Originally Posted by: SWYD1 
Originally Posted by: Viquitor Xedou 
Once I get to Rank 3, every project created or any other, only climbs 100 of influence, to reach Rank 4 needs more than 20,000 influence, impossible to complete it.
There isn't really another way because the system is flawed.
You would think that a high number of downloads/likes would speed it up, but it doesn't.
So the fastest way to do it is to share and unshare the same design over and over again.
I would like to thank you for the tip, it helped me a lot, I thought it would take too long, but it was very fast.
Originally Posted by: Tardii 
I got up to 2515 and then got disconnected. The penalty for not finishing is brutal!! I got -29.
To get those points back I have to dominate in 3 games (normally around 9-10 rank points for 60 session points) or do pretty good for 5 games (normally around 5-6 rank points for 48-52 session points). They need to dial back that penalty - it's pretty unreasonable...
I understand that well, I've lost over 100 league points because of game disconnects.
And to help when I got 2509 points the game went crazy and didn't consider it to be in league 10, even though I got more points he accused me of falling in rank, it was frustrating.
After rising and falling, when I reached 2527 points the game finally considered league 10.
Originally Posted by: AquaPainter168 
I've filled my photos to the point that it won't let me put any more in there, but I'm still on 3 stars, and the limit is 114 photos.
Follow friend SWYD1's tip, deselect sharing and put to share again, keep repeating until you reach Rank 5.
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I found a way to move up the ranks fast in Blueprint.
First you create a route that ends fast, I made one that the finish line ends as soon as it starts, in total the race lasted 6 seconds.
Creating this route, I created the custom event and played the same for the game to consider creating the event.
Then I went to "my creative center" and looked at my racing projects, there I found this event that I just mentioned and I ran it there, here is the secret, doing this the game considers as if they were other players running in the your project and will compute the times it will be played, giving you 40 influence per move, and have one more secret, doing the race, in the end do not press A to continue, press X to restart, always doing this to restart the event or game will count on the project.
I did this for several hours, when you close the game and reopen the message center will notify you that your project has been played x times.
If you create a new project and don't play it until the end the game doesn't consider, then this method I found was the most efficient.