Originally Posted by: EpicEvan777 
Not a perfect comparison ofc but they're taken at the same time of day in-game, same track, same position, same camera angle, same everything. You can clearly see the brake lights are much brighter in one, the track detail is more apparent & the reflection on the road much more vivid:

My HDR calibration

Forza's HDR Calibration
The HDR calibration sucks in this game. Some probably goes with the SDR tbh.
Also obviously FM6 is going to look better. Nothing at still was dynamic. Graphics have to be cut for youngest feature unfortunately.
Hmm, second shot has better looking shadows and looks more natural. Brake lights actually look believable.
Too bad I'm on an SDR screen. In-game calibration really stinks for regular TVs as the brake lights seem to have no life. They either look flat and dull red with no glow/halo or glow so bright that the tail lights look broken. As in, a bright whitish/orangish glow..... "rave" brake lights with no hint of red at all!
FM5 and 6 looked great. I don't know what they did to 7, although it does do a few thing better visually.
I have noticed this same crappy calibration BTW in games like PCARS2 where the brake lights just look flat and washed out with no real sense of being red brake lights. Shadow of TR and GOW4 are both HDR games as well but look perfectly fine on SDR screens, with no unusually bright or washed out colors.
Edited by user Thursday, June 6, 2019 10:06:40 PM(UTC)
| Reason: Not specified