes gear box and power levels with out being
stopped by Homologation. That would be cool.
Anyway cant wait for firza 8 to come out

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