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Rank: Racing Permit
#26 Posted : Wednesday, August 28, 2019 9:40:31 AM(UTC)
Originally Posted by: Froggy2205 Go to Quoted Post
Good to hear that FRR will be put into A and S class lobbies from September. Would like to see it in the endurance hopper as well to help gather more information from the point of view of a longer race with pitstops.


This is welcome news - do you have a source?

Rank: Racing Permit
#27 Posted : Wednesday, August 28, 2019 11:56:25 AM(UTC)
August Forza Monthly podcast. They said it was coming, welcome news. But they didn't specify September, so it might not make it in next month's update. They are doing it in the most popular lobbies to gain more information. They might be a surprised at a resurgence of players with this move though. I can't stand the community hopper because of how Forza's exaggerated suspension interacts with the FFB on stock cars on my wheel. And there are too many variations to go tuning the FFB to every car in the hopper. This has been sorely needed and it's good enough to go live. I think they overestimate the number of players that prefer anything goes track limits. There is still plenty of room for abuse as you can use small non penalized contact to push people out of the way, but it's a massive improvement over nothing at all.

Edited by user Wednesday, August 28, 2019 11:57:20 AM(UTC)  | Reason: Not specified

Rank: Racing Permit
#28 Posted : Wednesday, August 28, 2019 1:28:14 PM(UTC)
Thanks for the confirmation - with an uncertain date. Even so, very happy to have tune-able lobbies with FRR coming soon-ish (?). This was my greatest disappointment with the August update. I agree about the Cycled Production cars - they are worthless with a wheel.
Rank: Driver's Permit
#29 Posted : Monday, September 2, 2019 7:40:11 PM(UTC)
Is there 1 place where all the rules are spelled out for frr? I feel that there is still alot of improvement in the application of the penalties themselves. I have been hit off the track by other players and I'm the one being issued a penalty for cutting the track or avoidable contact. If I put so much as a sliver of a wheel off the track and not get of the throttle and loose at least 2-3 tenths of a second I will cop a penalty while others I'm chasing don't seem to be under nearly as much scrutiny. I think it's a great concept but I see alot of disparity in who gets penalised
Rank: Driver's License
#30 Posted : Friday, October 4, 2019 11:34:40 AM(UTC)
Originally Posted by: The Big Rin Go to Quoted Post
Is there 1 place where all the rules are spelled out for frr? I feel that there is still alot of improvement in the application of the penalties themselves. I have been hit off the track by other players and I'm the one being issued a penalty for cutting the track or avoidable contact. If I put so much as a sliver of a wheel off the track and not get of the throttle and loose at least 2-3 tenths of a second I will cop a penalty while others I'm chasing don't seem to be under nearly as much scrutiny. I think it's a great concept but I see alot of disparity in who gets penalised


I'm in agreement with this question, as it seems the "new" standard in the FRR hoppers is to gradually push an opponent off the track. The offender never seems to get the penalty, while I'm penalized for cutting or avoidable contact. This also seems to be the standard operation for some drivers if you are attempting an overtake on the exit of a turn and your car is able to accelerate faster, they just simply edge you out by making you move off the track.
Rank: Driver's Permit
#31 Posted : Friday, October 11, 2019 9:07:08 AM(UTC)
It's for when the rules in forza gt endurance ???? !!!
Rank: Driver's Permit
#32 Posted : Friday, October 11, 2019 3:40:59 PM(UTC)
I tried it, and the system seems to be pretty good. There will always be instances where it might get it wrong, but all and all I think it does the job it sets out to do. That being said, I am looking forward to driving something other than a cycled stock division. Also, I sincerely and strongly hope it is implemented in league, where people are actually racing for points. At least if I see people cutting the corners (such as Yas Marinas) I'll know they will pay a price for it at the end.

Also, one thing I really love about the system is the lack of walls and tire barriers now! It allows you to see through corners and pick out landmarks, when in-car or hood view. Which has been limited previously. That is such a huge bonus! As it is now, I hardly play the game as often as I would like, due to corner cutters and grieffers. So these race regs can't come out soon enough. Ty turn 10 for doing something about this. And for the people who don't like them, I'm sure there will be hoppers that don't have it enabled, although if there weren't, it certainly wouldn't break my heart! 😁


One more thing (off topic) Can we please have a steering wheel icon on the leaderboards for people using a wheel. It would be nice for comparing times, but more importantly, getting tunes. Just like the hardcore boards, if you race that way, chances are a tune from that board will be a better for you to use or like.
Rank: Racing Permit
#33 Posted : Monday, October 14, 2019 8:13:39 AM(UTC)
T10 has now added A class and S class - beta-FRR hoppers. Both have been a lot of fun and very clean racing lately. Dive in.
Rank: D-Class Racing License
#34 Posted : Tuesday, November 12, 2019 2:18:40 PM(UTC)
I really like the new regulation setup. There still appears to be a few flaws. Seen a guy literally cut across a section of course (2 or 3 turns), on ViR and didnt get penalized. Also, I think 12 seconds is a little to nice, maybe 8 or 10 tops and or a maximum number of penalties. People still find ways to take advantage of the system. Maybe reduce penalty times for repeat races where people are continually racking up penalties race after race. I also like being able to see how much penalty time other drivers have, not just for race strategy, but warns me to watchout for them.


"Integrity, is doing the right thing, even when no one is watching." -Anonymous and/or Paraphrase -Charles Marshall.
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