A bit long but I’d be interested if those who can be bothered to read have any additions or comments - please don’t post “learn to drive” - I know!!
I’ve got all the Forza games from Horizon onwards. As I’m not a good driver I find I use assisted braking quite a lot in order to enjoy the games and rarely use manual shifting. While most reading these forum pages probably wouldn’t dream (nightmare?) of using those features, they are there and do get used.
What are these nerfs? Basically when the game (some of them, maybe not all) clearly does something stupid. Not excessive braking on a shallow bend, something completely repeatable. How to set up - use assisted braking, automatic shifting and full driving line. Game-by-game I’ve observed the following (not all).
Horizon. Use of rewind adds a crazy kink at a random point forcing the loss of most speed. While it’s not assisted-braking per se it only causes problems if that’s being used.
Motorsport 5. Again, rewind causes it. The Transit on Nürburgring achievement can be done (just - under 10 minutes 0.5 seconds is the requirement) with assisted braking and automatic shifting but rewind prevents it. Any use of rewind causes the engine to randomly lose power for no reason, even in a straight line. That’s the “standard” nerf mode for me but that’s because I played Horizon 4 far more than all the others put together.
Horizon 4. The “standard nerf” appears in the first race of an online session and it’s really bad but then it goes away in the later races. Missing a checkpoint, maybe not the first one or two, does remove the nerf but, well, the outcome is obvious. It also pops up in the Lego races, the 1-on-1 Chiron, F40 and Senna ones; in those case it’s present from the outset but restarting the race removes the nerf.
Horizon 5. Straying from the road usually totally kills the engine, almost as bad as the off-track areas in Motorsport games.
I’m pretty sure I’ve observed the “standard nerf” in other games but less obvious or repeatable.
Questions. Why are these nerfs there at all? It’s not as if anyone using these features is going to challenge up at the top of the leaderboards so what harm is there in not nerfing it for bad drivers like me? The presence across the games indicates it’s entirely deliberate. But, then, why is it variable? What exactly is the reasoning/justification/mechanism? Can it be overcome with upgrading in a certain way?