Originally Posted by: AMGmeister 
Ha i share the same sentiments.
I haven't played the game since the end of last year but i can tell you certain cars that i've driven in the game are out of whack out the gate. FM6's 458 Italia drives NOTHING like the one in FM4. This is to say that the FM4 model to me, drove like you would expect a well sorted out mid engine car like the 458 to drive.
Take that car on the alps on the reverse layout with the big high speed jump (forgot the name of the specific layout). The front of the car will immediately take a dive with its ***. up in the air once you go over the jump then downhill. Either Turn10 applied ridiculous/unrealistic amounts of downforce to the front of the car OR they have accidentally reversed the weight distribution balance. The rear axle of the car actually feels light and nervous through turns, and not in the way that a lotus Elise is... it's hard to put it in words since i dont have access to the game right now. But yeah off the top of my head they blew it on the 458 and the carrera GT physics.
I can only repeat myself: cars in Forza are not simulated on an individual level rather than on car type level. I.e. all cars of the same car type (much similar to division) run on the same simulated car model. This applies also to the 458 which is an Exotic GT car that runs on the same simulated car model like all other Exotic GT cars.
Check the shared 458 tune on my storefront and tell me that it drives like [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D].
Edited by user Friday, July 21, 2017 2:58:53 PM(UTC)
| Reason: Not specified