So, I suck in Freeroam rush. And I’m sure (from personal observations and forum posts) that I’m not alone. And one thing that upsets me about this situation is that there’s no practice route or rivals for Freeroam Rush.
And so I decided to fix it for myself (and as usual - share it with anyone who’s interested).
How does that work?
I created blueprints for each of FRR routes I had footage of, fully recreating the suggested path from start to finish without any checkpoints. In areas where there’s no race available at FRR start point, I chose the closest race and led the way to starting point with checkpoints, after which there are no more checkpoints till finish. Such routes are have “Checkpoints to FRR Start: Yes” specified in description and marker on the map showing actual starting line.
All blueprints are set to Anything Goes with no PI restriction to allow any car/class combination to be tested.
What does this allow to do?
Well, one can simply practice any kind of route in this Freeroam Rush simulation while having full rewind capability, time to study the map and actual time measurement (that can be recorded for future reference).
There are no shortest routes laid out here, it’s a tool to find one, study the layout and memorize it.
How do I find it?
At the moment I have created 15 routes that I had recording of. Each blueprint has “Freeroam Practice” in its name so they are easy to find via text or author search. Individual names are listed below.
I start with 6 layouts that I have in picture form in this thread (see next and subsequent posts). If anything, one can use enclosed maps as a reference for desk study. I plan to add remaining 9 I have shortly as well as any other I come across afterwards.
Feel free to send me FRR routes that I don’t have listed (ideally in the form of video recording so I can accurately pick up start, finish and the whole suggested route).
Also, if you have suggested routes for maps I post - don’t hesitate to draw them over the map and posting back here.
We’ll see how it goes