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Rank: Racing Permit
#76 Posted : Monday, November 19, 2018 3:02:50 PM(UTC)
so all the new routes that are being created. do you have to be friends with the people that made them to access them?
Rank: Driver's Permit
#77 Posted : Tuesday, November 20, 2018 2:14:13 PM(UTC)
I have searched, am at the correct start location and know they still have the prints so where are they? Is it just another broken part of the game they don't care to fix? Oh yea wheel paint is more important. Heres a list of words i can't say..
...........
Rank: Driver's Permit
 1 user liked this post.
#78 Posted : Thursday, November 22, 2018 12:01:31 AM(UTC)
To begin this, let me remind everyone that I'm sure this is an issue that only I'll ever have; My troubles are oddly specific. But, I'm sure that in some instances, it is relatable.

I make a track through the Route Editor, and publish a Blueprint for it. Fair enough. That's entirely reasonable, and sublime.
But, I notice that I want to change the weather upon testing it. It could use a lot more sunshine to feel right. It's already published, however.
I can't do that. There's no edit feature.
"No worries." I'll then think. "I'll just delete the Blueprint. It takes about a minute to re-publish, and my track is still there for me to plug back into it. No problem."
Impossible. You can only delete Blueprints by deleting the track you've made them on.
So, by-and-large, you would need to re-create an entire circuit just to fix a small error like that.

And, strangely, this is my only current complaint with Horizon 4. It's not ruining my whole experience, rest assured I'm not one of those picky people, but it is just a small bother that I hope is revised for the sake of convenience.

In the meantime, me, an O.C.D.-ridden mess, will struggle to focus because there just isn't enough sunshine, I suppose.

[Mod Edit - thread merged - MM]

Edited by user Thursday, November 22, 2018 5:11:08 AM(UTC)  | Reason: Not specified

Rank: Racing Permit
 1 user liked this post.
User is suspended until 2/17/2047 3:19:07 AM(UTC)
#79 Posted : Thursday, November 22, 2018 12:30:28 AM(UTC)
I don't know why it is so difficult to add an Edit (or Delete Blueprint) feature to the Conditions u wanna change. Just remember that u'r "plays" & "likes" should reset in that case for obvious reasons. I guess they ALWAYS want us to beg 1st. As for editing the route itself, i can see how that might be a little difficult (if possible) to implement, so that might need time.
My Forza Timeline:
•FH3-Start my Forza Career
•FH2-My hunger for more Horizon
•FM5-Free with XB Live Gold
•FH4-End my Forza Career
•FM6-Free with XB Live Gold
Rank: Racing Permit
#80 Posted : Thursday, November 22, 2018 4:05:56 AM(UTC)
You don't have to delete your entire track to change the blueprint. Just create a new blueprint with the weather that your want. You can only delete blueprints when you hit the limit of 5 per race starting point and then, only when you try to create a new blueprint (when it will mention that you've hit your blueprint limit and ask you which one of the existing blueprints you wish to overwrite).
Rank: Racing Permit
 1 user liked this post.
#81 Posted : Thursday, November 22, 2018 9:39:25 AM(UTC)
So... How do you set the P. I. restrictions for a custom route?
This new route creator contest requires specific class restrictions and I can't see a way to set it?
Rank: Driver's License
 1 user liked this post.
#82 Posted : Thursday, November 29, 2018 1:27:30 PM(UTC)
Sometimes when I create blueprints, I get different options for seemingly no different reason.

Sometimes it will let me set a class limit, sometimes it won't.
Sometimes it will let me turn collisions off, sometimes it won't.

It seems different options are differently available for different reasons, none of which are explained anywhere in game.

Please let me know how this works.

MODS: This post had nothing to do with the route creator, stop over-modding posts and let discussions happen naturally vs. burying everything into megathreads that never get answered because all our questions disappear into a black void. You are driving people off these forums and onto reddit where people can actually ask and answer a question without getting it tossed in the megathread bin.

