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Rank: Racing Permit
#26 Posted : Monday, July 1, 2019 6:51:23 PM(UTC)
I guess so
Rank: S-Class Racing License
 2 users liked this post.
#27 Posted : Tuesday, July 2, 2019 9:44:47 AM(UTC)
Originally Posted by: opencamswrx Go to Quoted Post
Even if they are gearing majority of their resources toward FM8 - I don't think a few fantasy track would hurt the game and in fact, bring more of the older players back.

Do you folks think FM8 will be as good on the One-X as Scarlett? I mean will it compromise heavily on the X? It would kind of suck to have a seriously inferior version because I just got the X a few months back and won't be upgrading for a few years at least.

More than likely, it will be a similar situation to what we have currently to with the One compared to the One X.
Rank: Moderator
 1 user liked this post.
#28 Posted : Tuesday, July 2, 2019 9:56:32 AM(UTC)
From the July Forza Monthly livestream: "are we going to have IMSA tracks, or are we going to have a whole wildly new way of building tracks that are better for our players for the future so the next product will be all that we hope it can be? It was a hard call. We chose to invest in our future "



Originally Posted by: ManteoMax Go to Quoted Post

SHIFTING FROM FM7 TO THE NEXT FORZA PROJECT - 23:00
"One of the biggest things we've been running into on all sides - car production, track production, and of course gameplay - is the core problem around shipping a real current live game and making sure it is ready for the public, and investing in things that will help us for the next product. It's all about speed for us, for a lot of purposes, to get to the next game. Something that I don't think most people appreciate about the production for games that are in a live environment, that are actually in release to the public is that there is a massive overhead to getting it to the public. We can't just code something and fire it out, we go through a ton of process for release. Basically it adds an overhead of from anywhere between 30-60% of our time, just goes to shipping this stuff. So when we're looking at any of this development right now - shipping a track or shipping a car or even nuances to FRR - all of that work which is normally there - and we're using all of this stuff for the next game - there's a good 30-60% of time shipping it to FM7 which could be used to help develop a better game in the future. So we're looking across all the studio and thinking, well, we could either continue this with FM7 and have 30-60% less of a game when we come out next time or we can start pushing all of that effort diirectly to the next product. ... So we're really going to go all in for the next product at this point." and FM7 will have its final major content update in August.


COMMUNITY Q&A SESSION
Although the questions here were about FM7, they were addressed with the future in mind.


IMSA PARTNERSHIP, TRACK CONTENT - 59:00
Is there news on the IMSA partnership? "This is really about track content. So the IMSA partnership. we're definitely looking at this for the future as something we want to go pretty deeply into. With track content, and specifically the licensed tracks for a full IMSA series, that's a lot of work. Our tracks take a long time to build and it's a lot of money. While that's no excuse to not do them, once again this is a trade-off. Everything has to be looked at as a trade-off at this point. Does it go into FM7 or do we invest in the future? So we've had the track team for a long time now investing in the tools and technology that would help us ship more tracks, newer tracks, newer types of tracks for the future with a lot of new technology in them. The call was made: are we going to have IMSA tracks, or are we going to have a whole wildly new way of building tracks that are better for our players for the future so the next product will be all that we hope it can be? It was a hard call. We chose to invest in our future and make sure the next product has some of these truly authentic motorsport experiences either from a licensed series [IMSA, WEC, etc, or other]. These are things we absolutely want to bring in a much more authentic way, with the actual cars and tracks so we can actually bring series to Motorsport, and bring a more motorsport experience to Motorsport is certainly what we're looking at for the future."
Rank: Driver's License
 5 users liked this post.
#29 Posted : Tuesday, July 2, 2019 10:05:59 AM(UTC)
"bring a more motorsport experience to Motorsport is certainly what we're looking at for the future."
What have T10 been "looking at" since FM4?
Rank: R-Class Racing License
 1 user liked this post.
#30 Posted : Tuesday, July 2, 2019 10:08:28 AM(UTC)
As much as it hurts to see there won't be any new content in FM7, specifically tracks, this shift in focus needed to be done. I'm glad they're changing the way they build and design tracks, hopefully this means it can be done faster more efficiently.

While I was watching the interview, Chris really gave off the vibe that the team has been invigorated with a new passion for motorsport, like there's actually a vision for the game and it's really great to see. It seems like there's a whole new culture over there. I'm actually genuinely excited for the future of the Motorsport series, I haven't been able to say that in a while.

🇨🇦
Rank: C-Class Racing License
 1 user liked this post.
#31 Posted : Tuesday, July 2, 2019 12:36:55 PM(UTC)
What they're saying about the next game does sound pretty good, hopefully they can deliver and it lives up to expectations.
Rank: C-Class Racing License
 1 user liked this post.
#32 Posted : Monday, July 15, 2019 8:39:06 PM(UTC)
"ALMOST TWO YEARS IN, IS A SINGLE FRESH TRACK TOO MUCH TO ASK?"

Not at all I think. While I can understand all the work and timeframes that revolve around laser-capturing a real track and introducing it in the game, I don't think it's too mcuh to ask to have some of the fantasy tracks from older Forza games included.

From what I remember, people were dying to have Kaido, Camino, Sedona and Rally Positano included. Why is that so impossible? Who knows, really.
Rank: C-Class Racing License
#33 Posted : Tuesday, July 16, 2019 6:30:37 AM(UTC)
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more useless
- FM7 still doesn't have race regulations so this point is completely moot
- I agree

Edit: FM5 has practically no content, I checked to see which forza I had bought a few years back and it was FM4. My mistake.

Edit#2: Also I played 1, 3,4 and 5's career and did not play FM7s career and have mostly played online. Never played 2 but if we could go back to FM1s career that would be fantastic with how many different series and races there were to compete in and the AI wasn't too bad either.

Edited by user Thursday, July 18, 2019 5:53:06 AM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#34 Posted : Tuesday, July 16, 2019 6:32:09 AM(UTC)
Originally Posted by: GeneralGarric69 Go to Quoted Post
What they're saying about the next game does sound pretty good, hopefully they can deliver and it lives up to expectations.


