You did amazing job with Forza-Horizon 4 i rate your game 9/10. The only thing dev-team need improve is the “Street Racing Scene”.
On Forza-Horizon 5 the changes i will do with the “Street racing” will be this.
A) Dev-Team needs to play need for speed world there is some private server to understand better how that feels race on the street. Need for speed world is not a good game but is a very addictive-title having an amazing representation of how street-racing should be on a video-game.
B) Create 7 small-cities “without” lots of details but that have to be cities not “Roads”. 4 Springs + 1 circuit D-Rank cars first city. 4 springs + 1 circuit C-Rank cars second city, doing the same for B,A,S,S-2,X ranks as well. 28 Springs + 7 circuits is a decent amount without wasting too much resources. Once you beat all “Street racing scene” you can play any spring + circuit without limits. “Of course if you are using a S-Car the matchmaking will pair you with people + bots of your same level” NoT vs a D-Rank level 3 dude.
C) The races will happen on the “Cities” with 3-4 rails of space not just “2”, shorcuts will exist like on NFSW, “NOT CHECK POINTS” Street racing is everything about freedown.
D) Progression. The tunning pars for your car will “Drop” strickly racing Top speed, acceleration & handling. You will be unable to buy that with CR or RL money. You will need Level-5 “Street reputation” to be allowed use C cars, lv 10 b cars, lv 15 a cars, lv 20 S, lv 25 S-2, Lv 30 X
Ranks will be split on this way: D-142, C-284, B-426, A-568, S-710, S2-852, X-853 to 1000.
We are talking about 75 to 100 hours of content plus Forza will provide us a more realistic + accurate “Street racing simulator”.