Series 6 Update Release Notes


  • Stability and Performance improvements
  • Improved save flow for Weekly Forzathon to reduce chances of any progression loss
  • Updated string for Car Voucher to be more specific about what its function is
  • Updated Seasonal Event map pins to match the Seasonal PR Stunt pin
  • Fixed issue where brake calipers were getting left behind from the car when changing Tunes in Freeroam
  • Added HUD for cars with Race Mode type functionality to support the new Drivetrain swap mode on the Ford Mustang Mach-E
  • Added low-res mesh under the world to improve the visuals when world chunks dropped out at high altitudes such as when using the new Gravity Action in EventLab (Series X/S and PC only)


  • Horizon Open has been updated with a new progression system including Badges which can be unlocked through gameplay
  • Added Custom Racing to Horizon Open, which will allow players to find races for their chosen race discipline and PI class
  • Fixed some scenarios where the player could be left waiting longer than necessary in the post-race flow


  • Fixed an issue where distant trees could look black or very dark on Very Low Preset
  • Fixed Crash that occurred in Livery Editor when Ray Tracing was on


  • Fixed dent in Jaguar XJS220s
  • Fixed brake callipers being incorrectly offset on the 2014 VW Golf R
  • Roll cage was incorrectly being added to the Sports Chassis reinforcement instead of the Race Chassis reinforcement on the 2016 Porsche Cayman GT4
  • Fixed issue where one of the rear brake callipers on the 2020 Lamborghini Hurácan Evo wasn’t paintable
  • Fixed issue where passenger side rear brake calliper wasn’t paintable on the 2010 Lexus LFA
  • Fixed livery mapping issue with the 2018 KTM X-Bow in low LOD
  • Fixed quiet superchargers on some muscle cars, in particular Dodge
  • Fixed the 2012 Gallardo LP570-4 Spyder Performante hood not matching the selected colour
  • Fixed broken mesh on the Work Emotion 11R Rims
  • Fixed the Work Emotion M8R Rims not looking correct with certain paint options
  • Fixed the shift animation on the 1968 Renault 4L


  • Added Gravity Action to Rules of Play which allows players to manipulate Gravity in EventLab creations
  • Added option to preview sounds
  • When using manual gears, moved Blueprint Builder off the View button to the Route Options menu as it was conflicting with Place Checkpoint
  • Fixed issue where players could get soft locked after an event and loading back to Freeroam
  • Fixed an issue where playing your own EventLab creation after publishing, could sometimes cause it to load without props


  • Fixed issue with “The Completionist” Accolade not unlocking under the right conditions
  • Fixed description of “Showpiece” Accolade

so ok Custom Racing in Horizon Open was one big thing… but don’t know who asked for badges…
when the badges came to FH4 it took another 4 month or so to get them fixed and working…
for people don’t like to play horizon open the update is kind of underwhelming.

imho basic fixes still not arrived - instead of badges I had done some basic fixes.
I wonder how many updates it will take to fix the black stairs on the ruins here and there.
Wheelusers still ignored…
and the freezes like in eliminator…
and the lighting at tunnels and cockpitcam…
UI QoL - for example still have to switch between gift car list and regular carlist when I go through my cars to gift and delete my doubles… in the giftcarlist its not possible to delete a car and in the regular carlist its not possible to gift a car…
why there are two lists?
still no filter for double cars, still not possible to sort for recently added cars in the giftcarlist
ending up in deleting all doubles instead of gifting the good ones…

well, and nice to hear in the livestream that some devs are busy playing GT7…
but yeah…
the AI-Train arrives at finishline glitched into each other like maturecontent…

happy drifting,

A post was split to a new topic: Festival Playlist resets