[Series 6] AI v custom routes: any difference?

Got the update, revisited some of my old custom routes, however AI didn’t meet my expectations:

  • yes, it seems that drivatars are not that “afraid” of narrow CPs;
  • sharp turns are still a problem;
  • AI do not respawn if rolled over;
  • still can’t generate enough speed for some jumps (even if speed required is ridiculously low – 50-60 kph (31-37 mph) and there is enough space);

Can’t say if “giving up” is still a thing, but that’s enough already :smiley:

  1. Didn’t anyone tested this?
  2. Do I need to recreate tracks to take full advantage of the update?
  3. Am I too hopeful (this is my 1st Forza)?

This.

I did not notice any difference yesterday on my two test tracks. The AI still misses the same checkpoints and struggles with the same turns.