Let me just kick it up on a highly positive note:
I love Forza - I’ve been at it since FM2 and the developers’ hard work and dedication have been at the root of every single game released to date.
However, since F4, there’s something funny that’s been going on with the steering. It was toned down somewhat in FM5 but it’s a problem again in FM6:
The slightest tap on the brakes during those long sweeping turns will cause your car to lose traction and start sliding. At this point, you have no steering… literally, the wheel inside the cockpit no longer moves and you end up in the grass.
I understand speed sensitive steering has been implemented for a reason, especially on the pad but the way the wheels go from lock to lock is not realistic. And again, I’m going to use braking as an example: let’s say you’re braking before a turn and you’re off the brakes completely before starting the turn. The wheel moves to about 30 or 45 degs depending on your speed and will continue to move slowly unless you even think about touching the brakes… you touch the brakes and the lock actually goes back to 30 or even 25 degrees, for instance.
Something occurred to me: maybe it’s the games vibration and rumble that’s causing this. I switched off rumble and took down vibration to 50%. Sure enough, the brakes were hardly messing with the steering lock and I was instantly getting more wheel lock allowing me to get sharper turn angles.
Turn 10, you guys please make the steering realistic in the game. There are hidden assists that almost ruin the experience and make it feel like its on rails/arcadey. Furthermore, the steering angle should not be tied to braking through an invisible wire.
If you’re on a wheel, this is irrelevant. But it’s high time something got done about the steering in the game and how braking as well as feedback/vibration interferes with it.