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Rank: Driver's Permit
#876 Posted : Wednesday, April 3, 2019 11:00:53 AM(UTC)
As a huge fan of the Nissan s15 with it literally being the only car in my garage they ruined the RB swap engine noise..really can’t complain though with how good the driving physics are but would love if they changed it back or just gave us a 2j 😳😳
Rank: Driver's License
#877 Posted : Wednesday, April 3, 2019 2:14:21 PM(UTC)
I took a closer look at some cars.
Mostly they are better now. They fixed the bugs with the Hondas, which is great.
Except the Lambos Aventador, Aventador SV and Centenario.
AND one of the best sounds in the game before the update was the Audi R8 2016. It was superb. WHY change it? It's not horrible now, but for me it's ruined. It seems that was deeper, more aggressive, now it has pitchy noises, and the deepness from the V10 was taken away.
Please give me back the old R8 2016 V10 sound :'(
Rank: Racing Permit
#878 Posted : Wednesday, April 3, 2019 5:38:46 PM(UTC)
After a while of playing I changed my mind a bit it just so happened that out of all the cars they changed I tested the bad ones like the R35, Aventador, Vulcan, and the Porsche but some of the sounds were improved from what I can tell like the F50 GT and Snap, haven't played in a while so I don't know 100% if they were the changed ones but they sound better than what I remember
Rank: Racing Permit
#879 Posted : Wednesday, April 3, 2019 5:40:13 PM(UTC)
Originally Posted by: MagmaticGem Go to Quoted Post
After a while of playing I changed my mind a bit it just so happened that out of all the cars they changed I tested the bad ones like the R35, Aventador, Vulcan, and the Porsche but some of the sounds were improved from what I can tell like the F50 GT and Snap, haven't played in a while so I don't know 100% if they were the changed ones but they sound better than what I remember


Not snap autocorrect messed it up I put "Enzo"
Rank: Racing Permit
#880 Posted : Friday, April 5, 2019 7:01:55 AM(UTC)
They fixed the dynamic range and stereo imaging in all the updates. The cockpit view sounds a ton better in every single one of them. That was the biggest problem plaguing this game's car audio. The engine note accuracy may not ever be solved because of how real engines work vs a computer coded simulation. They all feel better and that's a step in the right direction. While the tone may not be entirely accurate, they are more aggressive and feel more like actual cars. At least they do to me. Idles are louder and have more low end, and the accelerations definitely don't feel anywhere near as lazy. I play primarily in cockpit view tho for immersion purposes, and I'll tell you that I definitely feel more immersed driving these updated vehicles. I just hope that these changes get made to FH4 as well so the 2 games sound similar. There's no reason for 2 Forza titles to sound different. That's just poor audio direction.
Rank: D-Class Racing License
#881 Posted : Sunday, April 7, 2019 11:28:22 PM(UTC)
Agreed^^

Lot's of nice improvements with this audio update - very commendable - and hope to see the same in FH4. Sounds really need to be identical in both games.. don't see the logic *shrugs*
Rank: S-Class Racing License
#882 Posted : Sunday, April 7, 2019 11:57:42 PM(UTC)
Originally Posted by: teksenic Go to Quoted Post
They fixed the dynamic range and stereo imaging in all the updates. The cockpit view sounds a ton better in every single one of them. That was the biggest problem plaguing this game's car audio. The engine note accuracy may not ever be solved because of how real engines work vs a computer coded simulation. They all feel better and that's a step in the right direction. While the tone may not be entirely accurate, they are more aggressive and feel more like actual cars. At least they do to me. Idles are louder and have more low end, and the accelerations definitely don't feel anywhere near as lazy. I play primarily in cockpit view tho for immersion purposes, and I'll tell you that I definitely feel more immersed driving these updated vehicles. I just hope that these changes get made to FH4 as well so the 2 games sound similar. There's no reason for 2 Forza titles to sound different. That's just poor audio direction.

