Rank: B-Class Racing License
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#1396
Posted
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Monday, December 30, 2019 6:14:11 PM(UTC)
Originally Posted by: WillMcNoob  Originally Posted by: opencamswrx  Originally Posted by: WillMcNoob  Originally Posted by: AquaPainter168  Originally Posted by: WillMcNoob  Originally Posted by: opencamswrx  Originally Posted by: WillMcNoob  Originally Posted by: opencamswrx  ^^ The bass to me feels right in FH2, 3 and FM6. In FM7 and especially FH4, it just doesn't. In fact, after a certain RPM range, it fades altogether - as if suddenly the midrange and low-frequency channel just quit or something. This is not representative of real car sounds, where you can hear AND feel the vibration, bass and rumble throughout the RPM range in each gear.
* FH2 has some excellent samples while some are not so great * FM6 probably has the best samples overall, given how many cars there are. Superb job, really. * FH3 improved a lot of the sounds from FH2, but some got worse * FH4 made nearly all great sounds from FH2 and FH3 worse. Most steps taken were backwards * FM7 - well - despite the April car sound update, leaves a lot to be desired - as the cars just do not sound as good as FM5 or 6.
I'm losing faith in their abilities. My next major racing game purchase will probably be a Playstation one. I also believe there are many developers eager to bring their brand of car sounds and simulation to the Xbox, but Microsoft's monopoly doesn't allow anyone to surpass Forza. i feel like minimising the bass at high RPMs is a good thing, having bass all the way would get real annoying after a while, especially my neighbours would get annoyed, fh2 isnt better when it comes to bass, everything is a high pitch fest It doesn't work like that IRL mate - although varies from exhaust system to exhaust system. But generally, at lower RPMs, you have this heavy and boomy rumble, whereas at higher RPMs you have a more punchy rumble as you're about to redline. You can try this with any car and see for yourself. The bass sounds different at idle, low RPM, mid-torque and then redline. But it never disappears. Unless you're maybe driving a car with an exhaust system that is *designed* to minimize rumble and kick out a lot of noise or a distinct note. Originally Posted by: WillMcNoob  Originally Posted by: AquaPainter168  Originally Posted by: WillMcNoob  Originally Posted by: opencamswrx  ^^ The bass to me feels right in FH2, 3 and FM6. In FM7 and especially FH4, it just doesn't. In fact, after a certain RPM range, it fades altogether - as if suddenly the midrange and low-frequency channel just quit or something. This is not representative of real car sounds, where you can hear AND feel the vibration, bass and rumble throughout the RPM range in each gear.
* FH2 has some excellent samples while some are not so great * FM6 probably has the best samples overall, given how many cars there are. Superb job, really. * FH3 improved a lot of the sounds from FH2, but some got worse * FH4 made nearly all great sounds from FH2 and FH3 worse. Most steps taken were backwards * FM7 - well - despite the April car sound update, leaves a lot to be desired - as the cars just do not sound as good as FM5 or 6.
I'm losing faith in their abilities. My next major racing game purchase will probably be a Playstation one. I also believe there are many developers eager to bring their brand of car sounds and simulation to the Xbox, but Microsoft's monopoly doesn't allow anyone to surpass Forza. i feel like minimising the bass at high RPMs is a good thing, having bass all the way would get real annoying after a while, especially my neighbours would get annoyed, fh2 isnt better when it comes to bass, everything is a high pitch fest Imagine that you have minimised the Bass yourself with a graphic equaliser, but not for Forza 4, but for movies so that the neighbours do not hear it. Now when you play Forza 4 the Bass has been minimised twice! That's why the Bass has to be regular Bass in the game, and then minimised by the player, not minimised in the game. nah id rather have the game minimise bass already, bass in cars like the 2017 vanquish zagato (interior) makes me uncomfortable after a while, also bass "hides" the actual sound and makes it a vibration fest, i rather have accurate and flat sound samples than bassy ones which arent even realistic, and i cant regulate bass in the realtek sound manager, bass controls are on the subwoofer itself in the back, and no way im reaching there everytime, and im lucky i used to play test drive / unlimited and im used to terrifying sound quality Cars in cockpit have a reasonable amount of sound deadening which means a certain level of rumble, bass and vibration from the exhaust - both from the engine and exhaust. They have done this well for many cars including the SLS AMG and Audi R8. But the problem is the cars don't scream and roar like they did in their previous games. FH3 and FM5 are two really great examples. I could feel the car sound vibration reverberate throughout my room, it was fantastic. I just want the decibels in the game for car sound, especially the bass and rumble, to sound realistic. It doesn't. It sounds like I'm driving toy cars, not super-expensive, high-performance supercars. I might have forgiven them had I not played FH1, 2 and 3. But they have done a poor job this time around, plain and simple. If they can;t get the sound right, why include so many cars off the bat? I'd rather have just 50 cars on launch, with ALL of them recreated faithfully. Originally Posted by: NightDriver7800  Originally Posted by: opencamswrx  ^^ The bass to me feels right in FH2, 3 and FM6. In FM7 and especially FH4, it just doesn't. In fact, after a certain RPM range, it fades altogether - as if suddenly the midrange and low-frequency channel just quit or something. This is not representative of real car sounds, where you can hear AND feel the vibration, bass and rumble throughout the RPM range in each gear.
