Originally Posted by: FlashyClamp5213 
Originally Posted by: ClawedScroll554 
Glitch is very rare to occur, say at least that only very few players here have brought it up to begin with.
This alone doesn't guarantee that the glitch is unlikely to occur in certain cases.
Originally Posted by: ClawedScroll554 
...intellectually dishonest one liner that contributes nothing to solving OP's problem just to flap your gums.
Do you expect the players themselves to fix the glitch?.. Regardless, one probable workaround has been provided:
Originally Posted by: GymIsParadise91 
...reduced the Experience Level of the A.I. ("Drivatar Difficulty") to "Highly Skilled" (or simply "New Racer" if applicable). Less Rubberbanding, ramming , Break Checks and "Super Mario like Nitro Speed ups".
Like I wrote, it's very easy to identify glitch in single player by traffic cars disappearing. Very few reports of that.
Another method is taking screencaps from end race results. Exiting, letting game connect, racing the same race again with same car and setup, screen capping results and comparing to previous screencap. Assuming player finished second or third in first race and top three in second attempt, if there's a ~6 seconds boost for Drivatar time, there is a chance there is a glitch. So there would be evidence and case for ticket.
So far your method has been "umm... people feel like it so it must be true". What the heck are devs supposed to do with that? I sure as heck wish Playground Games doesn't "fix" anything based on feedback like that.
Originally Posted by: FlashyClamp5213 
Originally Posted by: ClawedScroll554 
AI is outright cheating though, even on Unbeatable. That is very evident from the fact that you can take something like Dodge Hellcat... but players (you) can win with it. You can actually take almost every car there is and win with it against Unbeatable, despite PI difference, despite driving RWD vs AWD.
So yes, that's Drivatar AI outright cheating, for players benefit.
I don't see how your reasoning is related.
Oh, but it is, very. Like understanding the whole principle FH4 Drivatar AI is built around.
Originally Posted by: FlashyClamp5213 
Originally Posted by: ClawedScroll554 
For opposite, I just did playlist events vs. Unbeatable with stock cars. Pagani Zinque Roadster, Porsche 911 Carrera 2 Gunther Werks. For Street event I used '92 Honda NSX with body kit and it was boring. Did Street Scene run through with 992 Toyota Supra 2.0 GT Twin Turbo, won every event.
Didn't see cheating AI anywhere.
Probably related with the car selection.
The AI's performance seems to be directly related with the Suggested Driving Line, despite which seldom really reflects the car's real performance.
When it's underrated, alright, easy game; but when overrated...
High power RWD cars with tricky handling (not bad handling potential (or good even...) but hard to handle), mostly heavily tuned ones, tend to suffer the "overrated" problem.
LOL no and it has nothing to do with racing line. See below.
Originally Posted by: FlashyClamp5213 
Originally Posted by: ClawedScroll554 
There's this thing with this whole Cult of Cheating Drivatars. Just like some UFO cult, I have never seen single screenshot, single video, no proof for it at all.
2 most observable:
- Leader Speed Boost (to the 1st place when you reach the 2nd, ignoring the car's real performance)
- Collision Immunity (just ram the Drivatars and see how invincible they are)
Yeah, that happens. Usually doesn't mean anything what comes to winning the race though.
Originally Posted by: FlashyClamp5213 
Originally Posted by: ClawedScroll554 
I have found some genuine things but then nobody ever cares to replicate them so we could submit a ticket and get those inconsistencies fixed.
Originally Posted by: FlashyClamp5213 
Originally Posted by: Jerakeen2826 
Originally Posted by: grolschie 
Holy Wall of Text, Batman! Too long, didn't read.
Short attention span or just poor reading skills?
...It's merely the fact that nothing enjoys parsing a bunch of text walls.
Thus the famous saying: "Garbage in, garbage out". (no offence intended)
There are tables there. I also provided link to screenshots. I have done my best to provide data and I'm not responsible for action or inaction of others.
EDIT: Quotes you pasted from users Jerakeen and grolchie aren't data thread but entirely different topic related to Horizon season. You could have just write that not everybody reads long texts or if you have such an issue with yourself, instead of inserting quotes from unrelated thread from users whom probably even know their responses has been taken out of topic / context. So garbage in, but at least you practice what you preach.
Originally Posted by: NeubaumTurk HK 
One thing I keep seeing mentioned from ClawedScroll is using "stock" vehicles in all of his tests. Why "stock" instead of being built properly to each PI (D, C, B, etc.)? If you are choosing "stock", the A.I. will adjust accordingly.
Not many players run around in "stock" cars all the time, especially if they do any ranked races. I would like to see you pick a car or class (extreme track toys maybe) that has been mentioned to be an problem and build a car properly to fit, then do your tests and see what the results are. I bet there are a few differences.
My storage space at TrueAchievements is full but screencaps are published in my Xbox activity feed.
'15 Chevrolet Camaro (S1 818 stock and S1 900 upgraded).
Street Scene, Ambleside Ascent, Autumn (rain), Unbeatable, no aids, manual.
Stock: - 1st. 2:26.864
Drivatar 2nd: 2:27.249
S1 900: 1st. 2:09.897
Drivatar 2nd: 2:13.602
Win margin:
Stock: 0:1.615
S1 900: 0:4.295Road Racing, Lake District Sprint, Spring, default blueprint (Autumn, Track toys), Unbeatable, no aids, manual.
Stock: -1st: 2:21.475
Drivatar 2nd: 2:23.644
S1 900: 1st 2:06.210
Drivatar 2nd: 2:08.880
Win margin:
Stock: 0:2.169
S1 900: 0:2.670For Ambleside Ascent Unbeatable difficulty poses a challenge, strategical one. Drivatars can finish it couple secs faster but I leave winning strategy with car like that '15 RWD Camaro to be discovered for those who... like to play the game.
S1 900 is just a bunch of upgrades without any tuning and has limited stop speed at Lake District. With S1 900 Drivatar finishing in second position wasn't even visible in minimap at some point. Huge boost happened just to keep it somehow in the race.
'15 Camaro setup share code: 936 177 983
I answered your question because benefit of a doubt, though I wonder why you didn't tested it yourself if you are so curious.
Challenge by human players in ranked is something else compared to Unbeatable. Only worth scenario in single player compared to ranked is Unbeatable stock for two reason.
1. Learn to work on routes, work arounds, best racing lines, which depends of car and isn't always suggested one, with something that isn't what you necessarily want but what you have
2. Drivatar AI in FH4 compensates for bad tunes even on Unbeatable and thus may give misleading understanding of real competitive potential of car/tune for ranked.
So just FYI: Watering down Unbeatable difficulty would negatively impact / eliminate potential competition in ranked from players that are new to game.
Edited by user Friday, April 17, 2020 6:20:46 AM(UTC)
| Reason: Not specified