Unless I get it for free for beta testing this, I'm not buying
Rank: C-Class Racing License
 2 users liked this post.
#35 Posted : Tuesday, July 16, 2019 6:54:22 PM(UTC)
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.


I agree with a lot of the things you said in your post but ^^this?

There's way more tracks and cars in FM7, so how did you figure that?
Rank: S-Class Racing License
 1 user liked this post.
#36 Posted : Thursday, July 18, 2019 2:27:31 AM(UTC)
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more uselss
- FM7 still doesn't have race regulations so this point is completely moot
- I agree

Few things here:

Buying cars is basically microtransactions? How? Unless it's DLC, you can't buy then with real world money.

A feature being pointless to you, is not pointless for others. The Auction House, Speciality Dealer and Forzathon could all be overhauled and improved, however, at least they're there to begin with. They're not even present in the previous installments. Not only that but the Auction House was a huge community led request for years.

How did FM5 have more content? That's just false. Less cars, less tracks, less features.

Homologation, though not perfect, provides much closer racing than the class based system. It's rare a division gets a completely OP car like the GT40 in A class. The system can be improved upon, but Forza GT is a good example that the system can be balanced and has potential.

What's your reason that widebodies should not be in the game? There's no reason to exclude them, especially when the forums and community in general has been crying out for more customization since FM1.

FM7 has a dedicated hopper for Race Regulations. While it's not been spread for every hopper yet and may never be, it is still there, it's still playable and is an important test bed for the future.

Also as for dynamic weather, it's present. FM7 didn't even have any weather conditions what so ever. It was literally static.

Your points revolve around the features listed not being perfectly implemented, which is a legitimate argument, but previous titles didn't even have these features to being with! They had no content, none of this stuff whatsoever.

Though I completely agree some areas need an overhaul, something is better than nothing. This is why most people regard FM5 as one of if not the worst Forza game made because it had nothing.

Rank: C-Class Racing License
#37 Posted : Thursday, July 18, 2019 3:38:36 AM(UTC)
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more uselss
- FM7 still doesn't have race regulations so this point is completely moot
- I agree



Also as for dynamic weather, it's present. FM7 didn't even have any weather conditions what so ever. It was literally static.




Not to nitpick or anything but you might want to edit that to "FM6", LOL!
Rank: C-Class Racing License
#38 Posted : Thursday, July 18, 2019 5:35:54 AM(UTC)
Actually I take back what I said about FM5, I must have been thinking about FM3 and FM4. My bad, you guys are right, FM5 was an empty shell of a game.
Rank: C-Class Racing License
#39 Posted : Thursday, July 18, 2019 5:46:33 AM(UTC)
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more uselss
- FM7 still doesn't have race regulations so this point is completely moot
- I agree

Few things here:

Buying cars is basically microtransactions? How? Unless it's DLC, you can't buy then with real world money.

A feature being pointless to you, is not pointless for others. The Auction House, Speciality Dealer and Forzathon could all be overhauled and improved, however, at least they're there to begin with. They're not even present in the previous installments. Not only that but the Auction House was a huge community led request for years.

How did FM5 have more content? That's just false. Less cars, less tracks, less features.

Homologation, though not perfect, provides much closer racing than the class based system. It's rare a division gets a completely OP car like the GT40 in A class. The system can be improved upon, but Forza GT is a good example that the system can be balanced and has potential.

What's your reason that widebodies should not be in the game? There's no reason to exclude them, especially when the forums and community in general has been crying out for more customization since FM1.

FM7 has a dedicated hopper for Race Regulations. While it's not been spread for every hopper yet and may never be, it is still there, it's still playable and is an important test bed for the future.

Also as for dynamic weather, it's present. FM7 didn't even have any weather conditions what so ever. It was literally static.

Your points revolve around the features listed not being perfectly implemented, which is a legitimate argument, but previous titles didn't even have these features to being with! They had no content, none of this stuff whatsoever.

Though I completely agree some areas need an overhaul, something is better than nothing. This is why most people regard FM5 as one of if not the worst Forza game made because it had nothing.



In older forzas you could buy the cars with tokens, on this games release they had a similar system which I believe was changed which is clearly a microtransaction that has been in the forza series to include FM7


Those features are pretty much all worthless and I'm sure most here would agree with that opinion. Being useful to a few is a waste of resources that could have been used on something else like balancing, more tracks, etc.

I prefer the class based system, there's no point in homologation because 1-2 cars still dominate instead of 4-5 cars in the class system. Go race in the league race then see everyone using the same car or two and it becomes apparent really damn fast that it's not balanced at all. It just "feels" close because the cars aren't being used to their full potentials. Once that happens, the gap in each cars abilities becomes glaringly obvious.

Widebodies have enabled lower class cars to become completely broken and unbalanced. You can just use thicker rear tire width to make a rev banger go straight and this is coming from a guy who actually prefers speed over handling. If they are still going to have them, then they need to nerf their score for using the part unlike what they do now.

Race regs are pretty bad in this game, what this game needs is not race regs, but a sportsmanship rating right now. With how bad the track lines are, there's no point in even making them until the track limits themselves are fixed. If they added this to every single hopper I would drop this game on the spot because more than half the time it doesn't even allow you to use curbs which you can see in real racing and in every other racing game.

Dynamic weather is a lot better but it causes my screen to be too dark during a race making it impossible to see anything which is yet, another problem this game has. Sense of speed from zooming out the faster you go and lack of depth. I can't even see when a corner is approaching until I'm already there, compare that to other games and it becomes blatantly obvious how much harder it is to race without the racing line on in forza than in other games. If you were new to forza and you raced with the line off, good luck figuring out where you're supposed to brake. Even though I don't like GT Sport much, I never had that issue a single time, not in iRacing either because I could see the corners approaching from a mile away.

A bad feature is a pointless feature. Only talk about "added features" if they actually bring value to the game. If they were using this game as a test then they damn well better offer FM8 to me for FREE for supporting them all this time with their testing.
Rank: S-Class Racing License
#40 Posted : Thursday, July 18, 2019 6:42:10 AM(UTC)
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more uselss
- FM7 still doesn't have race regulations so this point is completely moot
- I agree

Few things here:

Buying cars is basically microtransactions? How? Unless it's DLC, you can't buy then with real world money.