Edited by user Thursday, November 29, 2018 4:30:37 PM(UTC)  | Reason: Not specified

Rank: Driver's Permit
 1 user liked this post.
#83 Posted : Monday, December 24, 2018 6:25:58 AM(UTC)
I wont unshare blueprint. What are the methods?
Rank: C-Class Racing License
#84 Posted : Monday, December 24, 2018 10:34:26 AM(UTC)
So far there's no way to unshare or even delete blueprints, you're stuck with them until the fix this. Also there's only 15 that'll show in your file share, and it's a little random which ones too. So if you have more than 15 then only 15 of those will be seen by other players, and you can't choose which 15 either.
Rank: S-Class Racing License
#85 Posted : Monday, December 24, 2018 10:46:59 AM(UTC)
You allegedly have a limit of 5 blueprints per Event. So you could potentially unshare a blueprint by making more at that location until it gets deleted.
Welcome to the Hyperbolic Whine Chamber. If you cry hard enough you might get your pouter level over 9000.
Rank: Driver's License
 2 users liked this post.
#86 Posted : Friday, December 28, 2018 6:46:32 AM(UTC)
is there a list of all your blueprints?

in the creation hub it only shows like 10 blueprints when i made like over 20

do i really have to drive to my blueprints just to play them? cmon bruh.. i don't even remember the location of half the blueprints i made


[Mod Edit - thread merged - MM]

Edited by user Friday, December 28, 2018 8:48:25 AM(UTC)  | Reason: Not specified

Rank: Driver's Permit
 1 user liked this post.
#87 Posted : Monday, December 31, 2018 8:47:00 AM(UTC)
So recently I created a custom route based on the small autocross style racing. Its super small and complex, you dont get up to a high speed but it is fun. I designed it with the intention of driving one car down the track. When I actually raced it, all the AI were dying all over the place hitting me and everything else. (Thats not the AIs fault, its my complex track). I was wondering why there isn't a way to drive the custom routes in like a "Trial" setting. Where it is just lap times and there are no other vehicles, or if there are vehicles, they are ghosted. If there is a way to do this that i missed please share, if there isn't a way maybe it should be implemented.
Rank: Driver's License
 2 users liked this post.
#88 Posted : Tuesday, January 1, 2019 4:24:45 AM(UTC)
this game doesn't have an option to view/play ALL your custom races

you have to drive to the race event in order to do that.

you can't even add to favorites your own blueprints so that they'll be easily accessible.... why ???

Edited by user Tuesday, January 1, 2019 6:44:54 AM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#89 Posted : Tuesday, January 1, 2019 7:23:30 AM(UTC)
You can access and play your custom Blueprints from the Creative Hub tab of the pause menu.
Rank: D-Class Racing License
#90 Posted : Wednesday, January 2, 2019 9:05:30 AM(UTC)
R u able to create a race anywhere, or are you forced to use the start line of whichever event you're at?
Rank: Driver's License
 1 user liked this post.
#91 Posted : Wednesday, January 2, 2019 12:40:46 PM(UTC)
Originally Posted by: Shanic Oatmeme Go to Quoted Post
You can access and play your custom Blueprints from the Creative Hub tab of the pause menu.


the creative hub doesn't show all your blueprints... it only shows a couple of them, for some weird reason i cannot fathom.

Rank: C-Class Racing License
#92 Posted : Wednesday, January 2, 2019 1:33:14 PM(UTC)
If you create a custom route and then blueprint, the "current" option does not work for season. So if you want your route playable across all seasons, the setting simply doesn't work. "Current" however, does work for time of day. I've already created a ticket for it, but wonder why it works for ToD but not season.
Rank: Racing Permit
 1 user liked this post.
#93 Posted : Thursday, January 3, 2019 5:44:41 AM(UTC)
Originally Posted by: Titan TLS Go to Quoted Post
So recently I created a custom route based on the small autocross style racing. Its super small and complex, you dont get up to a high speed but it is fun. I designed it with the intention of driving one car down the track. When I actually raced it, all the AI were dying all over the place hitting me and everything else. (Thats not the AIs fault, its my complex track). I was wondering why there isn't a way to drive the custom routes in like a "Trial" setting. Where it is just lap times and there are no other vehicles, or if there are vehicles, they are ghosted. If there is a way to do this that i missed please share, if there isn't a way maybe it should be implemented.


There's currently no option to run custom routes without the AI.

