Originally Posted by: Stang616 
Originally Posted by: AquaPainter168 
Originally Posted by: CRracer 912 
Originally Posted by: AquaPainter168 
Originally Posted by: breeminator 
Originally Posted by: AquaPainter168 
LOL, I DID improve. I freed up my time with that easy win blueprint, allowing me to spend more time becoming a better driver in GT Sport, rather than trundling along completing a set of chores in FH4.
If they want people to become better drivers, they should make a game around that not around doing chores.
I've lived through the whole history of computer games, and early on at the beginning of people making their own parts for games there was always a block put in place to stop those designs from making the games easier. Usually those designs were not allowed to be used for the actual game challenges. It has always been obvious until games like Forza came along, and made you wonder about the game designer's???.
I'm wondering how in the world, whatever way someone else chooses to play the game(other than multiplayer), affects you at all?
It effects me, because people like you don't know what's wrong with it, and that's a real problem that didn't exist before. People used to know it was cheating, and now they don't, and that's because they have got used to cheating which is bad.
It effects you, because you let it effect you. In reality, in has 0 effect on your game or how you play it.
It's not cheating at all, there's not hacking involved and no significant advantage to it other than completing the challenges faster. No one here is cheating or 'used to cheating.'
For what it's worth, my take on it is, things that affect multiplayer, or the overall game community, should be weighted higher than things that only affect single player. Speedrunners, for example, use glitches and exploits all the time, but they decide as a community which ones should be allowed, which ones should be banned, and which ones should be split off into different categories. That's only an example; This isn't much of a speedrunning game, and since it's still being actively patched, the devs tend to decide what's allowed and what's not, depending on how game breaking it is. Unless they're working on a fix for blueprint abuse that they haven't mentioned yet, they seem to be tolerating it to a degree. But credit glitches, like the Goliath glitch tend to get stomped.
Cheating in multiplayer is obviously bad, because it does affect other participants, overall competitiveness.
Cheating in single player... well, usually doesn't affect other players, but Horizon has a sort of pseudo economy going on, which means it has the potential to affect the rarity of cars, auction house values, Forzathon shop prices, and so forth. So there's sort of a grey area. Are you hoarding cars in your garage, or selling them at auction? Are you hoarding Forzathon points, and compelling the Devs to hike prices again? I mean, that's arbitrarily imposed dev decisions, but still.
But on the other hand, it's only the weekly Forzathon grinds. It's not like you can cheat seasonal championships that easily. And it makes sense that blueprints should be allowed, to a degree. The requirement is to win 2 dirt races. It doesn't say how. It doesn't limit you to in-game courses. There's nothing stopping you from turning the AI down to minimum and turning on all your assists. So a blueprint that sends the AI off into the woods while the player takes the optimal path is... kindof, maybe allowable? I mean, I'd rather not use that unless I'm struggling to do it legit. But if someone else wants to, and the game mechanics allows it, then there's not much stopping them.
Edited by user Friday, April 26, 2019 7:00:21 AM(UTC)
| Reason: Not specified