A feature being pointless to you, is not pointless for others. The Auction House, Speciality Dealer and Forzathon could all be overhauled and improved, however, at least they're there to begin with. They're not even present in the previous installments. Not only that but the Auction House was a huge community led request for years.

How did FM5 have more content? That's just false. Less cars, less tracks, less features.

Homologation, though not perfect, provides much closer racing than the class based system. It's rare a division gets a completely OP car like the GT40 in A class. The system can be improved upon, but Forza GT is a good example that the system can be balanced and has potential.

What's your reason that widebodies should not be in the game? There's no reason to exclude them, especially when the forums and community in general has been crying out for more customization since FM1.

FM7 has a dedicated hopper for Race Regulations. While it's not been spread for every hopper yet and may never be, it is still there, it's still playable and is an important test bed for the future.

Also as for dynamic weather, it's present. FM7 didn't even have any weather conditions what so ever. It was literally static.

Your points revolve around the features listed not being perfectly implemented, which is a legitimate argument, but previous titles didn't even have these features to being with! They had no content, none of this stuff whatsoever.

Though I completely agree some areas need an overhaul, something is better than nothing. This is why most people regard FM5 as one of if not the worst Forza game made because it had nothing.



In older forzas you could buy the cars with tokens, on this games release they had a similar system which I believe was changed which is clearly a microtransaction that has been in the forza series to include FM7


Those features are pretty much all worthless and I'm sure most here would agree with that opinion. Being useful to a few is a waste of resources that could have been used on something else like balancing, more tracks, etc.

I prefer the class based system, there's no point in homologation because 1-2 cars still dominate instead of 4-5 cars in the class system. Go race in the league race then see everyone using the same car or two and it becomes apparent really damn fast that it's not balanced at all. It just "feels" close because the cars aren't being used to their full potentials. Once that happens, the gap in each cars abilities becomes glaringly obvious.

Widebodies have enabled lower class cars to become completely broken and unbalanced. You can just use thicker rear tire width to make a rev banger go straight and this is coming from a guy who actually prefers speed over handling. If they are still going to have them, then they need to nerf their score for using the part unlike what they do now.

Race regs are pretty bad in this game, what this game needs is not race regs, but a sportsmanship rating right now. With how bad the track lines are, there's no point in even making them until the track limits themselves are fixed. If they added this to every single hopper I would drop this game on the spot because more than half the time it doesn't even allow you to use curbs which you can see in real racing and in every other racing game.

Dynamic weather is a lot better but it causes my screen to be too dark during a race making it impossible to see anything which is yet, another problem this game has. Sense of speed from zooming out the faster you go and lack of depth. I can't even see when a corner is approaching until I'm already there, compare that to other games and it becomes blatantly obvious how much harder it is to race without the racing line on in forza than in other games. If you were new to forza and you raced with the line off, good luck figuring out where you're supposed to brake. Even though I don't like GT Sport much, I never had that issue a single time, not in iRacing either because I could see the corners approaching from a mile away.

A bad feature is a pointless feature. Only talk about "added features" if they actually bring value to the game. If they were using this game as a test then they damn well better offer FM8 to me for FREE for supporting them all this time with their testing.

Token system was never present in Forza Motorsport 7. It never existed.

Homologation is far closer than class based racing. It's not perfect and yes, some divisions are worse balanced than others, but the majority offer closer racing simply because of restrictions. It needs to be improved on but it's far better than what we had. The gap between the worst car and the best car is reduced when racing in homologated divisions.

Forza Race Regulations is not perfect but it's much much better than no penalty system what so ever. Certain tracks like YAS Marina were completely undriveable online because of corner cutters. The final update to FRR should also improve it even further and add disqualification which would be very nice. Yes, I do agree there should be a safety rating however. I posted that in another thread but apologies, I can't think of the name of the top of my head. As for track limits, I agree they're harsh but it's something that's very hard to implement because different leagues irl have different rules for the exact same track so I understand why they went for a very standard rule set. Look at COTA in Idycars vs in F1. The track limits were completely different. I do however think that the "2 tires must be in with the white lines at all times is dumb". Imo, it should be "1 tire must be touching the white lines". That in itself would be a huge improvement.

As for the animations, turn them off and use the low FOV dash cam, problem solved.

Widebodies haven't enabled lower class racing to become unbalanced, the broken PI and Class based system we've had for years has done that. Look at FH3 for example. Skinniest tires, max power builds, AWD and least grip dominates. You could get a 1500 HP car in C Class. In FM3, AWD also completely dominated everything. You don't get this anywhere near as much with Homologation.

Even though these features I listed were not implemented to my liking, I maintain the fact it's better than not having them at all. Things like the AH was ridiculously requested and it's much better it's there then not. Hopefully, they improve all of these features for FM8, which I'm sure they will as they've been using the twilight months of FM7 as a testing bed (experimental drag, FRR, Data Output, etc).

As for FM4, even that game doesn't have as much content as FM7 apart from 3 features I can think of which is Public Created Lobbies, Gifting and Minigames such as Cat and Mouse and Car Soccer. And no, FM8 shouldn't be free.

What screen are you running? Are you running in HDR? The HDR calibration in Forza is god awful and really needs fixing.



Rank: C-Class Racing License
#41 Posted : Friday, July 19, 2019 9:45:51 PM(UTC)
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more uselss
- FM7 still doesn't have race regulations so this point is completely moot
- I agree

Few things here:

Buying cars is basically microtransactions? How? Unless it's DLC, you can't buy then with real world money.

A feature being pointless to you, is not pointless for others. The Auction House, Speciality Dealer and Forzathon could all be overhauled and improved, however, at least they're there to begin with. They're not even present in the previous installments. Not only that but the Auction House was a huge community led request for years.

How did FM5 have more content? That's just false. Less cars, less tracks, less features.

Homologation, though not perfect, provides much closer racing than the class based system. It's rare a division gets a completely OP car like the GT40 in A class. The system can be improved upon, but Forza GT is a good example that the system can be balanced and has potential.