* FH2 has some excellent samples while some are not so great * FM6 probably has the best samples overall, given how many cars there are. Superb job, really. * FH3 improved a lot of the sounds from FH2, but some got worse * FH4 made nearly all great sounds from FH2 and FH3 worse. Most steps taken were backwards * FM7 - well - despite the April car sound update, leaves a lot to be desired - as the cars just do not sound as good as FM5 or 6.
I'm losing faith in their abilities. My next major racing game purchase will probably be a Playstation one. I also believe there are many developers eager to bring their brand of car sounds and simulation to the Xbox, but Microsoft's monopoly doesn't allow anyone to surpass Forza. With regards to the PlayStation, I think Gran Turismo has done a fine job but, even with the accurate samples, the engines in Gran Turismo Sport still feel "dead" IMO, and the ambient echo on race tracks sounds exaggerated to me. have you just seen videos of it or actually played it on a PS4Pro with a good surround amp? They've done a pretty solid job - because it's the same team that had initially worked on FM4, 5 and 6. This is just saddening. Forza had the best car sound in the business. I really don't care for 4K/HDR. The game already looked really good in the FM5 and 6 days. Would love to see them use the console's power for nuanced and detail-rich car sound that actually sounds like the real car. It's almost 2020 - they have the tech, it can all be done. If they can't rent the cars, then just watch YT clips and use their imagination. They can do it. Oh well, I'll just keep on dreaming then. PCARS2 and AC are already doing an exceptionally good job on recreating sound, despite the somewhat poor sample quality on some of the cars. At least they sound loud and powerful, relaying the feeling that you're sitting in a seat that's powered by 600+ HP of power that you can actually FEEL and hear. meh i just dont want bass at all, it gets annoying after a while, id rather have FH4s sound design where the sounds are smoothed out, which doesnt make my ears bleed like past games So when you are in a car your ears bleed then? That is strange. Bass just means sounding like a car not a hoover. not bass but how high pitched and "raw" were the old sounds, at high RPMs i thought a shotgun was blasting through my ears, also i dont have a car nor a license You should get a license and start driving some powerful cars IRL then. FM4 and 5 nailed that raw and visceral character very well. Mate, these cars sound extremely intimidating and hair-raising in real life. You can feel the sound going through your chest and in some cases, through the ground if you're standing close enough. They 'tamed' the sounds somewhat in FM6 and then in FM7 it was just: "where's the dynamic range and bass?" The cars just sounded puny. FH4 is no different. Drive the FXX-K in AC and PCARS2 - it has that loud and ferocious V12 scream in cockpit and chase view. While F7 has an updated sample that's a lot closer to the real thing, the sound is downright flat and lacks bass/loudness. I don't know why they made the cockpit sound completely hollow on that one and the LaF - just clueless. Originally Posted by: WillMcNoob  fastlanegaming oh look the never happy toxic youtuber complains about another sound, except this time he made it WORSE!!! FH4s supra sound is the best in the series Sorry, this caught my attention and I just had to comment; What makes you think the Supra sound is accurate in FH4? It has an overly pronounced blow off valve effect on a stock engine and the pitch is wrong even after full modding and upgrade. Have you been around Supras IRL? They're known for a fiercely high-pitched sound after 5000 revs, somewhat reminiscent of a modded RB26 engine, although very unique in sound characteristics. It's nowhere close to an actual Supra sound. Play FM5 and FH2, even FH1 - that is a really good Supra sound. They captured it well. Even a few high-quality YT clips will tell you that's not the real Supra sound, and some tacked on sound that they feel is realistic. PG's car sounds are starting to sound like some sick April Fool's joke. They just can't get the unique character right - even more annoying is the fact that they sudden;y *out of nowhere* come up with a superb sample like the Audi R8 V10+. Makes you wanna go into space and scream "WTF" on the top of your lungs - and that's my point - no one's listening. And I don't know why you called that Youtuber "toxic" - his videos are very fair and justified, all bringing good points to light which are probably not being discussed here and deserve attention, because I feel this franchise will only have a target base left that's full of teens and college going kids. It is shocking to see the sound downgrade from FH1 and 2 - and then going to FH3 and especially FH4, the worst offender, IMO. i never saw any car videos, and i wont simply because it would make fh4 unplayable so i like to live in an illusion, also i cant play anything thats not on PC, so nothing older than FH3, also i never seen or played PC2 or asetto cars, only thing i saw in AC was the top gear crew easter egg, still rather have flat and docile sounds than the horrible **** that old forzas had, unlistenable, FH4 lacked time and effort, its evident which sounds were made first and ones which were quickly slapped together before realese, also i cant get a license until next year because its part of ym schools graduation, and i dont want a car that isnt a early 2000s ****, powerfull cars are expensive and sometimes illegal, cant mod them either, and honestly i dont give a damn about car sounds irl haha, I'd have to say that's a first for me: "I don't give a damn about how cars sound in a game or irl".... just hilarious, I don't know why! Anyway, if you want to continue with your "illusion" - then don't watch YT vids cos' you're in for a major disappointment. About PCARS2 and AC, just so you know, closest thing to driving an actual car on a game console. And some of the car sounds are done quite well. You need a good sound system.
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