Playground Games at GDC 2019

PLAYGROUND GAMES AT GAME DEVELOPERS CONFERENCE 2019

“At Official_GDC we will be sharing an innovative material technology - Physically-Based Calibration. Developed for #ForzaHorizon4, and pioneered by our Senior Technical Artist Yibo Liu, to deliver hundreds of exceptionally realistic materials. #GDC19
https://buff.ly/2UkbeAq
https://twitter.com/WeArePlayground/status/1102581302551826432

https://schedule.gdconf.com/session/physically-based-calibration-accurate-material-production-in-forza-horizon-4/860544

Physically-Based Calibration: Accurate Material Production in ‘Forza Horizon 4’
Speaker: Yibo Liu
Date: Wednesday, March 20

1 Like

It’s all fine and dandy, don’t get me wrong, technical aspect can be “sexy” too, but why couldn’t bring something like post-mortem of FM6 ir FH3, innovation in current “triple ayy” market (especially in racing genre), making advanced Forza mechanics more accessible, what could Horizon learn from GTAV and Skyrim; to name a few.

Anyway, gonna check it out, when it will be uploaded to Youtube… :slight_smile: