This site uses cookies for analytics and personalized content. By continuing to browse this site, you agree to this use. Learn more
Rank: Driver's Permit
#1 Posted : Sunday, September 25, 2016 5:30:47 PM(UTC)
Hey guys,

I'm currently working on a Paintjob where the car is going to be black or white and all the stickers on it are going to be gold, or maybe chrome.

I know how to do it with pretty much outlining your sticker, deleting the sticker and keeping the outline so you can see the gold Paintjob through all the black squares you put on your car.

I was just wondering if anyone would know a fast way to achieve these outlines? I'm currently placing squares and other shapes around my logo designs and it's taking so long.

If you know anything that could possibly help me, PLEASE post below.

Thanks,
trubld
Rank: Racing Legend
#2 Posted : Monday, September 26, 2016 6:06:51 AM(UTC)
That is the only way im afraid and like you are doing is the best way!
Makes adding them to your car much easier when has square edges

[AB]

(AB) ABGRAPHICS : FM7 / FH3 / FM6 / Twitter / Flickr
Rank: A-Class Racing License
 1 user liked this post.
#3 Posted : Monday, September 26, 2016 11:31:21 AM(UTC)
Welcome to my pain as most of my Gumball replicas have gold details I like to replicate.

Unfortunately yes you're going to have to painstakingly mask the logo with plenty of layers to get the look you want.
This Purrari is Gold for example for the chequers on the roof, Gumball logo on bonnet and the No2 on the side....


This AMG C63 was 7 weeks worth of reverse vinyl......



Get the results right and it's worth the trouble.

PolieiYT
www.PolizeiYT.com
Gumball 3000 Livery Replication.

Rank: C-Class Racing License
#4 Posted : Tuesday, September 27, 2016 3:02:40 AM(UTC)
I always wondered about this.

So basically your car is completely coloured in one of the special colours (gold, chrome etc.) Then you outline your number/logo with other forms (basically a negative image) in your chosen base colour and mask the rest?... Oh my... 7 weeks for that AMG? How many layers are on that thing? The gold forms there ain't exactly basic forms. I bet that gumball logo alone took at least a week. WOW!

And if you want multi-special colours you can apply those only to parts of the car (like left side golden, right side silver, bonnet carbon etc.)? That means you can't make a matte-coloured car with gold stickers, at least not on the same car part.

It's a shame you can't simply stamp out a form of a lower layer with a higher one. That would make it much easier. How you approach that kind of work? You create a negative of a form/logo in Photoshop and then try to recreate it in the game?

Persona non grata. Account still under moderation after months. Any post with criticism won't be forwarded.
... back in the USSR (Yeah!)
Rank: Racing Legend
#5 Posted : Tuesday, September 27, 2016 3:16:07 AM(UTC)
Originally Posted by: ToranBlackwater Go to Quoted Post
I always wondered about this.

So basically your car is completely coloured in one of the special colours (gold, chrome etc.) Then you outline your number/logo with other forms (basically a negative image) in your chosen base colour and mask the rest?... Oh my... 7 weeks for that AMG? How many layers are on that thing? The gold forms there ain't exactly basic forms. I bet that gumball logo alone took at least a week. WOW!

And if you want multi-special colours you can apply those only to parts of the car (like left side golden, right side silver, bonnet carbon etc.)? That means you can't make a matte-coloured car with gold stickers, at least not on the same car part.

It's a shame you can't simply stamp out a form of a lower layer with a higher one. That would make it much easier. How you approach that kind of work? You create a negative of a form/logo in Photoshop and then try to recreate it in the game?



Toran, yes that is correct. As much as id like it easier (like NFS) I much prefer the challenge of Forza.

I always find it faster to make metallic logos by first creating solid version and then tracing in negative around it.
It really is much faster!

Will have tutorial finished off in the next week of so hopefully!

[AB]

(AB) ABGRAPHICS : FM7 / FH3 / FM6 / Twitter / Flickr
Rank: A-Class Racing License
#6 Posted : Tuesday, September 27, 2016 3:20:08 AM(UTC)
Originally Posted by: ToranBlackwater Go to Quoted Post
I always wondered about this.

So basically your car is completely coloured in one of the special colours (gold, chrome etc.) Then you outline your number/logo with other forms (basically a negative image) in your chosen base colour and mask the rest?... Oh my... 7 weeks for that AMG? How many layers are on that thing? The gold forms there ain't exactly basic forms. I bet that gumball logo alone took at least a week. WOW!

And if you want multi-special colours you can apply those only to parts of the car (like left side golden, right side silver, bonnet carbon etc.)? That means you can't make a matte-coloured car with gold stickers, at least not on the same car part.

It's a shame you can't simply stamp out a form of a lower layer with a higher one. That would make it much easier. How you approach that kind of work? You create a negative of a form/logo in Photoshop and then try to recreate it in the game?



Yeah ... it's a bit of a pain to create the cutouts ... but not too horribly bad. Like others have said, it's such a unique look that it's worth the time invested to do it. Here's how I go about it:

I go ahead and either create the regular (non-cutout) version if I don't already have it or load it up in the editor if I do already have the regular version. Next make sure that all the layers of the regular version are grouped into a single group (will already be grouped if you're loading a previously created vinyl). Then just use the normal shapes (squares, triangles, circles, etc.) to fill in all the 'holes' in your original logo. Once all the holes are filled in, go around the outside of the whole thing and add straight edges with 90 degree square corners (final result should be either a square or a rectangle). By having the final result a square or rectangle, it makes it much easier to incorporate into the 'cover' vinyls on the car to cover the base chrome, matte, etc.

Once you have that done, just delete out the original vinyl (that was grouped as a single group). Then save your cutout as a separate vinyl group and you're ready to go.

Once you've done it a few times, it's not really as bad as you might think. To me, the key is creating the original regular version first ... that way you don't have to try and think backwards by creating the opposite of what you're seeing.
Rank: A-Class Racing License
 1 user liked this post.
#7 Posted : Tuesday, September 27, 2016 3:22:32 AM(UTC)
Originally Posted by: ABGRAPHICS Go to Quoted Post
Toran, yes that is correct. As much as id like it easier (like NFS) I much prefer the challenge of Forza.

I always find it faster to make metallic logos by first creating solid version and then tracing in negative around it.
It really is much faster!

Will have tutorial finished off in the next week of so hopefully!

[AB]


Ha ... we were typing at the same time I guess. Yes, as AB mentions, the key is to create the solid version first. Makes it much easier than trying to create the cutout on its own. Plus ... as an added bonus ... you get two vinyls to use in the future for the price of one ...
Rank: A-Class Racing License
#8 Posted : Tuesday, September 27, 2016 4:06:40 PM(UTC)
Originally Posted by: ToranBlackwater Go to Quoted Post
I always wondered about this.

So basically your car is completely coloured in one of the special colours (gold, chrome etc.) Then you outline your number/logo with other forms (basically a negative image) in your chosen base colour and mask the rest?... Oh my... 7 weeks for that AMG? How many layers are on that thing? The gold forms there ain't exactly basic forms. I bet that gumball logo alone took at least a week. WOW!

And if you want multi-special colours you can apply those only to parts of the car (like left side golden, right side silver, bonnet carbon etc.)? That means you can't make a matte-coloured car with gold stickers, at least not on the same car part.

It's a shame you can't simply stamp out a form of a lower layer with a higher one. That would make it much easier. How you approach that kind of work? You create a negative of a form/logo in Photoshop and then try to recreate it in the game?



Yes I paint the cars in either Brass (prefered over the Gold for the Gumball stuff) or the semi gloss brass. Depends on the finish of the car I need. If its a 'shiny' car I'll use standard shiny brass, if the cars a satin/matte finish which the C63 is I'll use a semi gloss brass as the vinyl then suitably has the right finish. A compromise but a finish I'm happy with.

You can see with these two Aston Vanquish pics, I've done the bonnet logos but have roughly done the grill and left the door ready for the number on one, the other, is the finished article (coming soon to H3).





BTW, my bad, it was 6 weeks for the C63 then another 2 tweaking the design over to the sister SLR.
Layers, it's max'ed out (3000) on the top with a couple spare on the sides.
www.PolizeiYT.com
Gumball 3000 Livery Replication.

Rank: Driver's Permit
#9 Posted : Saturday, June 22, 2019 11:01:47 AM(UTC)
I don’t understand the whole outlining your logo thing. Can someone please explain that to me?

Notification

Icon
Error