Originally Posted by: DarkWolf907505 
For me, I think it’s a 50/50 love/hate relationship. 50% of what I like is enough to keep me playing; however, all it would take is someone releasing a similar game… and the train would move on.
I understand that times change, and businesses need to think “out of the box” in order to stay relevant, but there are some things in FH4 that just make me scratch my head and say “why?”.
To me, FH4 is an Open World Racing Game… so why then focus on Avatars (clothing/emotes) when you could have focused on vehicles instead. Think about it, wouldn’t it have been much better to win a body kit for your favorite car then pink ballerina slippers? How about a Wheel Spin where you won a set of Sport Tires that would only cost you 50% of the normal Sport Tires PI to install? Engine swaps in Wheel Spins? And anything you couldn’t use; you could sell on the Auction House.
Just visit any online Auto Parts Store and start thinking outside the box… The possibilities were endless.
I'm happy that they didn't lock any car upgrades behind the Wheelspins. Once you have a car, everything for it is available via Autoshow and that's how it should be. What comes to upgrades with any sort of bonus to PI, that would mess up both, Multiplayer and Rivals.
I understand where you are aiming at though. For me that the whole reward thing comes up so often, is issue of game economy. Playground Games could had avoided the problem if they were made Forzathon Shop have more items available per week, purchasable via Forzathon Points. Something like cars we have now, but 4-6 clothing, emote, whatever items there are, to allow efficient alternate way to deplete junk from Wheelspins. Of course FP price per item should have been reasonable.
Instead game relied very heavily on Wheelspins and that got many players distracted. Instead of just playing the game and finding out what kind of racing, other things each would enjoy, it became game about winning the casino. Instead of enjoying races and other activities, Wheelspins stole the attention, players focus, because it looked like the biggest challenge, and it was, a mountain of work. Then after that was dealt with we had lot's of credits, cars, whatever, but many spent their time playing, what should have been a sideshow. The most ridiculous thing is, that even after that Wheelspins are still a distraction, now it's about garage management, time and attention again taken away from trying a new car in a Street Race, or whatever the game should be about.
What I have read I understand clothes and stuff and to be honest, while I was one of those who rebelled against "Sims" aspects of game by making my Drivatar look about as ridiculous as possible, over time I have grown sort of attached to moron. It just that PG didn't had the creativity and other things needed to make that work without distracting players about main event, the Festival. Were we had option to sell duplicate cars back to casino like in FH3 there wouldn't be an issue, but that's not the game we got.
Rewards, I don't know about virtual clothes and stuff, I don't know if they work very well as long term goal for game like this. Discovery can be rewarding, learning to play game new way can be rewarding and I wish I had seen something like "Extreme Conditions" mode which would've unlocked after player gets first prestige. That would allow racing all the routes on mainland in mode where every route would have extremely varied conditions. Snow, wet, dry ICE, and tyre selection with cars wouldn't be that simple at all. Only three difficulty modes available, Expert, Pro and Unbeatable. Beat all the Dirt races in Extreme conditions mode, yeah there couldn't have been a shirt or something and for every race category and final "I Wasted My Life In Game" T-shirt could be unlocked after winning all the races in that mode.
But lot's of possibilities I agree about that. There's one thing though. We already paid for the game, why in the world should we also design it for them?