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Rank: Moderator
#1 Posted : Friday, June 28, 2019 10:03:01 AM(UTC)
#FORZAMONTHLY LIVESTREAM - JULY

Replay: https://www.youtube.com/watch?v=4VFJFP6h43Q


Quote:
TDirectly following Playground’s stream, we’ll kick off with the July edition of “Forza Monthly” which will begin at 11 a.m. Pacific/7 p.m. Pacific. In addition to chatting with Playground about the latest Forza Horizon 4 updates, we’ll also be joined by Chris Esaki to take viewers through the latest news in Forza Motorsport 7, including the Forza Race Regulations updates arriving with the July update. We’ll also be debuting a new Q&A segment where we answer questions from the community about all things Forza. Don’t miss it!
www.forzamotorsport.net/news/wir_6_28_19

Timestamps:

Opening - E3 recap video
13:00 - Chris Esaki presents July's content update for FRR which introduces penalties for collisions. Adjustments for cutting and passing. Identifying intent in racing incidents. "Avoidable Contact" penalties for egregious behavior. Addressing brake-checking griefing.
22:00 - Another update in August will continue FRR updates. Disqualification adjustments may happen in August, may not.
23:00 - There's an overhead of 30-60% of the team's time to deliver cars and updates which could be used to work on the next Forza Product, so "The August update for Forza 7 will be the final update for the game [in terms of content]." Bug fixes and adjustments to FRR in FM7 may continue.
58:00 - Community Q&A segment starts with a review of changes to the game and process since launch nearly 2 years ago.
59:00 - IMSA Partnership? "We chose to invest in our future and make sure the next product has some of these truly authentic motorsport experiences either from a licensed series" (IMSA, WEC) or other.
1:01:30 - Drafting? The team recognizes that drafting isn't where it should be, but the work is being done for the next game.
1:03:00 - Past Forza fantasy tracks? Again, this is being looked at for the future.
1:06:30 - Consistency in FRR track cutting penalties. "FRR is a years-long process."
1:08:00 - Experimental Drag will stay experimental in FM7 for now, and will be part of the overall next experience.
1:09:00 - Searchable Custom Public Lobbies. "We hear you loud and clear and more details on that to come" for the next Forza product.
1:10:00 - http://aka.ms/AskForza will have a new thread where users can submit questions for the August Forza Monthly Q&A.



https://support.forzamotorsport.net/hc/en-us/articles/360025888233-FM7-Release-Notes-July-1st-2019

Quote:
Forza Motorsport 7 July 2019 Update Release Notes

This month’s update includes work on Forza Race Regulations features, as well as UI and localization updates. For more information on the Forza Race Regulations updates for July in the game, check out our full announcement on FM.net.

Fixed an issue where, when assists were set to “Fuel & Tires”, the tire damage showed up in race, but fuel percentage did not.

End condition for Drift races is now set to “Number of Laps” by default (rather than “Time”).

In lap-based Drift events, scoring options is now set to “Bigger is Better” and “Compare Best Lap Scores” by default.

Fixed an issue where the Distance Ahead HUD display in Free Play would not display in a race with zero Drivatars.





Forza Motorsport 7 July 2019 Update
Brian Ekberg
Monday, July 1, 2019

Quote:
The work on Forza Race Regulations (FRR) in Forza Motorsport 7 continues with the July 2019 update! This month, we’re introducing the first iteration of collision-based penalties – known in game as “Avoidable Contact” – into the FRR feature set. In July, the implementation of FRR avoidable contact penalties will be focused on penalizing the most egregious examples of contact (i.e. intentional ramming) in the game. The system will do so by considering several factors when judging contact between cars, including speed, position, and how the struck car is affected by the contact (i.e. whether it went off track, into a wall, etc.)

With the July update, the FRR development team has been intentional in trying to penalize the most obvious examples of ramming. Our goal has been to avoid “false positives” collision penalties as much as possible. As a result, players will notice that certain contact between cars that might realistically be deemed a penalty is not called out as in July.

July’s new FRR updates will be playable in both the Forza Race Regulations Cycled Production public hopper, as well as in private lobbies, where players have the option to enable the FRR ruleset.

In addition to the feature work around Avoidable Contact FRR penalties, the July 2019 update also introduces some changes to the game, including some updates to Free Play Drift event settings, FRR-related audio and UI improvements, and an update to the Mini Leaderboard where both distance and time penalties are shown at once, instead of flipping between the two.

Finally, a word about the future for Forza Motorsport 7. Development on Forza 7, including further Forza Race Regulations features, will culminate with next month’s August 2019 update. Of note, the August update will feature race disqualifications based on accumulated penalty times. Look for more detail on how this will work next month.

While August will be the final update for Forza Motorsport 7, we are still eager to hear your feedback about FRR as we continue the development and evolution of the Forza Race Regulation feature looking ahead. As in the past, we encourage Forza players to submit their feedback via a dedicated thread in the Forza Forums.