What's your reason that widebodies should not be in the game? There's no reason to exclude them, especially when the forums and community in general has been crying out for more customization since FM1.

FM7 has a dedicated hopper for Race Regulations. While it's not been spread for every hopper yet and may never be, it is still there, it's still playable and is an important test bed for the future.

Also as for dynamic weather, it's present. FM7 didn't even have any weather conditions what so ever. It was literally static.

Your points revolve around the features listed not being perfectly implemented, which is a legitimate argument, but previous titles didn't even have these features to being with! They had no content, none of this stuff whatsoever.

Though I completely agree some areas need an overhaul, something is better than nothing. This is why most people regard FM5 as one of if not the worst Forza game made because it had nothing.



In older forzas you could buy the cars with tokens, on this games release they had a similar system which I believe was changed which is clearly a microtransaction that has been in the forza series to include FM7


Those features are pretty much all worthless and I'm sure most here would agree with that opinion. Being useful to a few is a waste of resources that could have been used on something else like balancing, more tracks, etc.

I prefer the class based system, there's no point in homologation because 1-2 cars still dominate instead of 4-5 cars in the class system. Go race in the league race then see everyone using the same car or two and it becomes apparent really damn fast that it's not balanced at all. It just "feels" close because the cars aren't being used to their full potentials. Once that happens, the gap in each cars abilities becomes glaringly obvious.

Widebodies have enabled lower class cars to become completely broken and unbalanced. You can just use thicker rear tire width to make a rev banger go straight and this is coming from a guy who actually prefers speed over handling. If they are still going to have them, then they need to nerf their score for using the part unlike what they do now.

Race regs are pretty bad in this game, what this game needs is not race regs, but a sportsmanship rating right now. With how bad the track lines are, there's no point in even making them until the track limits themselves are fixed. If they added this to every single hopper I would drop this game on the spot because more than half the time it doesn't even allow you to use curbs which you can see in real racing and in every other racing game.

Dynamic weather is a lot better but it causes my screen to be too dark during a race making it impossible to see anything which is yet, another problem this game has. Sense of speed from zooming out the faster you go and lack of depth. I can't even see when a corner is approaching until I'm already there, compare that to other games and it becomes blatantly obvious how much harder it is to race without the racing line on in forza than in other games. If you were new to forza and you raced with the line off, good luck figuring out where you're supposed to brake. Even though I don't like GT Sport much, I never had that issue a single time, not in iRacing either because I could see the corners approaching from a mile away.

A bad feature is a pointless feature. Only talk about "added features" if they actually bring value to the game. If they were using this game as a test then they damn well better offer FM8 to me for FREE for supporting them all this time with their testing.

Token system was never present in Forza Motorsport 7. It never existed.

Homologation is far closer than class based racing. It's not perfect and yes, some divisions are worse balanced than others, but the majority offer closer racing simply because of restrictions. It needs to be improved on but it's far better than what we had. The gap between the worst car and the best car is reduced when racing in homologated divisions.

Forza Race Regulations is not perfect but it's much much better than no penalty system what so ever. Certain tracks like YAS Marina were completely undriveable online because of corner cutters. The final update to FRR should also improve it even further and add disqualification which would be very nice. Yes, I do agree there should be a safety rating however. I posted that in another thread but apologies, I can't think of the name of the top of my head. As for track limits, I agree they're harsh but it's something that's very hard to implement because different leagues irl have different rules for the exact same track so I understand why they went for a very standard rule set. Look at COTA in Idycars vs in F1. The track limits were completely different. I do however think that the "2 tires must be in with the white lines at all times is dumb". Imo, it should be "1 tire must be touching the white lines". That in itself would be a huge improvement.

As for the animations, turn them off and use the low FOV dash cam, problem solved.

Widebodies haven't enabled lower class racing to become unbalanced, the broken PI and Class based system we've had for years has done that. Look at FH3 for example. Skinniest tires, max power builds, AWD and least grip dominates. You could get a 1500 HP car in C Class. In FM3, AWD also completely dominated everything. You don't get this anywhere near as much with Homologation.

Even though these features I listed were not implemented to my liking, I maintain the fact it's better than not having them at all. Things like the AH was ridiculously requested and it's much better it's there then not. Hopefully, they improve all of these features for FM8, which I'm sure they will as they've been using the twilight months of FM7 as a testing bed (experimental drag, FRR, Data Output, etc).

As for FM4, even that game doesn't have as much content as FM7 apart from 3 features I can think of which is Public Created Lobbies, Gifting and Minigames such as Cat and Mouse and Car Soccer. And no, FM8 shouldn't be free.

What screen are you running? Are you running in HDR? The HDR calibration in Forza is god awful and really needs fixing.






Evan, I just have one question: how do you get rid of those terrible white glowy brake lights? It's starting to annoy me now - the brake lights look almost flat white and emit a glow in low contrast track conditions. I'm using a SDR screen. I've noticed the same issue in PCARS2 but the brake light don't take a bright orange neon glow like they do in Forza. It's super distracting and makes the game look - well, creepy!

Also, wht's this thing about turning animations off? Even though the zoomed in dash cam is fantastic, I hardly ever use it because I'm on a pad. I need them to fix the cockpit animations because it is distracting and kind of kills immersion.

Apart from the missing animations and improper gear shift animations for H-pattern transmissions, I'm really counting down the days to when we'll have a Forza game where wheels on road cars do the full 900 degree rotation in cockpit view. AC has done that already, why won't Forza?
Rank: S-Class Racing License
#42 Posted : Friday, July 19, 2019 11:44:12 PM(UTC)
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more uselss
- FM7 still doesn't have race regulations so this point is completely moot
- I agree

Few things here:

Buying cars is basically microtransactions? How? Unless it's DLC, you can't buy then with real world money.

A feature being pointless to you, is not pointless for others. The Auction House, Speciality Dealer and Forzathon could all be overhauled and improved, however, at least they're there to begin with. They're not even present in the previous installments. Not only that but the Auction House was a huge community led request for years.

