PLAYGROUND GAMES AT GAME DEVELOPERS CONFERENCE 2019
“At Official_GDC we will be sharing an innovative material technology - Physically-Based Calibration. Developed for #ForzaHorizon4 , and pioneered by our Senior Technical Artist Yibo Liu, to deliver hundreds of exceptionally realistic materials. #GDC19
https://buff.ly/2UkbeAq ”
https://twitter.com/WeArePlayground/status/1102581302551826432
https://schedule.gdconf.com/session/physically-based-calibration-accurate-material-production-in-forza-horizon-4/860544
Physically-Based Calibration: Accurate Material Production in ‘Forza Horizon 4’
Speaker: Yibo Liu
Date: Wednesday, March 20
With ‘Forza Horizon 4’, Playground Games has developed a novel Physically-Based Calibration (PBC) pipeline based on spectrophotometry to match game appearances of nearly 900 real-world automotive paint materials with unprecedented accuracy. Overcoming a major challenge in computer graphics, the new method is inspired by the color management technologies in the automotive industry and can be easily adopted to a wide range of material representations in a variety of rendering systems.
Rooted in previous studies in spectrophotometry and colorimetry, the new calibration method scientifically eliminates most systematic errors in material reproduction and can reliably find the most optimal shading model inputs accurately reproducing the real-world ‘ground truth’ material appearances. The new Physically-Based Calibration technology is believed to be a significant breakthrough. It carries important implications for the future of accurate material reproduction in virtual environments.
Takeaway
Attendees will gain first-hand knowledge on the new Physically-Based Calibration (PBC) technology pioneered by Playground Games for achieving exceptionally accurate materials in game.
Intended Audience
Rendering engineers, lighting/material/technical artists, and computer graphics researchers will all benefit from the presentation, especially those interested in photorealistic rendering. It is recommended for attendees to have a general understanding of the concepts behind Physically-Based Rendering (PBR).
1 Like
It’s all fine and dandy, don’t get me wrong, technical aspect can be “sexy” too, but why couldn’t bring something like post-mortem of FM6 ir FH3, innovation in current “triple ayy” market (especially in racing genre), making advanced Forza mechanics more accessible, what could Horizon learn from GTAV and Skyrim; to name a few.
Anyway, gonna check it out, when it will be uploaded to Youtube…