Who would have thought that the worst feature of the game would continue to have problems? 9 times out of ten when I join I’m on a team missing a player. So pretty quick the team starts to lose and people quit. Hell, I quit. Why is this happening so much?
On a side note, is there any reason there there is STILL a notification on Festival Playlist when there is nothing to be notified about? Surely it’s pretty simple to clear up this problem.
I’ve never known a game so hated by it’s own community, how the review bombing hasn’t started I’ve no idea.
Why should he quit when all is need to get the reward is sitting there for the end of the game?
In playground games there are no really losers at all, as all you need is your team on second place as minimum requirement to get the reward.
Only if the impossible occurs and you do some playground games not for the seasonal reward but only for personal enjoyment there could be some losers as well.
I have to admit that even in the seasonal events where the outcome mostly do not count, I sometimes scream in front of the monitor when experts in infected or capture the flag drives right straight to the opponent team - either to get infected after 10 seconds into the game or forgetting to carry a flag. Or when five team members are not competend enough to catch a slowed down king. And when their ambition finally awakes after two lost games… if I lost the first two ones, I just want to get through the last one quick, no need for resistance anymore especially as in FH5 other than in FH4 you only get the normal XP points and no more extra points for the type of game you are playing.
No, you dont need to be second to get the reward lol. It doesnt matter how you end up as long as you COMPLETE ppgs. It was exactly the same in FH4.
Problem is, gameplay mechanics of EVERYTHING are so horrid, that people dont even play ppgs to have fun of course. They only do it for the rewards.
As it is a team event your team have to be at last be second place, that’s what I mean. So only the ones who quit before the game ends are the loosers here.
Reminds of an old cold war time joke:
The russian prawda was known for it’s sense to flip the truth. As Leonid Brezhnev and Ronald Reagan decided to do a marathon with only the two of them, Reagan wins. The next day the Prawda states in its headlines, that Breshnew was second in the race and Reagan only penultimate.
If I quit, I wasted time, as I’m there only to get those playlist points and both teams get them.
Also why prolong something I don’t like and if things look bad, why not speed up the process, as there is no actual looser.
Well there are losers - those who quit, as they have to spend more time playing again.
The mismatched teams issue is a flaw in the game design. It should add players to the session in pairs to make sure that does not happen often. Maybe rarely if a player lags out or something, but not regularly. That said, I only play the stupid games to get the prize for the weekly task. You don’t need to be on the winning team for that, so I play it through regardless of whether I’m on a numerically disadvantaged team or not. Yeah, it’s more fun to win, or at least think you have a chance of winning, but in the end, I really don’t care.