Agreed. That's one thing I noticed right away was the huge idle improvement in cockpit view. It was always a pet peeve of mine that all cars sounded pretty much silent while stationary in cockpit view, but that's been improved tremendously. It hasn't just gotten louder though. There's much more detail, depth & character than before.

One thing that no one has touched on however, is the echo & reverb effect, especially near walls & in tunnels. Is it just me or has that been improved greatly? Especially at LeMans. The cars sound really haunting with all the echo at that start finish straight.
Rank: Driver's License
#883 Posted : Monday, April 8, 2019 11:27:37 AM(UTC)
I have a question, watching my brother doing a RX-7 Drift Build, I noticed that the turbo sounds weird, like a gun and too high, is this normal or is it a sound bug? The Mazda is fully upgraded with it's stock engine.

Is kinda cool the effect, you can do like those ''anti lag machine-gun cars'' but I didn't expect T10 to do something like this XD
Rank: B-Class Racing License
#884 Posted : Monday, April 8, 2019 4:06:46 PM(UTC)
For what its worth the lambo murci LP670 SV is probably the best sounding car in game now after the update.
Rank: S-Class Racing License
 1 user liked this post.
#885 Posted : Tuesday, April 9, 2019 7:06:33 AM(UTC)
Originally Posted by: sTReetBurner09 Go to Quoted Post
For what its worth the lambo murci LP670 SV is probably the best sounding car in game now after the update.

It's heavenly.
Rank: D-Class Racing License
#886 Posted : Wednesday, April 10, 2019 8:56:04 AM(UTC)
I really like the improved Lambo sounds - although Aventadors, Veneno and Centenario share a somewhat similar sound. All have a lot of "growly" raspiness and throatiness to the exhaust sound which Horizon and PCARS2 (Aventador) captured rather well. But still, much, *much* improved over the previous sound. A good step in the right direction and very welcome indeed. I can feel the insulation from the Aventador's cockpit, there's a bit of bass and rumble and it adds immensely to the sense of speed, thrill, excitement and of course, immersion
Rank: B-Class Racing License
#887 Posted : Wednesday, April 10, 2019 10:32:16 AM(UTC)
Some of the cars idles are also more noticeable now. Not quite where it should be especially many of the race cars but I notice if I crank my sound on the TV up some I can hear idles in car or chase cam. Where as before they were quiet.
Rank: D-Class Racing License
#888 Posted : Wednesday, April 10, 2019 10:43:05 AM(UTC)
Oh yes, I immediately picked up the more audible idle sounds on my amp - they are fantastic! I haven't been able to put Forza down since the update, TBH :)

The reverb as Evan pointed out has been noticeably improved as well - sounds much more real now. You have to hook up an amp and speakers street burner, I'm telling you!

Oh and some feedback for the devs:

The latest BMW race car you guys offered up for free - the one with that lovely turbo sound - it still sounds like an Z4 GT car. It does not have V8 and sounds more like the M6 GTE.

And, why does the RTR Mustang road car sound so hollow and "small" from the cockpit view? It has a fully insulated cockpit - where's the bass and rumble?

Finally, can we PLEASE get volume adjust for super high-pitched trans whine and possible turn down those choppers and rumble strips without having to lower the track or tire volume? The trans whine is unbearable in the FXX-K or P1 GTR for instance - both cars have cockpit insulation and their trannies *do not* whine like GT race cars. Please adjust this you guys - I can't live without the P1 GTR or the FXX-K! :)

P1 GTR needs to have a louder turbo whistle and blow off valve.

Both the 89' Audi IMSA GTO and 86' Sport quattro rally car have lovely blow off valve sounds - thanks a lot for that! It was a requested feature - however, after upgrading the turbos on both cars, the blow off valve sound disappears!!

Off-topic: please fix the F40 turbo needle - it falls back flat to 0/nil on acceleration after upgrading turbos.