How did FM5 have more content? That's just false. Less cars, less tracks, less features.

Homologation, though not perfect, provides much closer racing than the class based system. It's rare a division gets a completely OP car like the GT40 in A class. The system can be improved upon, but Forza GT is a good example that the system can be balanced and has potential.

What's your reason that widebodies should not be in the game? There's no reason to exclude them, especially when the forums and community in general has been crying out for more customization since FM1.

FM7 has a dedicated hopper for Race Regulations. While it's not been spread for every hopper yet and may never be, it is still there, it's still playable and is an important test bed for the future.

Also as for dynamic weather, it's present. FM7 didn't even have any weather conditions what so ever. It was literally static.

Your points revolve around the features listed not being perfectly implemented, which is a legitimate argument, but previous titles didn't even have these features to being with! They had no content, none of this stuff whatsoever.

Though I completely agree some areas need an overhaul, something is better than nothing. This is why most people regard FM5 as one of if not the worst Forza game made because it had nothing.



In older forzas you could buy the cars with tokens, on this games release they had a similar system which I believe was changed which is clearly a microtransaction that has been in the forza series to include FM7


Those features are pretty much all worthless and I'm sure most here would agree with that opinion. Being useful to a few is a waste of resources that could have been used on something else like balancing, more tracks, etc.

I prefer the class based system, there's no point in homologation because 1-2 cars still dominate instead of 4-5 cars in the class system. Go race in the league race then see everyone using the same car or two and it becomes apparent really damn fast that it's not balanced at all. It just "feels" close because the cars aren't being used to their full potentials. Once that happens, the gap in each cars abilities becomes glaringly obvious.

Widebodies have enabled lower class cars to become completely broken and unbalanced. You can just use thicker rear tire width to make a rev banger go straight and this is coming from a guy who actually prefers speed over handling. If they are still going to have them, then they need to nerf their score for using the part unlike what they do now.

Race regs are pretty bad in this game, what this game needs is not race regs, but a sportsmanship rating right now. With how bad the track lines are, there's no point in even making them until the track limits themselves are fixed. If they added this to every single hopper I would drop this game on the spot because more than half the time it doesn't even allow you to use curbs which you can see in real racing and in every other racing game.

Dynamic weather is a lot better but it causes my screen to be too dark during a race making it impossible to see anything which is yet, another problem this game has. Sense of speed from zooming out the faster you go and lack of depth. I can't even see when a corner is approaching until I'm already there, compare that to other games and it becomes blatantly obvious how much harder it is to race without the racing line on in forza than in other games. If you were new to forza and you raced with the line off, good luck figuring out where you're supposed to brake. Even though I don't like GT Sport much, I never had that issue a single time, not in iRacing either because I could see the corners approaching from a mile away.

A bad feature is a pointless feature. Only talk about "added features" if they actually bring value to the game. If they were using this game as a test then they damn well better offer FM8 to me for FREE for supporting them all this time with their testing.

Token system was never present in Forza Motorsport 7. It never existed.

Homologation is far closer than class based racing. It's not perfect and yes, some divisions are worse balanced than others, but the majority offer closer racing simply because of restrictions. It needs to be improved on but it's far better than what we had. The gap between the worst car and the best car is reduced when racing in homologated divisions.

Forza Race Regulations is not perfect but it's much much better than no penalty system what so ever. Certain tracks like YAS Marina were completely undriveable online because of corner cutters. The final update to FRR should also improve it even further and add disqualification which would be very nice. Yes, I do agree there should be a safety rating however. I posted that in another thread but apologies, I can't think of the name of the top of my head. As for track limits, I agree they're harsh but it's something that's very hard to implement because different leagues irl have different rules for the exact same track so I understand why they went for a very standard rule set. Look at COTA in Idycars vs in F1. The track limits were completely different. I do however think that the "2 tires must be in with the white lines at all times is dumb". Imo, it should be "1 tire must be touching the white lines". That in itself would be a huge improvement.

As for the animations, turn them off and use the low FOV dash cam, problem solved.

Widebodies haven't enabled lower class racing to become unbalanced, the broken PI and Class based system we've had for years has done that. Look at FH3 for example. Skinniest tires, max power builds, AWD and least grip dominates. You could get a 1500 HP car in C Class. In FM3, AWD also completely dominated everything. You don't get this anywhere near as much with Homologation.

Even though these features I listed were not implemented to my liking, I maintain the fact it's better than not having them at all. Things like the AH was ridiculously requested and it's much better it's there then not. Hopefully, they improve all of these features for FM8, which I'm sure they will as they've been using the twilight months of FM7 as a testing bed (experimental drag, FRR, Data Output, etc).

As for FM4, even that game doesn't have as much content as FM7 apart from 3 features I can think of which is Public Created Lobbies, Gifting and Minigames such as Cat and Mouse and Car Soccer. And no, FM8 shouldn't be free.

What screen are you running? Are you running in HDR? The HDR calibration in Forza is god awful and really needs fixing.






Evan, I just have one question: how do you get rid of those terrible white glowy brake lights? It's starting to annoy me now - the brake lights look almost flat white and emit a glow in low contrast track conditions. I'm using a SDR screen. I've noticed the same issue in PCARS2 but the brake light don't take a bright orange neon glow like they do in Forza. It's super distracting and makes the game look - well, creepy!

Also, wht's this thing about turning animations off? Even though the zoomed in dash cam is fantastic, I hardly ever use it because I'm on a pad. I need them to fix the cockpit animations because it is distracting and kind of kills immersion.

Apart from the missing animations and improper gear shift animations for H-pattern transmissions, I'm really counting down the days to when we'll have a Forza game where wheels on road cars do the full 900 degree rotation in cockpit view. AC has done that already, why won't Forza?

I'd love to help but with an SDR display, you're extremely limited to what you can do.

What model TV do you have? I might be able to get you some calibration settings to make it look better in general though.

In terms of animations, I mean motion animations. You don't have to have that warp speed effect where your camera zooms out the faster you go.

