Just hopped on FM7 yesterday for the first time in months and saw this.
Excited but cautious and wary of implementation, I've given it a try (I primarily run S Class, so that was awesome to have btw.)
Gotta say, I'm impressed. A little more fine tuning and it should be really good. It's been far more enjoyable than regular hoppers, and the system seems to work fairly well.
It'll never be 100% perfect, and I've been nailed for a couple contact incidents I thought were unfair, but there's no way for a computer to know exactly what's going on in every situation.
I will say the biggest, most glaring thing is something others have mentioned...multi-car incidents and getting rammed from behind unfairly penalizes the lead car who had no control over the situation...and not in a small way. I got rammed from behind...hard....once going into a turn, and couldn't believe it when I actually got a 5 sec. penalty. I was like, what? Lol.
Also, the DQ limit need to be dropped....12 seconds is waaaay too forgiving. I've seen people running around causing mayhem (bumping, cutting, etc.)at the end of a race that clearly had no business still being there and had been running like that all race, only to look and see that they had just barely under the 12 second cutoff by the end. People will always find a way to game the system and do *just* enough to avoid triggering penalties, so if you've racked up like 8 penalties and 10 seconds...you're clearly intentionally being a jackwagon, or are a total noob that needs to go play career for a while. Either way, you don't belong in multiplayer.
Also, I agree with the need for at least a lenient license system that forces a temp ban/cool down after a couple of DQs.
Edited by user Sunday, January 19, 2020 5:56:23 PM(UTC)
| Reason: Not specified