Unless/until they decide to add this feature, the only real way to do it is to use the driving line to send the AI off on their own little adventure. In your example of a short technical autocross route, you could start the route by driving up and down the motorway deliberately crashing into things but not placing checkpoints, then rejoin your planned course shortly after the starting line. When you then race it, the AI will go off to drive the 'decoy' part of the route on the motorway while you can just ignore them and drive your planned course solo. It's not perfect and does sometimes require trial and error but it's the only way I've been able to setup time-trial type routes that aren't ruined by the dreadful AI.
Rank: Driver's Permit
#94 Posted : Thursday, January 3, 2019 1:07:03 PM(UTC)
I think it's dumb how when you want to share an event you have to drive it immediately in order to actually share it. Cause I've made routes and made races like 10 minutes long and want to make them 15-30 minutes long. I don't want to have to actually race it all by myself, but if I don't then my friends can't even see that I made a race. I should be able to blueprint an event, save it, and then share it whenever I want to, kind of like paint jobs.
Rank: A-Class Racing License
#95 Posted : Friday, February 22, 2019 4:12:23 AM(UTC)
Is there any way to make custom races and NOT share them? I mean I made one which is for my own use and I know nobody else would like it (it's just a short one to experiment with replays etc.) but as far as I can tell, sharing it is compulsory is it?

Also although I've successfully made custom routes in the past and been able to find them again to play them, I just made one and I cannot find it. I definitely did save it, but it isn't showing up when I go to the route, nor does it appear in my creative hub.

Also is it possible to set the weather and time of day etc. for custom routes, or only for blueprints of the default routes? I want to set a custom route in dry summer, regardless of what the current season in the game is.

The inability to EDIT and DELETE events is baffling and very frustrating. The whole system is convoluted and hard even for someone who is generally tech savvy to use, so god knows what it's like to the average 'casual' which this game is allegedly aimed at.
Rank: B-Class Racing License
#96 Posted : Friday, February 22, 2019 5:19:57 AM(UTC)
No way to not share a route.
You can change settings on a blueprint so it is specific season/time/weather
Must be in online mode to set a PI for some reason
To edit a blueprint without route delete, I set the other tracks (max five) to be a generic blueprint called holder. From there can save over. This saving over will load all settings from the old blueprint into new one making it easier to change track.
To clear blueprints, gotta do above, but set route to a temp custom blueprint, then delete that temp route.

Is convoluted for no reason, but is what we got.
Rank: Driver's License
#97 Posted : Saturday, February 23, 2019 11:56:31 AM(UTC)
I can't believe how fundamentally flawed this custom route sharing/finding still is. Is there really no way to explicitly share a custom route or blueprint? And no way to UNSHARE one? I'm trying to get rid of one that suffers from the "Checkpoint missed" bug heavily. Here's what I tried so far:
1) Go to start race -- create blueprint -- overwrite existing, shared blueprint.
Result: Blueprint gone from the 5 save slots of that start location. Blueprint still the only one to be found for said location in Blueprint search for Custom Route + Gamertag.
2) Go to start race -- create blueprint -- *DELETE* custom route altogether.
Result: Custom route gone from routes in blueprint editor. Blueprint still the only one to be found for said location in Blueprint search for Custom Route + Gamertag.

Out of options here - any idea is highly appreciated, thanks :-)

EDIT: just to clarify: I do still wanna love FH4 just as I loved FH2 and 3. I do love the core gameplay, the physics, weather, especially the seasons as they are, the car variety and customization. Just everything multiplayer is so weird, far from convenient (despite the target group catered for this time round) and buggy. When FH3 launched with the promise of endless freedom of choice making us players the festival host, it felt inspiring and gave us promise for a great FH future. Putting a route creator in FH4 follows that glorious lore. And now, a quarter of a year later, we sit on this buggy mess and don't even have common sense rivals (choice of car type, class, route), common sense competitive multiplayer (freeroam rush actually COUNTS, seriously?!?) or simple social functions (hello game as a service) like sharing routes, sharing unlocked tunes with friends, unsharing blueprints, share blueprints other than the one per start location that got shared automatically... This is so screwed that I'm simply unable to find words for how frustrated I am right now. Playground is my favorite game studio period. I went xbox ONLY for PG/FH. I love you guys but please let us know that your are working on this. Take your time to make it as good as we know you can, but please please please let us know you care.

EDIT 2: @retrocrystal, please?

Edited by user Saturday, February 23, 2019 8:38:57 PM(UTC)  | Reason: Not specified

Rank: Driver's License
#98 Posted : Saturday, February 23, 2019 9:03:07 PM(UTC)
Originally Posted by: ShanicTheMeme Go to Quoted Post
You can access and play your custom Blueprints from the Creative Hub tab of the pause menu.