Edited by user Tuesday, July 2, 2019 9:10:25 AM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
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#2 Posted : Friday, June 28, 2019 1:06:25 PM(UTC)
That's all fine and dandy and all, but since we had no FM8 this year, where are the track updates for FM7 and some spectacular new cars or newer versions of older cars in the game. For example, the update for the F1 car as the IndyCars were updated for 2019. We also need at least three new tracks added to the game for FREE! I don't see what all these broadcasts are about if T10 is not delivering the goods but instead assigning self-praise for incremental updates to existing features in the game!
" If someone said to me that you can have three wishes, my first would have been to get into racing, my second to be in Formula 1, my third to drive for Ferrari. "
- Gilles Villeneuve





Rank: Driver's Permit
 2 users liked this post.
#3 Posted : Monday, July 1, 2019 6:29:49 AM(UTC)
I agree on everything. There's one thing I can't understand every month that passes: why are they releasing more sports cars in Horizon than in Motorsport? Where we have the circuits, they have given us vans and suvs, where there are mountains and dirt roads release cars like Apollo, Rimac, Porsche, Aston Martin and maybe Gumpert and the new Koenigsegg .......

Edited by user Monday, July 1, 2019 6:30:50 AM(UTC)  | Reason: Not specified

Rank: Driver's License
#4 Posted : Monday, July 1, 2019 7:56:45 AM(UTC)
The title of this thread mentions July content update but doesn’t mention when the update will be released or what the release notes are.
Rank: A-Class Racing License
#5 Posted : Monday, July 1, 2019 8:13:37 AM(UTC)
Originally Posted by: WilderKetchup28 Go to Quoted Post
The title of this thread mentions July content update but doesn’t mention when the update will be released or what the release notes are.


In 1h45 min the livestream will start ... https://www.youtube.com/user/Turn10Studios
Release date and patch notes are usually published afterwards.

Edited by user Monday, July 1, 2019 8:16:16 AM(UTC)  | Reason: Not specified

Rank: Moderator
#6 Posted : Monday, July 1, 2019 10:02:28 AM(UTC)
livestream starting in a moment:


"Coming up next as soon as our @WeArePlayground stream is over we have our July edition of #ForzaMonthly. Joining our host @mechberg on the couch we have Turn 10 Creative Director Chris Esaki (@LoungeToy) and Matt Pickering (@ipicko) from Playground Games. http://mixer.com/forza "
https://twitter.com/Forz...tus/1145749583642972161

When Release Notes are available I'll add them here.



Chris Esaki talks about the difficulty in assigning penalties for intent, and not inhibiting close racing. Forza Race Regulations will have "Avoidable Contact" penalties in July, and there's another FRR update coming in August. "We're confident disqualification will come in August" (but not guaranteed).

Edited by user Monday, July 1, 2019 10:24:23 AM(UTC)  | Reason: Not specified

Rank: D-Class Racing License
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#7 Posted : Monday, July 1, 2019 10:30:02 AM(UTC)
RIP FM7. Shame.
Rank: Moderator
#8 Posted : Monday, July 1, 2019 10:31:23 AM(UTC)
After tomorrow's content update, "The August update for #Forza7 will be the final update for the game" so that the team can put their effort into making the next project the best it can be.
Rank: Driver's License
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#9 Posted : Monday, July 1, 2019 11:43:14 AM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
After tomorrow's content update, "The August update for #Forza7 will be the final update for the game" so that the team can put their effort into making the next project the best it can be.


RIP Forza, time to skip this series, killed the whole love for this game, and caused even more pain for the heart...

Edited by user Monday, July 1, 2019 11:44:51 AM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
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#10 Posted : Monday, July 1, 2019 11:57:29 AM(UTC)
Goodbye, FM7.
Two years ago I did not like this game.
And even now I don't like this game.
Homologation is awkward, and many minor bugs have not been fixed until the end.
Even objectively, FM7 is a work that has damaged the Forza brand. Many experimental changes did not go well as a result.
However, I hope they will make this failure a lesson in making FM8 a great game.

FM7, cheers for good work. And goodbye.
Rank: Driver's License
 4 users liked this post.
#11 Posted : Monday, July 1, 2019 12:06:51 PM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
After tomorrow's content update, "The August update for #Forza7 will be the final update for the game" so that the team can put their effort into making the next project the best it can be.


So Race Regulations will stay in their own hopper. They won't be applied to the rest of multiplayer?

I will be very disappointed if that is the case. I want to drive in the A and S class hopper with my own tuned cars with race regulations. I also want to do endurance GT races with RR.