Edited by user Friday, July 19, 2019 11:45:36 PM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#43 Posted : Saturday, July 20, 2019 7:52:42 AM(UTC)
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more uselss
- FM7 still doesn't have race regulations so this point is completely moot
- I agree

Few things here:

Buying cars is basically microtransactions? How? Unless it's DLC, you can't buy then with real world money.

A feature being pointless to you, is not pointless for others. The Auction House, Speciality Dealer and Forzathon could all be overhauled and improved, however, at least they're there to begin with. They're not even present in the previous installments. Not only that but the Auction House was a huge community led request for years.

How did FM5 have more content? That's just false. Less cars, less tracks, less features.

Homologation, though not perfect, provides much closer racing than the class based system. It's rare a division gets a completely OP car like the GT40 in A class. The system can be improved upon, but Forza GT is a good example that the system can be balanced and has potential.

What's your reason that widebodies should not be in the game? There's no reason to exclude them, especially when the forums and community in general has been crying out for more customization since FM1.

FM7 has a dedicated hopper for Race Regulations. While it's not been spread for every hopper yet and may never be, it is still there, it's still playable and is an important test bed for the future.

Also as for dynamic weather, it's present. FM7 didn't even have any weather conditions what so ever. It was literally static.

Your points revolve around the features listed not being perfectly implemented, which is a legitimate argument, but previous titles didn't even have these features to being with! They had no content, none of this stuff whatsoever.

Though I completely agree some areas need an overhaul, something is better than nothing. This is why most people regard FM5 as one of if not the worst Forza game made because it had nothing.



In older forzas you could buy the cars with tokens, on this games release they had a similar system which I believe was changed which is clearly a microtransaction that has been in the forza series to include FM7


Those features are pretty much all worthless and I'm sure most here would agree with that opinion. Being useful to a few is a waste of resources that could have been used on something else like balancing, more tracks, etc.

I prefer the class based system, there's no point in homologation because 1-2 cars still dominate instead of 4-5 cars in the class system. Go race in the league race then see everyone using the same car or two and it becomes apparent really damn fast that it's not balanced at all. It just "feels" close because the cars aren't being used to their full potentials. Once that happens, the gap in each cars abilities becomes glaringly obvious.

Widebodies have enabled lower class cars to become completely broken and unbalanced. You can just use thicker rear tire width to make a rev banger go straight and this is coming from a guy who actually prefers speed over handling. If they are still going to have them, then they need to nerf their score for using the part unlike what they do now.

Race regs are pretty bad in this game, what this game needs is not race regs, but a sportsmanship rating right now. With how bad the track lines are, there's no point in even making them until the track limits themselves are fixed. If they added this to every single hopper I would drop this game on the spot because more than half the time it doesn't even allow you to use curbs which you can see in real racing and in every other racing game.

Dynamic weather is a lot better but it causes my screen to be too dark during a race making it impossible to see anything which is yet, another problem this game has. Sense of speed from zooming out the faster you go and lack of depth. I can't even see when a corner is approaching until I'm already there, compare that to other games and it becomes blatantly obvious how much harder it is to race without the racing line on in forza than in other games. If you were new to forza and you raced with the line off, good luck figuring out where you're supposed to brake. Even though I don't like GT Sport much, I never had that issue a single time, not in iRacing either because I could see the corners approaching from a mile away.

A bad feature is a pointless feature. Only talk about "added features" if they actually bring value to the game. If they were using this game as a test then they damn well better offer FM8 to me for FREE for supporting them all this time with their testing.

Token system was never present in Forza Motorsport 7. It never existed.

Homologation is far closer than class based racing. It's not perfect and yes, some divisions are worse balanced than others, but the majority offer closer racing simply because of restrictions. It needs to be improved on but it's far better than what we had. The gap between the worst car and the best car is reduced when racing in homologated divisions.

Forza Race Regulations is not perfect but it's much much better than no penalty system what so ever. Certain tracks like YAS Marina were completely undriveable online because of corner cutters. The final update to FRR should also improve it even further and add disqualification which would be very nice. Yes, I do agree there should be a safety rating however. I posted that in another thread but apologies, I can't think of the name of the top of my head. As for track limits, I agree they're harsh but it's something that's very hard to implement because different leagues irl have different rules for the exact same track so I understand why they went for a very standard rule set. Look at COTA in Idycars vs in F1. The track limits were completely different. I do however think that the "2 tires must be in with the white lines at all times is dumb". Imo, it should be "1 tire must be touching the white lines". That in itself would be a huge improvement.

As for the animations, turn them off and use the low FOV dash cam, problem solved.

Widebodies haven't enabled lower class racing to become unbalanced, the broken PI and Class based system we've had for years has done that. Look at FH3 for example. Skinniest tires, max power builds, AWD and least grip dominates. You could get a 1500 HP car in C Class. In FM3, AWD also completely dominated everything. You don't get this anywhere near as much with Homologation.

Even though these features I listed were not implemented to my liking, I maintain the fact it's better than not having them at all. Things like the AH was ridiculously requested and it's much better it's there then not. Hopefully, they improve all of these features for FM8, which I'm sure they will as they've been using the twilight months of FM7 as a testing bed (experimental drag, FRR, Data Output, etc).

As for FM4, even that game doesn't have as much content as FM7 apart from 3 features I can think of which is Public Created Lobbies, Gifting and Minigames such as Cat and Mouse and Car Soccer. And no, FM8 shouldn't be free.

What screen are you running? Are you running in HDR? The HDR calibration in Forza is god awful and really needs fixing.






Evan, I just have one question: how do you get rid of those terrible white glowy brake lights? It's starting to annoy me now - the brake lights look almost flat white and emit a glow in low contrast track conditions. I'm using a SDR screen. I've noticed the same issue in PCARS2 but the brake light don't take a bright orange neon glow like they do in Forza. It's super distracting and makes the game look - well, creepy!

Also, wht's this thing about turning animations off? Even though the zoomed in dash cam is fantastic, I hardly ever use it because I'm on a pad. I need them to fix the cockpit animations because it is distracting and kind of kills immersion.

Apart from the missing animations and improper gear shift animations for H-pattern transmissions, I'm really counting down the days to when we'll have a Forza game where wheels on road cars do the full 900 degree rotation in cockpit view. AC has done that already, why won't Forza?

