Originally Posted by: gamer1000k 
Really enjoyed the livestream today, much better than previous weeks and I could see a lot of the feedback from this thread in the format of the stream. Much more in-depth technical talk on features instead of just goofing around the whole time, Q&A at the end, and a lot of great discussion on how player feedback is being incorporated into the game.
Even though it was a bit off-topic, I also enjoyed the drift primer for the new drift adventure. Wouldn't want that every dev stream necessarily due to the time constraints, but I would like to see a separate series of official videos that explain how to play the game and how these systems work since we don't have any in-game driving/tuning/etc tutorials.
Feeling much better about the future of the game now than I was after the previous livestream.
I think in this case, the drift primer was actually a good bit of time spent. Drifting is a contentious thing. Many people don't like it, but that doesn't mean it cannot be fun. That little bit showed that making a usable drift car is not so complex to get into. So people on the fence or frustrated trying on their own now had a very easy bit of info to try again, maybe getting more into it.
It was a very solid stream. A good time allocation to various aspects of the upcoming season and making efficient use of all parts of the schedule. Having more team members out allowing to show off the feature while at the same time discussing made it easier to follow and more entertaining. Answering questions while showing photos and route doubled the value of that time session.
In terms of transparency and communication, it was excellent. From the live chat about drift adventure as it was being finished, and to the further progress on handling wall riding. It wasn't heavy details, but a straight forward status update.
There was also a lot of value in the time spent discussing watermarks. Personally I feel that there was plenty of information for the point of view from the devs that hopefully those of us in the community take more into consideration. Like seen above, they cannot acknowledge everything. So while they didn't specifically address engine sounds, they did talk about the difficulties in getting the detailed information for cars. How there is finite time and prioritization. So while they didn't specifically say 'and that goes for engine sounds' it was answered on a more general scale along with many other questions not directly answered.
So solid positives:
Status update on delayed and expected features
the outcome of vetting ideas during finalization and the benefits without releasing info unintendedly
discussion of issues faced by the developers team to help players understand the issues and dilemmas faced by them
and admission and addressing areas in need of improvement and acting on them
It was very confident building. Next series should be the best since launch! Lots of events that will be fun! Overall, a solid format and very communicative. I cannot think of any way that could have gone better for the allotted time.