Also no chance for time intervals to make it to the race hud then I guess. I've been asking for this for 1,5 years now.
Rank: Racing Permit
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#12 Posted : Monday, July 1, 2019 12:36:00 PM(UTC)
I understand everyone's complaints, and many of you have probably been in the Motorsport community for much longer than I have, giving a greater legitimacy to your concerns.

As a new Motorsport player, however, I have absolutely loved this game. I'm sad that we won't be getting more updates, but the game is very old now and they've given us a lot of unexpected content and support. Thank you for all the hard work Turn 10.

Again, not criticizing anyone, just trying to add at least one positive message here.
Rank: Driver's Permit
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#13 Posted : Monday, July 1, 2019 12:40:59 PM(UTC)
A very unintelligent move. It is true that after such a long time, many will be excited about the release of the new chapter combined with the Project Scarlet, but considering that I did not like FM6 released with the new console and that these funny guys will leave us with the same game without updates for a year and a half, I will ask myself many questions before giving him other money. Missed opportunity.

Edited by user Monday, July 1, 2019 12:42:48 PM(UTC)  | Reason: Not specified

Rank: S-Class Racing License
 1 user liked this post.
#14 Posted : Monday, July 1, 2019 12:44:04 PM(UTC)
Quite happy this is happening. Time to move onto Forza Motorsport 8 now. FM7 launched poorly but since the 20 or so months of post game development, it's played an extremely good foundation for the next iteration in the franchise. I'm optimistic about the next game for certain.
Rank: B-Class Racing License
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#15 Posted : Monday, July 1, 2019 1:01:16 PM(UTC)
Well theres goes that. No track DLC, many bugs still taking away from the overall experience of the game, so many missed opportunities for DLC cars added to this game, freeplay while good overall is messed especially with homologation and the list goes on and on. What a shame, I'm sure they could have supported this game until the very end of the year at least.
Rank: Racing Permit
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#16 Posted : Monday, July 1, 2019 1:19:33 PM(UTC)
First and last forza motorsport for me.
No expansion, all the SUVs, drag is still experimental, lots of bugs and issues with cars, sounds and animations, barrett jackson and packs no one asked for, race regulations still not finalized,
Rank: A-Class Racing License
 7 users liked this post.
#17 Posted : Monday, July 1, 2019 1:57:48 PM(UTC)
Only 2 updates left
FRR will basically stay the same (crashers and rammers couldn't care less about time penalties at the end of a race, they should receive speed/ghosting penalties IN the race) and only in the same beta lobby
car selection will still be unresponsive as hell
number of saved setups still capped
no new cars (horizon gets everything)
no new tracks

And of course FM8 wont be released in less than a year and half

Disappointed. I will continue playing this game very, very little, like I'm doing right now, and eventually I will stop completely.

Edited by user Monday, July 1, 2019 2:08:18 PM(UTC)  | Reason: Not specified

Rank: Driver's License
 2 users liked this post.
#18 Posted : Monday, July 1, 2019 2:10:25 PM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
After tomorrow's content update, "The August update for #Forza7 will be the final update for the game" so that the team can put their effort into making the next project the best it can be.


Some of the glitches in Forza 7 will never get fixed. At least I am happy to hear they are starting to put their entire effort on F8. I was wondering when they would be stopping to update F7.


Here are a few examples of bugs that Forza 7 will be taking to the grave.

The ongoing paint job issue. The garage still shows the car in the previous paint job even though a brand new livery has been installed. To fix this manually, uninstall the new paint job and the reinstall it. Only then the car will show up with the new livery in the garage. After all this if you decide to uninstall the the livery or replace it, the garage continues to show the car in the livery it was. So to fix this install any livery then uninstall to so the car shows up in the correct color paint job. Unbelievable!!!

The ongoing delay at the lobby while selecting car if the track hasn’t fully been loaded in the background never got fixed despite claims during Forza monthly that it is fixed.


I am not all about complains either. The game has come a long way from November 7, 2017 . It is a great game but a few glitches remain.

Rank: Moderator
#19 Posted : Monday, July 1, 2019 2:17:06 PM(UTC)
Timestamps:

Opening - E3 recap video
13:00 - Chris Esaki presents July's content update for FRR which introduces penalties for collisions. Adjustments for cutting and passing. Identifying intent in racing incidents. "Avoidable Contact" penalties for egregious behavior. Addressing brake-checking griefing.
22:00 - Another update in August will continue FRR updates. Disqualification adjustments may happen in August, may not.
23:00 - There's an overhead of 30-60% of the team's time to deliver cars and updates which could be used to work on the next Forza Product, so "The August update for Forza 7 will be the final update for the game [in terms of content]." Bug fixes and adjustments to FRR in FM7 may continue.
58:00 - Community Q&A segment starts with a review of changes to the game and process since launch nearly 2 years ago.
59:00 - IMSA Partnership? "We chose to invest in our future and make sure the next product has some of these truly authentic motorsport experiences either from a licensed series" (IMSA, WEC) or other.
1:01:30 - Drafting? The team recognizes that drafting isn't where it should be, but the work is being done for the next game.
1:03:00 - Past Forza fantasy tracks? Again, this is being looked at for the next Forza project.
1:06:30 - Consistency in FRR track cutting penalties. "FRR is a years-long process."
1:08:00 - Experimental Drag will stay experimental in FM7 for now, and will be part of the overall next experience.
1:09:00 - Searchable Custom Public Lobbies. "We hear you loud and clear and more details on that to come" for the next Forza product.
1:10:00 - http://aka.ms/AskForza will have a new thread where users can submit questions for the August Forza Monthly Q&A.