Edited by user Wednesday, April 10, 2019 10:50:21 AM(UTC)  | Reason: Not specified

Rank: B-Class Racing License
#889 Posted : Wednesday, April 10, 2019 2:10:04 PM(UTC)
Originally Posted by: opencamswrx Go to Quoted Post
Oh yes, I immediately picked up the more audible idle sounds on my amp - they are fantastic! I haven't been able to put Forza down since the update, TBH :)

The reverb as Evan pointed out has been noticeably improved as well - sounds much more real now. You have to hook up an amp and speakers street burner, I'm telling you!

Oh and some feedback for the devs:

The latest BMW race car you guys offered up for free - the one with that lovely turbo sound - it still sounds like an Z4 GT car. It does not have V8 and sounds more like the M6 GTE.

And, why does the RTR Mustang road car sound so hollow and "small" from the cockpit view? It has a fully insulated cockpit - where's the bass and rumble?

Finally, can we PLEASE get volume adjust for super high-pitched trans whine and possible turn down those choppers and rumble strips without having to lower the track or tire volume? The trans whine is unbearable in the FXX-K or P1 GTR for instance - both cars have cockpit insulation and their trannies *do not* whine like GT race cars. Please adjust this you guys - I can't live without the P1 GTR or the FXX-K! :)

P1 GTR needs to have a louder turbo whistle and blow off valve.

Both the 89' Audi IMSA GTO and 86' Sport quattro rally car have lovely blow off valve sounds - thanks a lot for that! It was a requested feature - however, after upgrading the turbos on both cars, the blow off valve sound disappears!!

Off-topic: please fix the F40 turbo needle - it falls back flat to 0/nil on acceleration after upgrading turbos.


I do plan to get at least a decent sound bar soon so I'll hopefully hear an even bigger sound difference. And yes the M8 GTE sounds way off from the real thing. It needs to sound like the m6 GTLM but with maybe a louder exhaust or louder turbo whistle, either or. Its interesting they finally adjusted the sound for the Ford gt GTLM but it's still wrong, it doawnr have that gurgle raspiness the real car does. And it's weird because it sounded close in FM6 but they cant seem to get it right for 7. I'm a little disappointed on how they handled the Audi 90 quattro, TURN THE BLOWOFF VALVE NOISE UP T10! Lol
Rank: Driver's License
#890 Posted : Friday, April 12, 2019 5:55:38 AM(UTC)
Nice to know about the Murcielago, got to try soon.
And guys, did you try the Ferrari 488GTB? It gives me pain to hear that sound.
It sounds like a V12 without turbo, not the 488 V8(although it has turbo sounds). I mean, I love V12 aspirated...but it doesn't match with the 488GTB.
I can be wrong ofc, but I wanna hear your opinion about it.
Rank: D-Class Racing License
#891 Posted : Friday, April 12, 2019 10:24:20 AM(UTC)
the 488 sounds okay - actually improved over the previous sample from what i can tell

hope they will give all the V8's their unique sound

and *really* hoping dynamic bass will be added to exhaust sounds along with getting rid of that dreadful hollow cockpit sound in cars that shouldn't have it: P1 GTR, FXX-K, Mustang RTR Spec 5... and many other examples. Powerful cars rumble with bass and vibration in cockpit and their transmission don't whine like a jet engine.

The trans whine, suoer-loud helicopters, bassy rumble strips and lack of dynamic bass in mid-high torque range are my main complaints...
other than that, thumbs up on the car sample updates. Gotta give credit where it's due. Some of the cars aren't entirely spot on (R34 Skyline, Aventador and maybe One77) but totally improved over the previous ones, I wouldn't want to go back to those!
Rank: Driver's License
 1 user liked this post.
#892 Posted : Friday, April 12, 2019 10:33:41 AM(UTC)
Originally Posted by: opencamswrx Go to Quoted Post
the 488 sounds okay - actually improved over the previous sample from what i can tell

hope they will give all the V8's their unique sound

and *really* hoping dynamic bass will be added to exhaust sounds along with getting rid of that dreadful hollow cockpit sound in cars that shouldn't have it: P1 GTR, FXX-K, Mustang RTR Spec 5... and many other examples. Powerful cars rumble with bass and vibration in cockpit and their transmission don't whine like a jet engine.

