Originally Posted by: ChickenWorm4902 
Originally Posted by: teksenic 
Originally Posted by: AquaPainter168 
Originally Posted by: ChickenWorm4902 
My favorite and most played game of all time, so much so I even thank the devs on twitter each new update for whatever cool content they bring. That being said, way too many of the sound samples give the impression they were created for a PS2 game, V8 swaps and Ferrari V12's are cringe inducingly bad STILL a year after the game. Honestly its probably way to late in the dev cycle of this game for anything to change. Hopefully the next generation of Forza titles will share one high quality soundbank instead of trying to create engine banks seperately.
People say it's way too late to change the car sounds, but probably one to two years before Forza Horizon 5 comes out, so they could change the car sounds, and still use those in FH5 as well, so not really any extra work.
Supposedly they're reluctant to make any of these big changes ( window stickers, caliper painting, sound updates ) because the size of the download is gonna be huge and they don't want to force metered connection users to have to do it. Seems like a weak excuse to me, but I guess I get it.
They said in Forza monthly Motorsport is building an entirely new sound engine for FM8, with the goal being noticeable changes to engine noise for whatever way you modify it. Given that the development of both games is intertwined they might be conceding a sound overhaul to whatever the next game is with the new sound engine.
First, let me just quickly add to what the guy you quoted said; yes, I think it is an excuse. A few GBs more to improve car sounds is something everyone can enjoy. The ones with a slower connection will simply have to wait a little longer - not the end of the world.
Now, over to you! I don't have much faith in their sound engine because they progressively made things worse going from FM5 to 6 to 7. Same with FH2 to 3 to 4. There were minor improvements here and there, but the overall sound engine always seemed to suffer and take steps back in terms of quality and realism.
You can bet they will use the new console's hardware to milk out more graphics and effects - and once again, we'll be seeing never ending threads on physics and sound discussions. They could have improved the sounds dramatically going from X360 Forza to X-One Forza - the improvement was somewhat desirable, going from FM4 to 5, but only in small increments.
I wish racing game developers would smell the coffee and realize that sound is a HUGE component of the overall experience, especially as more and more people are now upgrading to amps and speakers for the best experience. The One-X is fully capable of reproducing real life-like car sound in a racing game on a 1:1 basis, complete with many variations in wind noise and road noise effects, reverb, changes after upgrades and mods - all that stuff. But we're still waiting to see that in a Forza game.
In my humble opinion, T10 like to hype up their products a lot, make tall claims, but in the end it falls short. They could prove me wrong though, and I hope they do. But I'm just not expecting to see any major improvements in car sounds, especially with the way they have handled all car sound related issues in FM7 and FH4.
I still appreciated the April 2019 update for Forza 7 though - those cars sound much better and closer to their real-life versions than what they did previously. Unfortunately, they didn't do much to address any of the other car sound issues which I don't really care to get into, as they are well-documented on the forum.
Edit - Well, lookie here, look what I found:
https://twvideo01.ubm-us...gdc07/slides/S3852i1.pdfThis is how passionate the team used to be about nailing varied and accurate sounds for each car.
Edited by user Wednesday, January 1, 2020 5:43:00 AM(UTC)
| Reason: Not specified