I mean, on real racetracks you can’t go on certain kerbs as you want, as you could easily damage your car.
For example, in the last chicane of Catalunya GP, in real life, I’ve jumped in the air onto two wheels for being too much aggressive. I have seen people damaging suspension, silentblocks and stabilizers on there.
I remember in Forza Motorsport 4, if you tune your car with really low height and you drive very aggressive on some tracks, cutting kerbs, etc. you got your suspension damaged. Is this the same case, maybe related of how is the car tuned?
I’d love to see material fatigue and damage going on extreme setups, as in reality. Maybe is already implemented.
I just tried it myself, free play on Mugello with sim damage. Driving on some of the curbs will damage your car (with collision mode on or off, that doesn’t mather).
Maybe the bug isn’t that the kerbs hurt the car at all but that since Forza Motorsport 5 all parts get only 0 or 100 percent damage like there is nothing between. In early Forzas you got suspension damage when you drove over kerbs too hard or when the car got too deep into the suspension after a landing. So you often got 2 or 3 percent suspension damage after one lap of Nordschleife.
But now Forza only knows full damage or no damage. There is no 2%, 5% or 14% damage at all in this game.
Simulation damage has always been buggy in this game anyway. I’ve never had a loose tire damage my car but I’ve had styrafoam boards damage my car. You can’t get 10% or 21% damage in collisions anymore. It’s either 100% or nothing so minor taps don’t do anything. Little taps and scrapes don’t weaken your car like they did in FM4. Bottoming out or aggressively hitting curbs will do absolutely nothing t your car 99% of the time and when that 1% does occur, it’s a glitch. Hitting tire walls 9 / 10 won’t damage your car either unless you’re traveling at some serious speed. The damage model in this game is just broken completely honestly.