I'd love to help but with an SDR display, you're extremely limited to what you can do.

What model TV do you have? I might be able to get you some calibration settings to make it look better in general though.

In terms of animations, I mean motion animations. You don't have to have that warp speed effect where your camera zooms out the faster you go.


I don't think it's my TV because all SDR and HDR games look fantastic. I see a few odd issues here and there but it's only with the Forza games that support HDR and only with the washed out brake lights.

It's a decade old Bravia - performs like a champ but these weird "ghost like" brake lights I'm not enjoying. The TVs already calibrated for best output on games and movies, but thanks for the insights.

There was a time when games required zero calibration and tinkering - everything worked as expected out of the box. Sheesh...
Rank: S-Class Racing License
#44 Posted : Sunday, July 21, 2019 1:48:31 AM(UTC)
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: Spity0y0mafia Go to Quoted Post
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: gtq838 Go to Quoted Post
they never had any intention on making a racing game. Their idea was obvious...

"We can just take APEX add loot boxes, charge $100 and be RICH!"

No place in the discussion of the development of this game did ANYBODY stop and say "hey what would make a good racing game", let alone "what would make a good FMS game"

They couldn't even get the stupid badges right... come on... you got the badges system perfect in FM2!

FM2, FM3, FM4, FM5, FM6, FM6 APEX are ALL superior to FM7 in literally every single way I can think of with the exception of the AI being slightly better and graphics are a little bit better on 7 than 2 and 3.

overall though FM2 is a far better game. especially considering you can pick it up for about $5 which is what FM7 should have sold for. It was garbage at release and now it is barely better. If they had released it in this state and then sold 2 expansion and 20 car packs it might have been a good game...

they just gave up and just didn't care. I really hope everybody leading the design of this game is fired.

They might well have killed FM all together. 2 years after a motorsport game and not even whispers about an expansion or a new game.... normally we would have had 2 expansions, and a new game release this year. At this rate Horizon 5 will be out before FM8

Lot of false narratives here:

1. Never once were loot boxes ever purchasable with real world money. Nor were there any micro-transactions in Forza Motorsport 7.

2. Explain how all those Forza titles, particularly FM5, FM6 & Apex are "superior in every single way" to FM7? That's just plainly false:

No Auction House in FM5 or 6 or Apex
No Dynamic weather in FM6 or Apex or weather at all in FM5.
Terrible Force Feedback for wheels in every game except FM7.
Hardly any content in FM5 or Apex and much more content than FM6.
No Homologation system at all in FM5, 6 or Apex.
No dashcam low field of view camera for wheels in any game.
No per car FFB tuning or semi-softlocking in any game.
No Forzathon
No speciality dealer
Terrible careers in both FM5, 6 and Apex
No wide body kits and severely less car customisation.
No driver gear, no mod cards in FM5.
No Forza Race Regulations
Terrible post game support for every game in the franchise.

The list goes on and on...

I agree however that FM2, considering it's time, is still the best ever Forza game. It was groundbreaking for 2007 and really pushed the franchise forward. It's the FM game I started with and still the best in the franchise imo. FM7 was absolutely terrible at launch, an insult I'd go so far to say, but really, barely improved? What FM game has ever had this kind of post game support? Every FM game had 1 year post game support and then it's abandoned. Not only that but there's no longer complete and utter radio silence from the developers to the community. The management has become a lot better and the post game support has been by far the best the franchise has ever had.


1. Buying cars is basically microtransactions, you want it you pay for it instead of it being in the game

2. I agree, but they are still far better games than this

-Auction house is worthless, never even used it because there's no point, there's enough cash to just buy what you want in this game
- Dynamic weather isn't even that great. What would be good is being able to easily pick the time of day, something that other games let you do that this one does not. THe rain also is not the great and causes too much randomness in a race.
- I agree
- FM5 had more content, hands down. The only thing is that you had to PAY for it which was my #1 gripe with the game.
- Homologation doesn't even matter, in fact, it's so bad that 1-2 cars dominate ni the homogated series anyway making it completely pointless
- I agree
- This goes with the point above, don't repeat it
- Forzathon was again, worthless, nothing worth earning there at all
- Specialty dealer was again, worthless
- This career mode isn't that great either, I preferred seeing what races to pick and picking those than the current system especially with this garbage AI. I actually played FM5s career. I didn't even touch this one. That's how bad it was.
- Wide body kits shouldn't even be a thing
- Again, useless **** when it was somewhat proven that they are giving out less credits now than back then and you can't even use that stuff online making it even more uselss
- FM7 still doesn't have race regulations so this point is completely moot
- I agree

Few things here:

Buying cars is basically microtransactions? How? Unless it's DLC, you can't buy then with real world money.

A feature being pointless to you, is not pointless for others. The Auction House, Speciality Dealer and Forzathon could all be overhauled and improved, however, at least they're there to begin with. They're not even present in the previous installments. Not only that but the Auction House was a huge community led request for years.

How did FM5 have more content? That's just false. Less cars, less tracks, less features.

Homologation, though not perfect, provides much closer racing than the class based system. It's rare a division gets a completely OP car like the GT40 in A class. The system can be improved upon, but Forza GT is a good example that the system can be balanced and has potential.

What's your reason that widebodies should not be in the game? There's no reason to exclude them, especially when the forums and community in general has been crying out for more customization since FM1.

FM7 has a dedicated hopper for Race Regulations. While it's not been spread for every hopper yet and may never be, it is still there, it's still playable and is an important test bed for the future.

Also as for dynamic weather, it's present. FM7 didn't even have any weather conditions what so ever. It was literally static.

Your points revolve around the features listed not being perfectly implemented, which is a legitimate argument, but previous titles didn't even have these features to being with! They had no content, none of this stuff whatsoever.

Though I completely agree some areas need an overhaul, something is better than nothing. This is why most people regard FM5 as one of if not the worst Forza game made because it had nothing.



