So basically it is dynamic in the sense of changing preset weather conditions with a randomize feature applied with no player choosing of what conditions they want to transition between?
anyways,
this clearly is for single player campaign, not sure how the online setting be like…
But i recon we’ll have enough options to deal with all this dynamic weather/Time of day
No, it’s completely dynamic, just like real life. One time you race the track it might be night and storming heavily, the next it’ll be sunny and clear, and everything in between. And can change during the race itself. It’ll basically be just like real life. Completely unpredictable. Which I like a lot
It will be interesting to see if and how the leaderboards consider dynamic weather conditions. In the past we had fixed conditions with accompanying dry and wet leaderboards. Dynamic weather makes this a whole lot more complicated.
I’ve no doubt that there’ll be options for static conditions as well. TBH I’m expecting a bunch of tracks in the game will still only have one time of day to choose from and no weather options.
It sounds like ToD will apply to all tracks, kinda like Horizon 3. As to weather. Odds are they will keep it how it is now, with only tracks that actually get rain, getting it. From my understanding as well, is that, when the puddles form and stuff, it’s somewhat similar to how and where they form in real life on the track. If that track doesn’t get rain, how can they test and simulate it? Also, raining in Dubai really wouldn’t add up. So I understand the reason for not doing it.
Because there’s absolutely no reason for it not to. The only reason weather isn’t on all tracks is because on some it isn’t realistic, not because it’s hard to do. All tracks get day and night. It wouldn’t make much sense to not do it, all you have to do is apply that day/night cycle system to all tracks, it’s not that hard of a procedure. I could be entirely wrong as well, but logically I can’t see them doing otherwise.
If that were the case then all of the tracks should have had night racing in FM6, but they didn’t. There’s obviously a lot more to it than just flipping a setting or two.
Its already been confirmed that not all tracks will feature the full gamut of weather and times of day. Despite what marketing may say is “realistic”, it comes down to time constraints. T10 probably did a lot of work on tracks that they knew would have great dynamic weather and scrapped it on the ones they knew wouldn’t be as interesting.
That’s not true at all “Those dynamic conditions extend to time of day too. Turn 10 is building on the sky technology that was first seen in Forza Horizon 3, capturing real skies that bring life, motion, and color to every track in the game.” This statement comes from the Week in Review from last week (8-18-17). So it’s confirmed they WILL.
Not to be that guy but if it was really a case of it being that easy to do, wouldn’t they have already done it? And wouldn’t PCars have managed it without serious frame rate drops? Also wouldn’t we have had rain and night racing at tracks like Road Atlanta if it was all about the realism? One of the wettest races I have ever watched was at Road Atlanta a couple of years ago so I would love to see that this time around.
I’m not saying Turn 10 can’t do it, but given that this game has to be locked at 1080p 60fps on the base Xbox one, I think true random dynamic weather may be a bridge too far. But i hope more than anyone that I am wrong!
"Not to be that guy but if it was really a case of it being that easy to do, wouldn’t they have already done it? And wouldn’t PCars have managed it without serious frame rate drops? Also wouldn’t we have had rain and night racing at tracks like Road Atlanta if it was all about the realism? One of the wettest races I have ever watched was at Road Atlanta a couple of years ago so I would love to see that this time around.
I’m not saying Turn 10 can’t do it, but given that this game has to be locked at 1080p 60fps on the base Xbox one, I think true random dynamic weather may be a bridge too far. But i hope more than anyone that I am wrong!"
Not true at all man, go read the Week in Review from last week (8-18-17), it states that the weather is fully dynamic for tracks that have weather, and that all tracks have time of day “Those dynamic conditions extend to time of day too. Turn 10 is building on the sky technology that was first seen in Forza Horizon 3, capturing real skies that bring life, motion, and color to every track in the game.”. That’s a quote from the WIR
Ok that’s great but using a cube map from FH3 is one thing (especially as FH3 runs at 30fps) having truly dynamic weather (ie totally random and not predetermined) is another thing all together I have read the same article as you and I didn’t get 100% totally dynamic weather from it.
But again come launch we will find out for sure but I still stand by my original post. Still hoping I am wrong though!
At least the dynamic ToD has been confirmed, on all tracks at that, which is a step in the right direction in my eyes. And with the reappearance of a lot of cars I’ve missed (F50 GT, F40 Competizione, GT1 Strassenversion, etc), I’m quite happy so far. As to weather, it does say in the article that each time you go back to the track it will be different, with an example being the race can start out with a drizzle, and then end up being sunny by the 2nd lap. Or how it can be a clear night and turn into a huge thunderstorm. To me that does sound like fully dynamic and none of it predetermined. I understand not wanting to get our hopes up for it and to fall flat, but it paid off with ToD. It was hinted at and finally confirmed to be exactly what we wanted. We will either find out by confirmation by T10, or playing the game ourselves. Now all I need is that Racecar car list and I’ll be a happy man.
And yes, for both of our sakes, let’s hope my optimism pays off! Haha
I would guess that online will be much the same as it is now. 30 tracks and xxx variations basically means you will get a wet version, a night version, a day version and finally a version that includes all of them. I’d also guess that the version that includes all of them will be the same meaning the weather will change at the same point in a lap.
I’m not a big fan of predetermined weather conditions so I genuinely hope that what they have said regarding campaign applies to multiplayer. I’d like to start an online race where the conditions are genuinely variable, I don’t want to know that at the end of lap 2 it’s going to rain. But this all depends on IF we have gravity defining puddles and assuming t10 drop the 3 and 4 lap race limit. All this is pointless unless they increase the laps and sort out the puddles. My gut feeling tells me the variable weather option will be avoided just as much as wet races are now
If I had to guess the selection would look something like FH3. You would pick your track and starting weather condition, then if the weather will be dynamic or fixed. I would assume that the rate of change would be slower or somehow tied into track and race length but who knows. Maybe there will be a dynamic weather speed function (we can only hope). The weather in FH3 was greatly accelerated to align with the rapid time of day changes.
I’m sure weather and day time will have several combinations that will make FM 7 absolutely amazing.
No doubt that the player (the human behind wheel or controller) will have a challenge to drive in these conditions.
No doubt the physics applied to this little human will be realistic and complex.
I doubt if these physics will exist for drivatars. As seen at FM5, FM6 they drive as they would have only gravity and a lot of grip.
No doubt that physics are not the same for IA / drivatars as for the player. At least this is my feeling with this aspect since Forza Motorsport 2. (Including Horizon’s series)
At least I would like to have same physics than drivatars. Not more, not less.
Frustrated when I see them accelerating over the grass and overtaking me out of the track. If I drive over the same surface I start spinning, and of course unable to accelerate than they do.
Same for water. They seem not to be affected by the liquid.
Would be nice a balance between graphics and same physics for…everybody.