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Rank: Racing Permit
#151 Posted : Friday, December 14, 2018 10:36:37 AM(UTC)
Originally Posted by: VanQuins Go to Quoted Post
Originally Posted by: AssistedKnave7 Go to Quoted Post
I didn't get a chance to see the Forzamonthly livestream. Was there any info on how to obtain the TVR Cerbera Speed 12?


They said that the Cerbera is a reward for participation in the new spotlight car event with BMW M8 GTE. Reward will be given out at the beginning of January 2019.


Do you still have to participate in this event to get the car?
Rank: D-Class Racing License
#152 Posted : Saturday, December 15, 2018 6:46:01 AM(UTC)
I was pretty disappointed that they didn't mention anything about fixing drafting.

It could possibly have a bit of a knock-on effect of helping the racing quality too. As it is now, you have to make most non-mistake-related passes on the brakes with a lunge from behind. Being able to get decisively alongside with the draft would help limit the divebombing.

Rank: B-Class Racing License
 1 user liked this post.
#153 Posted: : Saturday, December 15, 2018 9:44:30 AM(UTC)
Originally Posted by: IXx Morbid xXI Go to Quoted Post
I was pretty disappointed that they didn't mention anything about fixing drafting.

It could possibly have a bit of a knock-on effect of helping the racing quality too. As it is now, you have to make most non-mistake-related passes on the brakes with a lunge from behind. Being able to get decisively alongside with the draft would help limit the divebombing.



Seems to me if you can't drive faster / your car isn't faster than the person in front, you don't deserve an artificial helping hand with an exaggerated draft effect that is like giving you a turbo boost. You either wait for the driver in front to make a small mistake and capitalise on it, or you settle for staying behind. Like in real life racing.
Rank: D-Class Racing License
 2 users liked this post.
#154 Posted : Saturday, December 15, 2018 5:14:59 PM(UTC)
Originally Posted by: FullNietzsche Go to Quoted Post
Seems to me if you can't drive faster / your car isn't faster than the person in front, you don't deserve an artificial helping hand with an exaggerated draft effect that is like giving you a turbo boost. You either wait for the driver in front to make a small mistake and capitalise on it, or you settle for staying behind. Like in real life racing.


Except in real racing the draft actually works for the trailing car, and nowhere did I say it needs to be exaggerated.

The current system has the drafting car pushing the leading car from a huge distance back, pretty much completely negating the effects of the draft for the trailing car. If you get a better run onto a straight, you have to deliberately place your car out of the draft of the car in front, otherwise you will start pushing them up to your speed and waste your run.

There's nothing "artificial" about a draft that works properly, and I'm not sure you can be a smartass and say "like in real racing" if you think the drafting system we have now is fine. If you just race AI or randoms in hoppers I can see how people wouldn't know any better, but when you run in spec series with people at your own skill level it becomes very apparent that the current system is not good for racing.

Rank: B-Class Racing License
#155 Posted : Saturday, December 15, 2018 5:45:15 PM(UTC)
You obviously know more about it than me so I stand corrected. I am not as familiar with all the ins and outs, so I concede my ignorance. I just have memories of Forza Motorsport 4 where (it seemed to me, maybe I am wrong) the draft effect was excessively helpful to the following car.
Rank: D-Class Racing License
 1 user liked this post.
#156 Posted : Saturday, December 15, 2018 7:04:31 PM(UTC)
Originally Posted by: FullNietzsche Go to Quoted Post
You obviously know more about it than me so I stand corrected. I am not as familiar with all the ins and outs, so I concede my ignorance. I just have memories of Forza Motorsport 4 where (it seemed to me, maybe I am wrong) the draft effect was excessively helpful to the following car.


Re-reading my post it came off a bit harsher than I meant. Apologies.

FM4 feels like a lifetime ago so I can't specifically remember aside from it being a stronger effect back then. Many would prefer the drafting effect err towards being stronger though, as that at least opens up the passes and strategy options. When it is too weak it makes some types of racing feel pretty uneventful, especially in spec and/or slow cars and leaves aggressive braking moves as the main form of overtaking. Of course there is too far as well, we don't want this to turn into GTA racing where the draft effect is super strong.

The effect it has on the hoppers and vs the AI is different. Car stats tend to vary more wildly in hoppers/single player, so a car that already has a straightline advantage also getting the draft can make it seem excessive, and the wider variance in corner exit speeds can make it a bit unclear where the actual overtaking pace is coming from. When compared to organized races where cars are generally built to have closer stats to ease the balancing process and reduce the "horses for courses" effect that can complicate a season, the effects of the draft are more clear. The closer the cornering speeds and straightaway speeds are, the more difficult it is to take advantage of your car's strength to execute a decisive pass.

It sorta seems that the draft effect we have now actually isn't too bad in terms of the speed gain, it's just the "pushing" range that is excessive and it sorta muddies the picture for how well tuned the speed gain is. When the game first came out, a friend and I took the same stock, high drag car to Le Mans without the chicanes and drafted all the way down the back straight, and as the trailing car I gained basically nothing on him and our gut reaction was that draft effect was very very very weak. Once we tested it in groups we saw that 2 cars drafting together can reel in a lone car pretty quickly and realized that there is a speed gain, it's just that the push was negating it in our initial test.

It's a tough balance, but as it is I'd like to see them take a swing at it. In my opinion, the first step would be significantly reducing the range at which you start pushing the lead car. After that is tweaked a bit and a good range is found, it will make for a clearer picture as to the strength of the draft effect and how much/if it needs to be adjusted as well.
Rank: Driver's Permit
#157 Posted : Sunday, December 16, 2018 12:38:56 PM(UTC)
Jenn mentioned T10's internal challenge of a Lancia on VIR Patriot at night. Does anyone have a clue as to which Lancia?
Rank: Driver's License
#158 Posted : Sunday, December 16, 2018 1:43:51 PM(UTC)
Originally Posted by: Swellettspam Go to Quoted Post
Jenn mentioned T10's internal challenge of a Lancia on VIR Patriot at night. Does anyone have a clue as to which Lancia?


I was wondering the same thing. They never specified.
Rank: Driver's License
#159 Posted : Wednesday, December 19, 2018 2:45:14 AM(UTC)
Hi all.really like the revamped front end in FM7,a prelude to FM8 maybe?I do hope Turn 10 are working on FM8,meanwhile,i shall have to go out & buy FH4,as i've not got it yet.
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