The trans whine, suoer-loud helicopters, bassy rumble strips and lack of dynamic bass in mid-high torque range are my main complaints...
other than that, thumbs up on the car sample updates. Gotta give credit where it's due. Some of the cars aren't entirely spot on (R34 Skyline, Aventador and maybe One77) but totally improved over the previous ones, I wouldn't want to go back to those!


This is what I was missing on the 488, dynamic bass to exhaust sounds.
Rank: B-Class Racing License
#893 Posted : Friday, April 12, 2019 7:01:41 PM(UTC)
Originally Posted by: vinkfloyd Go to Quoted Post
Originally Posted by: opencamswrx Go to Quoted Post
the 488 sounds okay - actually improved over the previous sample from what i can tell

hope they will give all the V8's their unique sound

and *really* hoping dynamic bass will be added to exhaust sounds along with getting rid of that dreadful hollow cockpit sound in cars that shouldn't have it: P1 GTR, FXX-K, Mustang RTR Spec 5... and many other examples. Powerful cars rumble with bass and vibration in cockpit and their transmission don't whine like a jet engine.

The trans whine, suoer-loud helicopters, bassy rumble strips and lack of dynamic bass in mid-high torque range are my main complaints...
other than that, thumbs up on the car sample updates. Gotta give credit where it's due. Some of the cars aren't entirely spot on (R34 Skyline, Aventador and maybe One77) but totally improved over the previous ones, I wouldn't want to go back to those!


This is what I was missing on the 488, dynamic bass to exhaust sounds.



Correction, this is what’s missing from every car. I play in my Home Theater, on a 7.1.2 Atmos system with a 1500 watt sub. I might as well play on TV speakers if I were to play FM7. Zero bass from any cars engine or exhaust, although some have accurate sound and tone, all sound tiny and fake without bass and low frequencies to bring them to life.
7 Forzas, 4 VIP/Ultimate editions, 1 refund. Such a shame🤦‍♂️
Rank: Driver's License
#894 Posted : Friday, April 12, 2019 7:59:16 PM(UTC)
I'm enjoying the improved car sounds. I hope Turn 10 keeps up the improvements.

Notes to Turn 10
Get rid of the fluff like the Unrealistic Driver Gears
Add tracks from previous Forza versions missing in Forza 7
Add Pitstop Animations
Add Ability to make adjustments and repairs during Pit Stops
Qualify Laps (Single player and Multiplayer)
Working fuel level gauge/indicator
Rank: D-Class Racing License
 2 users liked this post.
#895 Posted : Saturday, April 13, 2019 4:05:51 AM(UTC)
Originally Posted by: xBSxChadSpeed Go to Quoted Post
Originally Posted by: vinkfloyd Go to Quoted Post
Originally Posted by: opencamswrx Go to Quoted Post
the 488 sounds okay - actually improved over the previous sample from what i can tell

hope they will give all the V8's their unique sound

and *really* hoping dynamic bass will be added to exhaust sounds along with getting rid of that dreadful hollow cockpit sound in cars that shouldn't have it: P1 GTR, FXX-K, Mustang RTR Spec 5... and many other examples. Powerful cars rumble with bass and vibration in cockpit and their transmission don't whine like a jet engine.

The trans whine, suoer-loud helicopters, bassy rumble strips and lack of dynamic bass in mid-high torque range are my main complaints...
other than that, thumbs up on the car sample updates. Gotta give credit where it's due. Some of the cars aren't entirely spot on (R34 Skyline, Aventador and maybe One77) but totally improved over the previous ones, I wouldn't want to go back to those!


This is what I was missing on the 488, dynamic bass to exhaust sounds.



Correction, this is what’s missing from every car. I play in my Home Theater, on a 7.1.2 Atmos system with a 1500 watt sub. I might as well play on TV speakers if I were to play FM7. Zero bass from any cars engine or exhaust, although some have accurate sound and tone, all sound tiny and fake without bass and low frequencies to bring them to life.