Edited by user Monday, July 1, 2019 2:51:41 PM(UTC)  | Reason: Not specified

Rank: X-Class Racing License
 1 user liked this post.
#20 Posted : Monday, July 1, 2019 2:23:37 PM(UTC)
As is typical in this forum since the FM2 days, people love to complain about Forza. I agree the package this game came in to begin with was perhaps not so great, but the team have put a lot of work into this game post-release. This ‘work’ may not be what some people like but it’s work nonetheless.

I’m still critical of the way the game was shipped; lack of content, really very poor car sounds that were just god awful to listen to, a single player career that did not compliment in any way the multiplayer side of the game... I have to wonder if this is just another patch on the increasingly heavy quilt of corporate gaming screwing thinhs up royally. It seems that games are required to be half finished on release and then are patched for the Gods as if that’s fine. Remember when games didn’t require enormous updates and they worked? It’s been a while since I’ve played one.

Anyway, I praise the work that has been done, but condemn the fact that such fundamental work was required at all. Either way, the game now, as it stands, is actually pretty awesome and it’ll keep me happy for a while. Happy gaming, and I hope T10 and Microsoft (*side eye*) have learnt a thing or two from this development process.

RIP Forza 7, see y’all on the track.
Rank: D-Class Racing License
#21 Posted : Monday, July 1, 2019 2:46:18 PM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
Timestamps:

23:00 - There's an overhead of 30-60% of the team's time to deliver cars and updates which could be used to work on the next Forza Product, so "The August update for Forza 7 will be the final update for the game [in terms of content]." Bug fixes and adjustments to FRR in FM7 may continue.





Very good!

Rank: B-Class Racing License
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#22 Posted : Monday, July 1, 2019 3:09:16 PM(UTC)
So they never really made FM7 any better, that's it now dead in the water.
All that hope for simple changes to make multiplayer better, they have just used it as a training ground for the next gen programmers.
I'll give them this though, they sure know how to pay staff to pad out a live stream month after month. At least playground add more content and make more changes in reaction to "the community", and come across as more involved.
FM7 and Turn10 are just too corporate to adapt anymore, do they really think rich blokes like mechberg and johnwanawana whatever, with their massive salaries and cars are actually down with the kids and connecting?
Forza is just a guaranteed cash cow now to just bundle with every xbox sold, they don't have to try anymore.
Never though I would say this but I wont bust a gut to play 8, they just don't have the track record anymore especially with new hardware.
Rank: C-Class Racing License
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#23 Posted : Monday, July 1, 2019 4:25:56 PM(UTC)
I really do have the feeling that the Motorsport series is on its last legs. For the two years that this game has been out, we still have bugs from day 1 that were never fixed, lagging and lobby disconnects that happen way too frequently, and stuttering menu screens that have only gotten more choppy with every update. The content we got was sometimes good, but mostly either bad or completely nonsensical, and we never even got ONE NEW TRACK.

I'm left with the bitter taste of FM5 in my mouth. The game as a whole was rushed to production and then largely left ignored by the T10 team. They never seemed to care much for the game and every update they added felt like they threw it together at the lest second and barely gave it a second thought. Not even close to the level of dedication the Horizon series gets.

We've been continuously disappointed for the last 3 games. I don't think we'll be able to handle being disappointed a fourth time. FM8 will make or break the series for good.
Rank: D-Class Racing License
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#24 Posted : Monday, July 1, 2019 4:26:38 PM(UTC)
Speaking of the IMSA partnership, I really felt like it could have been explored much more. We still don't have a single DPi in the game, which seemed confusing to me. I'd love to see them partner with IMSA/WEC and really make the most of it by featuring almost the entire lineup of cars on the roster.

I really hope the focus on FM8 is much better than 7. It felt as if FM7 was rushed to the scene. I really like the idea of keeping up to date with current series cars and new cars coming out. The packs in FM4 were something that made the series shine.
Rank: C-Class Racing License
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#25 Posted : Monday, July 1, 2019 4:37:25 PM(UTC)
Was hoping to see a bit more done with FM7, but not surprised support is ending soon.

I really do hope they learn from this and make sure FM8 is a great game on launch.
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