No you can't. Only a fraction of your blueprints (about 15) shows and you can't decide which do and which don't. Sad but true.
Rank: B-Class Racing License
 1 user liked this post.
#99 Posted : Saturday, February 23, 2019 9:15:24 PM(UTC)
Retro is the wrong one to ask SpaceTerraMoto, previous events has made apparent isn't concerned about the players. The route creator is yeah, problematic for finding anything and I still am not sure why and why not some will show in my creative menu. But if you are a serious route creator, I recommend at least trying what i have done and create a route directory for the ones you want to really share and promote in the Racing corner. Is my siggie link so I can keep updating and sharing the tracks I am happy with. Seems to get reasonable views too.

I recommend having some fun description for your tracks and trying to set up a theme for your thread. It would be nice I think if more people are interested to get a better active group discussion to expand and improve custom routes to also increase the popularity and awareness amongst other players.

There is seriously solid interest in custom routes despite the harshness in trying to share them. Nothing is ever featured despite the attention they get. I had one featured track and it exceeds likes of many of the moneyfarm and ez forzathon tracks. However the only "PG Editors Choice" at the moment is something that is a barely entertaining novelty skills track vs any sort of actual fun race. Every start point has the ability to have a featured track which really gets the view and they have for the whole game.... Ninja III.... Route creation seems pretty much ignored/abandoned.

The forum here is still the most consistent way i have started keeping mine sorted. As for creative hub, it somewhat seems that the newest route shows. What I do is in places where I want to really refine and experiment with the route, I will fill the other slots with Holder 1 thru 4 and keep saving over the one I want to keep, but this only works until you want more than one blueprint as a keeper at a route. I really don't know overall what is going on and why some show while others never do.
Rank: Driver's License
#100 Posted : Saturday, February 23, 2019 10:37:45 PM(UTC)
Thanks Vaporisor! I'm not after likes for my routes or trying to compete. They are pretty special interest after all, being solely endurance dirt rally circuits (avoiding tarmac). I've also found a place for presenting them outside this suuuuuuuuper lame loading forum. The prob is really within the game, There's simply no way to deliberately share or un-share a blueprint and that simply sucks. It's a mess with no recognizable system behind it, no walkable path for us users. I've got zero problems with workarounds and I payed 99 bucks as an early adopter fee happily. I just want some common sense in return, Workarounds yes, being beta/alpha tester for a game studio I love yes, all I want in return is some respect in terms of roadmap and bugfix plans, simple as that. I know FH is unrivaled for what it is, at least for now, Just the whole blabbadyblaaa pre launch about player's choice and servers full of fellow horizonians to explore and race with hasn't come true five months after launch, The only way to play together on cool routes is still VERY much taking place in encapsulated bubbles: create a convoy and hope you're not a European sub-customer (they're all Playstationed here) in order to just play.

Atm, I've got NO control over which route (that would be a blast!) or even blueprint (still pretty cool) gets shared, and which doesn't. Zero progress from FH3 but a ton of half- ***. backed in features instead, that do nothing for the core gameplay (e.g. throwing tons of women's clothes but no beard option at the old **** that I am). I'm sick of it and at the same time just very sad for losing a franchise that means/meant so much for me. And I'm not even a seasoned player. Got wind of FH when FH2 was on the brink of handing it over to FH3...

How can a company be that bad at communicating? Why putting an experimental feature in a product if there is ZERO communication (except for pointless random emails and randomly shut support tickets) about the thing they wanna test and learn from? When I saw custom routes becoming a part of seasonal events, a part of me just died. Why? Because they signaled that this is it, that they consider blue print sharing and route creation an actual, finished product and not a beta test (which it clearly still is, albeit not very professionally done). Why?!?

Time to move on I guess, if the designers weren't such geniuses that keep me coming back again and again just for how stunning their interpretation of historic Britain is. They deserve an ungodly amount of praise for that. Hurts to see them being let down by the whole concept and usability design.

EDIT: yes I'm just a stupid customer but somehow I managed to get 4 people to buy an Xbox and buy the Ultimate Edition of this game pre launch. This might sound easy but it's not, at least in Playstation continent Europe or, even worse Germany, where no one I know even thought about looking at an Xbox. Now I'm feeling really shabby for that while they're playing FH3 despite having bought FH4 Ultimate... While FH4 is becoming a very sad, very lonely place for me. This may sound like the "entitled undereducated gamer" to quote EA but that's how it feels.

On a positive note: I stumbled over a bunch of Americans (south and north) that turned out freakin' awesome people to race with and that bloody rocks big time! Now if we just could get rid of the time shift.... But that one is clearly not on PG :-)

Edited by user Saturday, February 23, 2019 11:01:25 PM(UTC)  | Reason: Not specified

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