Originally Posted by: El Barto inc 
@FlashyClamp5213
I also wonder why hiding behind secondary account (2 min FH4 playtime)?
Well, that figures.
For last couple of weeks I have seen lots of new players in FH4. It's not only the Trials but there are those player dots all over the map and then I noticed they tend to gather where Bonus Boards are.
Meanwhile game is what it is and wild goose chase isn't helping anyone with what we have.
So if you are new to Forza Horizon 4 and this all looks very confusing. This is for you.
On higher difficulty levels there's additional challenge to figure things out. For example: Edinburgh Station Circuit (Series 21 Playlist event: Championship: "German Engineering").
I messed it up, I don't know how many times, till I figured that Gunter Works Porsche Carrera 2 is still a Porsche, rear engine RWD. So I started driving it like one and took right lane past tram car stop instead of left where the driving line is. So it's a Porsche, drive it like Porsche, D'oh! moment for me.
I don't really tune but for Trial events and have some cars I experimented with to do PR stunts, so my knowledge is limited.
What definitely helped me though, was when I discovered that Porsche 918 Spyder can be tuned to take bends with Braking Line glowing red and I experimented with it to make it take more bends like that. In the process it became something that eats single player Drivatars for breakfast on most, not all, Single Player routes. It's good to experiment with stuff like that, to know what kind of car is good enough to have for higher class Trial events.
Driving aids
I needed to eliminate as many variables as possible for data gathering I did. It's also required for transparency that results are easily reproduceable by others, without downloading tunes, without need to figure out if there's ABS or traction control used or any convoluted process, and then it just stuck for me. That said, I never liked how FM7 homogulation made cars feel like clones. It a compromise that had to be done in FM7 for MP reasons, but I really enjoy racing the likeness of historical piece in FH4. That's all that there ever was to it.
IMO using aids like traction control and whatever with at least some RWD cars like '15 Chevrolet Camaro Z/28 would make sense. Don't know if AWD's benefit as much, at least of all driving aid options, my gut feeling was that some of them were counterintuitive on AWD's.
Sim-steering in theory should decrease steering lock, allowing front tyres to have more steering angle. In practice I don't know how much difference that makes on gamepad at least. It may work the best when combined with well tuned differential but don't quote me on that though, I really don't know.
Speed and game physics
Lot's relative speed comes maintaining it and that comes from knowing the routes well. Doing races with any difficulty helps with getting familiar with bends, bumps, traffic patterns in Street Scene (there are several for every route) and game physics. Learning to anticipate bends, knowing braking points before corners and finding good corner entering and exit speeds helps a lot on Trials. In general, increasing game difficulty penalises for inaccurate decisions and execution, mistakes and rewards for developing skills.
That's not to say it can't be fun. Quite the opposite. For me physics is greatest feature this game has. While spinning wheels on corner exits is not good on higher classes that IMO are more and more about grip higher you go, on lower classes pushing and exceeding car limits is totally possible. For Street Scene Wind Farm Rush and Rail Yard Express are good examples, then certain uphill bend at Lakehurst Rush is about staying within grip limit maintaining as much speed as possible, tyres wailing but not quite losing it, to maximise forward momentum.
For Trials, on current one (series 21 Autumn "Silicon Rally") I'm have raced Renault 5 turbo with suboptimal tune quite successfully. That tune is about power gliding when game is about grip, but it can work and be very fun, but it really is worth to get to know the game first. Lot's of things are situational and it's huge game, with huge number of events and cars, unless you are looking for Ranked, it's just too much to cover in any single post. Time spent playing and developing a gut feeling for things occasionally trying higher difficulty challenges is probably best time investment for casual gamer.
Edited by user Sunday, April 19, 2020 8:33:44 AM(UTC)
| Reason: Not specified