In older forzas you could buy the cars with tokens, on this games release they had a similar system which I believe was changed which is clearly a microtransaction that has been in the forza series to include FM7


Those features are pretty much all worthless and I'm sure most here would agree with that opinion. Being useful to a few is a waste of resources that could have been used on something else like balancing, more tracks, etc.

I prefer the class based system, there's no point in homologation because 1-2 cars still dominate instead of 4-5 cars in the class system. Go race in the league race then see everyone using the same car or two and it becomes apparent really damn fast that it's not balanced at all. It just "feels" close because the cars aren't being used to their full potentials. Once that happens, the gap in each cars abilities becomes glaringly obvious.

Widebodies have enabled lower class cars to become completely broken and unbalanced. You can just use thicker rear tire width to make a rev banger go straight and this is coming from a guy who actually prefers speed over handling. If they are still going to have them, then they need to nerf their score for using the part unlike what they do now.

Race regs are pretty bad in this game, what this game needs is not race regs, but a sportsmanship rating right now. With how bad the track lines are, there's no point in even making them until the track limits themselves are fixed. If they added this to every single hopper I would drop this game on the spot because more than half the time it doesn't even allow you to use curbs which you can see in real racing and in every other racing game.

Dynamic weather is a lot better but it causes my screen to be too dark during a race making it impossible to see anything which is yet, another problem this game has. Sense of speed from zooming out the faster you go and lack of depth. I can't even see when a corner is approaching until I'm already there, compare that to other games and it becomes blatantly obvious how much harder it is to race without the racing line on in forza than in other games. If you were new to forza and you raced with the line off, good luck figuring out where you're supposed to brake. Even though I don't like GT Sport much, I never had that issue a single time, not in iRacing either because I could see the corners approaching from a mile away.

A bad feature is a pointless feature. Only talk about "added features" if they actually bring value to the game. If they were using this game as a test then they damn well better offer FM8 to me for FREE for supporting them all this time with their testing.

Token system was never present in Forza Motorsport 7. It never existed.

Homologation is far closer than class based racing. It's not perfect and yes, some divisions are worse balanced than others, but the majority offer closer racing simply because of restrictions. It needs to be improved on but it's far better than what we had. The gap between the worst car and the best car is reduced when racing in homologated divisions.

Forza Race Regulations is not perfect but it's much much better than no penalty system what so ever. Certain tracks like YAS Marina were completely undriveable online because of corner cutters. The final update to FRR should also improve it even further and add disqualification which would be very nice. Yes, I do agree there should be a safety rating however. I posted that in another thread but apologies, I can't think of the name of the top of my head. As for track limits, I agree they're harsh but it's something that's very hard to implement because different leagues irl have different rules for the exact same track so I understand why they went for a very standard rule set. Look at COTA in Idycars vs in F1. The track limits were completely different. I do however think that the "2 tires must be in with the white lines at all times is dumb". Imo, it should be "1 tire must be touching the white lines". That in itself would be a huge improvement.

As for the animations, turn them off and use the low FOV dash cam, problem solved.

Widebodies haven't enabled lower class racing to become unbalanced, the broken PI and Class based system we've had for years has done that. Look at FH3 for example. Skinniest tires, max power builds, AWD and least grip dominates. You could get a 1500 HP car in C Class. In FM3, AWD also completely dominated everything. You don't get this anywhere near as much with Homologation.

Even though these features I listed were not implemented to my liking, I maintain the fact it's better than not having them at all. Things like the AH was ridiculously requested and it's much better it's there then not. Hopefully, they improve all of these features for FM8, which I'm sure they will as they've been using the twilight months of FM7 as a testing bed (experimental drag, FRR, Data Output, etc).

As for FM4, even that game doesn't have as much content as FM7 apart from 3 features I can think of which is Public Created Lobbies, Gifting and Minigames such as Cat and Mouse and Car Soccer. And no, FM8 shouldn't be free.

What screen are you running? Are you running in HDR? The HDR calibration in Forza is god awful and really needs fixing.






Evan, I just have one question: how do you get rid of those terrible white glowy brake lights? It's starting to annoy me now - the brake lights look almost flat white and emit a glow in low contrast track conditions. I'm using a SDR screen. I've noticed the same issue in PCARS2 but the brake light don't take a bright orange neon glow like they do in Forza. It's super distracting and makes the game look - well, creepy!

Also, wht's this thing about turning animations off? Even though the zoomed in dash cam is fantastic, I hardly ever use it because I'm on a pad. I need them to fix the cockpit animations because it is distracting and kind of kills immersion.

Apart from the missing animations and improper gear shift animations for H-pattern transmissions, I'm really counting down the days to when we'll have a Forza game where wheels on road cars do the full 900 degree rotation in cockpit view. AC has done that already, why won't Forza?

I'd love to help but with an SDR display, you're extremely limited to what you can do.

What model TV do you have? I might be able to get you some calibration settings to make it look better in general though.

In terms of animations, I mean motion animations. You don't have to have that warp speed effect where your camera zooms out the faster you go.


I don't think it's my TV because all SDR and HDR games look fantastic. I see a few odd issues here and there but it's only with the Forza games that support HDR and only with the washed out brake lights.

It's a decade old Bravia - performs like a champ but these weird "ghost like" brake lights I'm not enjoying. The TVs already calibrated for best output on games and movies, but thanks for the insights.

There was a time when games required zero calibration and tinkering - everything worked as expected out of the box. Sheesh...

Can you give me a complete model name for your TV?

What have you calibrated the SDR settings with? Something like a Kleiner?

I have a Panasonic 4K, 120 HZ Panel, 58 inch TV. Arty the time in 2016, it was a flagship $3,000 TV.

You'd be surprised how meh the default (out of the box) calibrations were. They're designed to be eye catching (bright colours, bright panel, high contrast etc) so they stand out from all the other TV's in the showroom floor, but of course, this isn't realistic at all because life is usually much more muted and subtle then what you see on TV's in the showroom.

I originally bought the TV and was very disappointed. Then I got it professionally calibrated and it was like going from day to night. Huge difference. I made minor tweaks to the professional calibration just to suit my tastes, but nothing ridiculous.

I can find you some professional calibration settings if you'd like?

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