I hit it when I was around 450 cars in my garage with a few double tunes for some cars. Sounds like tune cap is 500 so fair warning to tuners out there, be a little bit stingy on your saves if you want room for DLC.
I spoke to T10 and the save limit is client side, there’s nothing they can do about it unfortunately.
If FM5 says anything, design cap will match the tune cap. Not sure about vinyls.
I just deleted a bunch of cars, ex Formula E, which had multiple of the same cars with the same tunes. There will only be one Formula E up, two IndyCars, and all other overlapped race cars will probably just be one built up rather than all. I deleted lots already due to that.
That means you have done 500 tunes since getting early access. No doubt you will be sharing some of them… I’m sure people will appreciate your efforts.
RB, you’ll just have to give up tuning and everyone will have to download mine, sure they may not be brilliant but they all go both forward and backwards.
Only 500? That is completely untenable. How are most decent tuners meant to operate? Let alone anyone part of a club or team?
It’s crazy how one small detail can kill an experience for me. I don’t want to spend most of my time deliberating on which file to delete next, before having to kill off everything like they do in Game of Thrones.
If I import and save as a new FM6 file, I presume it’ll take up 2 slots?
In that case if I convert a design or vinyl group into an FM6 file, and then delete my FM5/FH2 file from that game and resync, I can open up a file spot?
For designs I should be okay as I don’t expect to hit 500, but vinyl groups may be a different matter.
I really don’t see the need for there to be limits to storage with a company like Microsoft. For real man, they own SQL Server and database space is getting exponentially cheaper by the hour! Remove the store limits on anything T10!!!