H&K 7.1 amp here and with volume jacked to 50% the helicopters and rumble strips make my room's windows shake while the cars sound 'tiny' and shrill. What is going on with their sound mixing department? has no one ever been to a real race or gotten into one of these cars? Rumble and bass - please add the correct layers. My cars shouldn't sound like TV speakers when I'm playing on a powerful amp that makes my windows shake, courtesy of the nosedive bombing helicopters and "whoosh" effects!

the worse part, cranking the volume up further just causes ear fatigue. Cars do not have such high pitch and treble like this IRL unless we're talking about 90s and early 2000s F1 cars. Even then, the decibels are really loud and you can feel the grandstands shaking as a car pack crosses the finish line.

T10 needs to research car sound and bring it up to the same level as the physics and visuals in the game which are nothing short of spectacular.

Edited by user Saturday, April 13, 2019 4:08:50 AM(UTC)  | Reason: Not specified

Rank: Driver's License
 1 user liked this post.
#896 Posted : Monday, April 15, 2019 8:44:56 AM(UTC)
Guys, the Nissan GT-R 2012 has the same engine from the Ford GT 2017? It sounds just like the same on F7.
Rank: B-Class Racing License
#897 Posted : Wednesday, April 17, 2019 4:32:28 PM(UTC)
Originally Posted by: vinkfloyd Go to Quoted Post
Guys, the Nissan GT-R 2012 has the same engine from the Ford GT 2017? It sounds just like the same on F7.



Not surprised🤦‍♂️
7 Forzas, 4 VIP/Ultimate editions, 1 refund. Such a shame🤦‍♂️
Rank: D-Class Racing License
#898 Posted : Wednesday, April 17, 2019 10:29:53 PM(UTC)
Yeah no surprise. It's sad to know that total number of cars and the whole 4K/60fps thing is going to be the benchmark now instead of one of the ways which has historically made Forza authentic: nuanced and real-life car sounds.

Since I'm here - why aren't they fixing the M8 GTE sound? It's got a great turbo sound but why on God's green earth does it sound like the naturally aspirated V8 race engine from the Z4 GTE?
Rank: B-Class Racing License
#899 Posted : Thursday, April 18, 2019 8:53:23 PM(UTC)
We have to keep making a big deal about this guys, I received some feedback from the sound lead guy who was just on forza monthly. He said they still have work to do but to keep posting here and they will see what options and things they need to work on. So I suggest we compile another list of cars that have incorrect or mixed audio sounds and hoping they get around to it sooner than later.

Here's a few off the top of my head ;
-M8 GTE- has mixed audio, sounds like the z4 GTE when It should sound similar to the m6 GTLM
- Ford gt GTLM- does not have that raspy snarly exhaust like in real life. It sounded almost perfect in FM6
- many cars with turbos lack that distinct blow off valve sound, not all should be audible but some should be( 1991 Nissan r91 cp)
- many muscle car v8s from the 60s and 70s sound similar and lack that choppy or deep bass idle
- many of the race cars sound too high revvy as does some of the production v8 engine cars ( Corvette c6 zr1)
- majority of cars overall lack bass and depth in their engine/exhaust notes that was present in previous forza motorsport games.
- the 2016 and 2019 Porsche 911 GT3 RS both sound worse after this new update. They need a more high pitch flat six signature Porsche sound. They now sound too deep
- the Nissan skyline R30 super silhouette has the wrong sound. It should sound exactly like the bluebird silhouette but instead it has a standard skyline inline 6 sound.
-

Edited by user Thursday, April 18, 2019 9:22:31 PM(UTC)  | Reason: Not specified

Rank: S-Class Racing License
 1 user liked this post.
#900 Posted : Friday, April 19, 2019 12:40:38 AM(UTC)
I highly doubt we're ever going to get accurate sounds for a game that has around 800 cars. Expectations need to be lowered. However, the April Update was a big leap in the correct direction. We all know there need to be improvements but we can't be unrealistic here, it'll just leave us disappointed. 800 cars is a massive feat.
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