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Rank: B-Class Racing License
#26 Posted : Monday, August 5, 2019 8:14:59 AM(UTC)
When in No Contact Multiplayer, Rivals or Campaign races I do turn off the braking line for a couple of reasons.

1. to gain experience and better learn the tracks.
2. to gain more points and $$ credits.

But when in normal Multiplayer lobbies with contact, I'll turn the braking line on just to help make sure I'm not reason for the pile up... LOL!!
2009 Mustang GT/CS #1,260 of 1,705
#231 of 315 Vapor Silver Coupes
Flowmasters BBK Headers Comp Cams
Airaid CAI PowerStop Brakes Dyno Tune 325rwhp
Rank: A-Class Racing License
#27 Posted : Friday, August 16, 2019 5:39:39 AM(UTC)
That is one of the first things I turn off is the racing line completely. It shows a line not necessarily the best line. Most tracks you really should not need any line for anyway. The only track I can think of to use a line is VIR in the rain. Everything is gray. There are no markers (they usually get obliterated on the first lap anyway) and no landmarks to help judge your braking zone. I think during the career you had to do that VIR ribbon in the rain with muscle cars. Good times good times.
If you can find some videos on youtube of real tracks that helps. You can see where the pros lift, break and turn in. Note a lot of them come very close to or exceed track limits. You would dirty your lap taking the exact same line they do. But it is cool to see where pros brake, turn and exit at turn on a real track and compare it with the virtual track.
Rank: Driver's License
#28 Posted : Tuesday, August 20, 2019 8:09:48 AM(UTC)
I wish Forza had the option of GT's traffic cones instead of the driving line. Put a few cones at brake lines and one near the apex. It's so much better.
Rank: S-Class Racing License
#29 Posted : Tuesday, August 20, 2019 9:02:22 AM(UTC)
Originally Posted by: theDiReW0lf21 Go to Quoted Post
I wish Forza had the option of GT's traffic cones instead of the driving line. Put a few cones at brake lines and one near the apex. It's so much better.

It's nowhere near better. It's not as accurate as a braking line, doesn't show you the racing line and it takes up more recourse because you have to model the object, it's shadows and reflections.

The only benefit is aesthetics but if that's a problem, just turn off the braking line and the problem is solved.
Rank: B-Class Racing License
#30 Posted : Saturday, August 24, 2019 1:31:19 PM(UTC)
First thing you need is to know it's ok to make mistakes. You need to find the limit, feel the limit and then stand just behind. So, as many have probably said before me, you must memorize tracks and braking points, but sometimes, 150/100/50 boards get thrown away so you need to develop a feel for your car. I suggest practicing solo and then get to online track days, then full on races, AI or humans. Good luck!
Rank: Racing Permit
#31 Posted : Monday, August 26, 2019 8:53:56 AM(UTC)
I use the braking line and will continue to do so. It's much harder in Forza to spot the corner than other racing games and more difficult to see good braking markers. Watch one video on I-Racing and notice how easy it is to spot the coming corner and how easy it is to see the track detail to the sides of the track to mark your braking points, and every major braking zone has massive white braking distance signs. It's much more difficult to do this on Forza, especially if you are on a regular Xbox One like me instead of the X, losing detail through lower resolution. Forza's line of sight or sense of depth is off, it blurs the edges of the track at speed making it harder to see good detail to note braking points, it move you closer and farther from the view based on speed and braking messing with your sense of distance, and many major braking zones have no markers to use.

You can still manage to figure it out without the braking line, but it's a lot harder. So to me the braking line is like having clear braking markers on the track and that is what I use it for when there isn't really a suitable alternative. The more I practice a track, I usually find some other marker than the braking line and that tends to work better than relying on the braking line, but inevitably there are corners where this is much more difficult to find. I play mostly multiplayer, which means track rotations without time to practice for them, I use a lot of different cars which behave differently, and having to pay attention to the cars around me makes the task of finding braking markers that are already difficult to see even harder.

Not using the barking line may ultimately make you better and I find definitely makes me faster on some corners to not use it doing time trials/rivals, but unless you have the time to spend countless hours practicing every single track and variation or near pro level, I would not recommend it in multiplayer. The amount of people who miss their braking points and ram in the back is already bad enough.
Rank: S-Class Racing License
#32 Posted : Monday, August 26, 2019 11:52:17 PM(UTC)
Originally Posted by: Kaylos29 Go to Quoted Post
Watch one video on I-Racing and notice how easy it is to spot the coming corner and how easy it is to see the track detail to the sides of the track to mark your braking points, and every major braking zone has massive white braking distance signs. It's much more difficult to do this on Forza, especially if you are on a regular Xbox One like me instead of the X, losing detail through lower resolution. Forza's line of sight or sense of depth is off, it blurs the edges of the track at speed making it harder to see good detail to note braking points, it move you closer and farther from the view based on speed and braking messing with your sense of distance, and many major braking zones have no markers to use.

I agree and disagree here:

Spotting a braking zone without the braking line will always be harder no matter what. That's obvious because the breaking line is a continuously dotted red arrow on the actual track. You're never going to miss it.

Spotting braking points is harder on a PC with everything on low or on a smaller screen because it's just harder to see everything and like you said, you lose detail. I don't think there's that big of a loss in detail from the One to the One X, having owned both. Actually the original console is pretty optimised.

The line of sight and sense of depth can be fixed using a few things:

1. Going into either cockpit, hood or dash cam view (dash cam offers a much lower field of view).

2. Selecting one of the three motion types in your HUD settings (Simulation, Normal, Off).

Playing around with the view that suits you best and the motion that suits you best. I drive in either cockpit or dash cam depending on the car. I think overall, cockpit, dash and hood are the best views to learn braking points, however Forza goes wrong with the major things:

1. No virtual mirror in cockpit or dash cam view.

2. No field of view slider.

3. No position of view slider.
Rank: A-Class Racing License
#33 Posted : Tuesday, September 3, 2019 5:31:29 AM(UTC)
Have you tried running a race and just stay behind the AI (not pass them)? I tried this a few times. You know be more patient and not try to win the race on the first lap. You get to see where the AI brakes and turns in. You can then if careful and don't completely obliterate them in a turn, pick and choose where your best chance to pass is. True the AI can be a bit more cautious at corners but you learn the brake points and turn in point and adjust from there.
Rank: D-Class Racing License
#34 Posted : Sunday, September 8, 2019 2:15:38 PM(UTC)
the braking line goes hand in hand with the racing line .
thing is that he line is good if you are hot lapping but in a race you wont always be on that line
ultimately you want to work upto where you dont need assists
yo will get better over time and wont need them one day .
Its just practice .
Once upon a time I used to use auto gears but eventually I changed and I improved as a result
Go for it .... its worth it if you ever want to get better
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